Four years.
I think it's beyond doubt now. The Elite Dangerous Kickstarter campaign, was more about kick-starting Frontier Developments than bringing the "game for the ages" to market.
Since then and it seems for the foreseeable future, they'll throw the bare minimum at it to keep the justification going.
Hmmm.
Thing is, I don't think the
development team have been doing bare minimum effort at all. The art & sound dept. are simply awesome. The code writing team have actually been working very, very hard.
It takes a lot of effort to produce those Thargoids, Thargoid wrecks, Guardian sites, and all the rest. As far as creating the
environment goes, Elite: Dangerous is absolutely fantastic - and it's clear a lot of time and effort is spent on those.
The absolute real failing is not the environment and universe of Elite: Dangerous. The real failure is the game
design. That's not at all the fault of the coders, art, and sound dept. Frankly, the
game design enveloped inside the game
environment is IMO utterly disappointing - at least personally speaking. After 4 years of, say, the mission system not changing in a basic sense since release, one gets tired of it. After 2 years of basically nothing happening in terms of driving an SRV around (apart from additions like Goid wrecks, Guradian sites), one gets tired of it. Then there's the amount of time squandered in continuously trying to balance combat - PvE & PvP included. Imean there's only so many times I feel like piloting one of the ships just to sample the pleasure of the
environment, and for me, I'm taking an extended break, with the hope that the
game design will be somehow improved.
In short - if E: D was a sandwich, the bread would be freshly baked and awesome, the garnish would be freshly prepared and excellent, but the filling would be very thin and disappointing. You might want to eat that sandwich, but after a few bites you'd just have to put it back on the plate and come back to the restaurant some time later to see if they've improved.