Rafe Zetter
Banned
The only explanation I can think of is that the design team has very little experience with mmos and open world game (both as designers and gamers) other than one or two f2p grindtropouloses and they are basing their design decisions (perhaps subconsciously) off of emulating those games, instead of thinking through their designs from a perspective of "how can we make the game the most fun for the players."
Which is why this game feels like it was designed to make you want to buy currency and booster micro-transactions, even though they aren't in the game.
You might be onto something here - because of something I read about FDev elsewhere.
FDev were recently awarded what amounted to "student and graduate employer of the year".
I've also read elsewhere from the mouths of anonymous employees that FDev has a habit of employing the "cheapest" staff - and by cheapest I mean those who are willing to accept lower than the going rates for each type of staff - coders / modellers etc etc.
Couple lower salaries with "student / graduate employer of the year" and what you have is mostly young staff who's personal gaming exposure is the MMO / microtrans / quick reward grindfests of the last 15 years.
Unfortunately a lot of us remember the halcyon days when computer games were all about THE EXPERIENCE, and when we were more than happy to follow a quest thread / storyline that might take 200 hours to final completion - and some games like final fantasy VII, 200 hours was nowhere near enough to do EVERYTHING.
I know ED isn't an RPG - but it does still have that "open play" form but once you've stepped more than 20 feet off the main path, there's nothing much else.
And I do honestly think that part of that is down to the game's designers age and lack of experience - and sadly it's not really being helped by DB who is clearly not laying down the path we might expect of somone who was at the very forefront of computer gaming and has lived through all the years when other open form games like Baldurs Gate and Ultima ruled.
I'm not for a minute suggesting ED becomes an rpg - although the engineers certainly has quite a lot of that flavor - but there are certainly a great many gaming content lessons that could be learned from the games of pre 2003.
There was a reason why so many people asked for an official server for WoW vanilla and it wasn't because of the nostalgia - it's because the vanilla wow version was built by gamers who had been making games during those gaming golden days when it was all about THE EXPERIENCE and not about the grind or the microtrans.
Baldurs Gate - Diablo 1 & 2, Ultima online and their ilk (and Eve Online later) all showed that if you get the content right - players will happilly, WILLINGLY devote thousands of hours to it with no forced grind required.
It's sadly a message clearly lost on DB, Sandro and his staff.
The biggest question I would have is - "am I OK with this design choice - would I be more than happy to devote my limited 2 hours per night of gaming to doing it".
It seems clear most of the staff at FDev think - "yes I am ok with it" - or "I'm not ok with it, but this is my first job in the gaming industry so I'm going to keep my mouth shut (and do as I'm told)".
Peter Molyneux and John Romero - PLEASE come back, all is forgiven.