The trick would be making them useful for piracy without making them a horribly effective way to commit murder, since even if a tractor beam/harpoon whatever disabled the attacking ship's ability to fight, it'd make the victim a sitting duck for their wingmates.
I find it weird that thargoids EMP waves and blowing asteroids have more crowd control than any of the actual games weapons. If cracking a big chunk of ice is already spiking power in any ship circuit board, I wonder why they're not used for warfare in combat zone already. Having mines and countermeasures with crowd control effect could be very effective to avoid murder as well.
There is already stupidly broken ways to commit murder ingame anyway. Interdiction can be chained ad nauseam, Frag synth ammo, legacy modules, engineering, yadda yadda.
When a small part of the pvp community made FDev roll a patch back even without being tested one sec by making threats like "we will gank hard noobs if you deploy that", it was the most stupid emergent content I ever witnessed in any online game. I dont play Eve mind you. The tweak was not deployed yet the ganked noobs were ganked anyway. The forum was a lot of fun.
At this point ED is not a competitive pvp game, where meta shifts and balance passes are welcomed by vets to keep it fresh. It's a grindy MMO in development hiatus with all its drama and facebook popularity contest mentality.
You also need to realise ganking killed piracy as much as the pve carebears. They collectively acted as a rabid, mindless grind police and forced evryone in open to engineer their ship to a point it's a breez to land on a 9G world by just boosting to the ground. It's completely possible to balance pvp in a MMO so any emergent playstyle is permitted. You dont need an advanced AI to divine people's intent with computomancy, other games already did that with tried and true design choices. It's just not probable we'll see that happen here in Elite.
I'd be happy to be proved wrong tho.