I'm gonna pin multiple levels via multiple engineers ...
....same here, with the FSD increased range blueprint at the top of the list.
I'm gonna pin multiple levels via multiple engineers ...
I don't know... pinning the 'increased FSD range' blueprint would be useful, as you can do that immediately to any ship you buy, without having to get it out to the Engineer first (flown or delivered).
It means you can work on getting the actual upgrades first. I know it would've been useful if I could've gotten my Anaconda with that grade 5 FSD range increase first before I could make that trip to the other engineers instead of having it shipped close to Felicity Farseer.The only issue there is all modules now have 'special effects' so you'd get the jump range increase which is the main reason to get it but would miss out on the special effect and have to go to the engineer to get it anyway. So...it's not totally useless but it's not totally useful either....
Nah man, you pin a blueprint like "Increased FSD Range". Then from any outfitting station you can engineer any fsd module from g1 to g5 without going back to them.
Why do we even have to "pin"? It sounds so passive aggressive.
I'd prefer post-its. Really I would![]()
Nah man, you pin a blueprint like "Increased FSD Range". Then from any outfitting station you can engineer any fsd module from g1 to g5 without going back to them.
If that is the way it works then the pinned blueprints will be useful in 3.0. If you really can just pin a single grade of a blueprint then they will be mostly worthless.
We'll know tomorrow how it really works, and what the answer to this question is.
Nah man, you pin a blueprint like "Increased FSD Range". Then from any outfitting station you can engineer any fsd module from g1 to g5 without going back to them.
I find these threads funny, because they are completely useless.
Seeing people, grown ups (or... are they really?) spending so much negative energy, theorizing, about a system they have not yet tested, and making up, in their mind, that it is the worst thing that ever could have been delivered...
Yes... I can see some points here and there... however, this is why there is a BETA period for this stuff.
Instead of starting all these meaningless threads that is based on PURE speculation.... maybe spend your time on recharging your energy, and do the BETA?
Before you actually know what this new system entails, can't you just shut your mouths and at least test things out? Really?
*facepalm*
Nah man, you pin a blueprint like "Increased FSD Range". Then from any outfitting station you can engineer any fsd module from g1 to g5 without going back to them.
This is now going to be fixed on Beta 2.0. Thanks everyone who contributed to the discussion.
You were right, btw, OP, and I was really disappointed when I found out, first hand, that blueprint pins allowed only one grade.
I'm really happy that they've fixed it.
Yeah, it's really great they changed their minds. Though I am still concerned we cannot apply experimental effects at a distance, especially now that all modules are going to have them. But I imagine remote engineering will have its uses, I don't know.![]()