Remote system flip problem

A few of us are in a remote system with 2 factions and a low population. The system gets little traffic and most likely only gets players dumping exploration data, so the controlling faction was at 99% inf and the faction we're pushing started at 1%.

The starting faction has no missions available and I cannot find any bounties issued by them with a KWS (likely because they are an anarchy faction, but I wasn't sure if I could find bounties so I scanned ships just in case).

Murdering controlling faction and sys authority is out of the question, it will make it impossible to fight, especially once we actually do trigger a civil war, because we'll basically lock ourselves out of the only station in the system and the next station is just over 200ly away.

Passenger missions are a possibility but you have to be friendly to a faction first. The only thing we've found are a specific convoy dispersal pattern threat 2 that spawns in a clean fleet of ships from the faction we are trying to push and 4 pirates with the controlling faction jump in and then a dialogue comes up in the chat window like it would in a CZ asking you to choose a side. This gives our faction influence and increases our rep meaning that if we can get to passenger missions it will be much easier to boost the influence.

This, however, is becoming tedious. The RNG in the last day or two for these specific convoy dispersal patterns has been terrible. We've got the influence up to over 30% so we have put a dent in this, but it's being hampered by RNG at this point. It is easier to find more of them in a wing (as each player gets their own signal source spawns), but we have been having major issues with those convoy dispersal patterns bugging out and not completing in wings, so we've all had to go solo looking for them.

A question I had, for those that have a better understanding of the BGS, what affect will I have by blowing up controlling faction pirates that have a bounty placed by the controlling faction, but just don't turn in the bounty vouchers? Since we've been blowing up those type of pirates in those convoy dispersal patters, we know the influence from winning those for our faction is more than what the controlling faction might be getting for killing the pirates, but we don't know if they are getting any influence at all, and we don't know if our faction gets any influence from their death due to them being affiliated with the controlling faction.

So, if I just go out, hunting only pirates affiliated with the controlling faction, but just don't turn in their bounty vouchers, will that be a net influence gain for the faction we are pushing?
 
The starting faction has no missions available and I cannot find any bounties issued by them with a KWS (likely because they are an anarchy faction, but I wasn't sure if I could find bounties so I scanned ships just in case).
Correct - the only case an Anarchy faction issues bounties (which may be a bug) is for mission-specific enemies.

So, if I just go out, hunting only pirates affiliated with the controlling faction, but just don't turn in their bounty vouchers, will that be a net influence gain for the faction we are pushing?
Unless it's changed, that will be influence-neutral.

However, if that system 200 LY away has an interstellar factors, you can hand in those bounty vouchers there to repair your rep with the controlling faction, for when you decide that you should be murdering them after all / get hostile because of the civil war. So hang on to them...
 
Both this system and the system 200ly away have IF but I can't turn in bounties on me if I have notoriety from murdering, correct? Then I'd be kinda stuck. So it looks like the only option is to continue looking for those threat 2 Convoy Dispersal Patterns.

I've already been holding onto the bounties to stay out of hostile during the civil war, plus, I don't want to boost their influence right now.
 
Rather then murdering clean ships from the controlling faction, you can always just shoot at their shields to gain a small (100Cr ?) Bounty. Committing a crime without gaining notoriety. Apparently it's only something like one third the effect of actually murdering them but much easier to deal with the consequences. In the situation you're in it could be a viable alternative.

Regarding USS, are you getting any distress calls or similar where you can also gain some Rep and Inf for your chosen faction?

Any space installations in the system?
 
No installations. Just a single station. No other USS has given anything for our chosen faction.

If simply attacking and not killing innocent controlling faction ships will drop their influence then it is a viable alternative atm with how few Convoy Dispersal Patterns I'm getting.
 
Both this system and the system 200ly away have IF but I can't turn in bounties on me if I have notoriety from murdering, correct? Then I'd be kinda stuck. So it looks like the only option is to continue looking for those threat 2 Convoy Dispersal Patterns.
You can hand in bounties at an IF (ideally an out of system one, for safety) if you have notoriety - you just can't clear your own bounty that way.
 
So... I'm gonna get on my soapbox for a bit (not against the Op at all..)

Missions like Assassinations, Salvage, Wetwork, Skimmers, Surface Scans etc. used to send you to uninhabited systems, and imo that was great.

Then missions got given end-effects. This is also great. But for some reason, that coupled with a need to prevent any and all missions going to uninhabited systems. This is basically what's led to all the edge-case farm spots like Robigo/Rhea/FOTM mission spot which isn't voipal mining etc. because there's literally no other missions which can spawn.

Especially with the new USS mechanics, even things like Massacre Missions become viable again. Even source missions, while probably run differently to within the bubble, are feasible, just load up on predictive imports.

"But how does the target effect work out?"

Easy. Two options:
  • Pick a random faction from another neighbouring system. That system/faction gets the end effect; or
  • Simply have no end effect.
tl;dr Where appropriate (and there's many cases where this is), missions really should be able to target neighbouring uninhabited systems again, for exactly situations like this.
 
Last edited:
I've already been holding onto the bounties to stay out of hostile during the civil war, plus, I don't want to boost their influence right now.

If you cash in the bounties in another system via IF, you still get the reputation but the faction does not receive any influence. Same goes for combat bonds.
 

Jane Turner

Volunteer Moderator
If there is more than one of you, one sacrifice their rep and do the murder. Rest focus on other means.
 
At this point we've finally pushed into civil war. Having one sacrifice the rep and murder would have sucked for that one person because then they'd be hostile when the civil war happens and unable to dock, so while we're all blowing up ships in the CZ in a wing after a quick refresh they'd be jumping over 200ly in a combat ship just to repair and restock and head back.
 
Hell Port was the first system, I wasn't there for that, but it's the same group of people I was with to flip the next system. I joined in for the next system in Thor's Helmet (Sagan Research Centre). We finally got it flipped, but it was super tedious, with the only way of shifting influence being to hope RNJesus was on your side and finding a very specific Convoy Dispersal Pattern Threat 2 that let you choose sides and either defend a convoy from pirates of the other faction or join the attack.

The real annoying thing is that at Sagan there are no missions for the faction we put in control, but there are missions for the other faction, meaning it could be flipped the other way much more easily. Mission generation really needs to be altered for fringe systems that aren't close enough to any others.
 
"Murdering controlling faction and sys authority is out of the question, it will make it impossible to fight, especially once we actually do trigger a civil war, because we'll basically lock ourselves out of the only station in the system and the next station is just over 200ly away."

Bonds are useful in close wars, but if no-one is pushing against you, you can win just by winning CZs.

Unless the controlling faction is anarchy, just kill and keep on killing each day and inflict as much misery as possible. No need lo land, just kill everything bar your faction (and avoid killing outside factions that control vital assets outside that system).
 
Back
Top Bottom