This. Exactly why I voted "No". Hyperspace jumping does NOT take place in normal space so seeing normal space wouldn't make sense. Instead you enter and exit witchspace and apparently that's what we see.
Much as I'd like the star field to shift to its new position, you won't get that much of a shift.
Look at the constellations from proxima centauri or barnard's star, and they are still pretty much recognisable. That's the jump range of many ships. Certainly not jumping through whole nebulae, it would be more of a parallax shift of a few degrees.
I'd think it cute if the stars went all wonky then snapped to the new skybox, but as others have said, low on the priority list.
Just another PoV.
I am fairly sure that the hyperspace environment you watch is there to give the new system time to load. On my beefed up PC, I am in hyperspace a few seconds before I beam in next to the star I am heading towards. Playing around my mate's house though, they're in hyperspace for half a minute.
There's got to be either something performance related or another variable changing the hyperspace jump time. This means that if you want to display local scenery, you need the same animation for each jump. And this would mean for higher performers hardware wise you'd have to balance this by "speeding up" the animation, and for slower performers you'd have a slow/dragged out animation. Or do it at a single standard speed, and faster performers would only see part of it and slower performers would see it repeated.
Or maybe pick nearby "features" and display these at certain fraction of points in the journeys - but automating this, or any other workaround thinking about it, would still be a performance slower in its own right.
Assuming I am not just seeing a difference that isn't there due to strong levels of airborne drugs in the town my mate lives in...this is a messy idea to implement for a game that's still in baby stages. More randomisation would be nice, yes, but I would still have rathered news about new huge weapons than new hyperspace animations. Not to mention the above discussion on hyperspace not being perceived the same stands strong.
Hello, Jon93.
I'm not really in favour of this idea, sadly - and only partly for the reasons others have given. I think no matter how much time and love FD gives to this, it will probably just get boring again after seeing it a few dozen times. I like the hyperspace visual, although it would be nice if it were more obviously diverse. I prefer the dual FTL capability we have, since it's something fairly rare in SF.
Our current Supercruise and Hyperspace jump systems are derived from two of the three FTL systems in the original Elite. According to the DDF archive, it is explicitly meant to be two different kinds of travel - although given that it says Supercruise was originally intended to be sub-light-only, I'm uncertain how much weight accords to this.
At some point, we're expecting the Thargoids (deadly enemies from the previous games) to reappear. One of their best tricks - along with the Tharglets - was ambushing players in hyperspace, dropping them into open space midway between stars and attacking. It was very effective and I'd like to see it return. If FD updates this mechanic and has the fight in hyperspace itself, we could see some visually unique environments. I doubt being ambushed during an interstellar Hypercruise would have anything like the same impact.
I would also caution against anything that results in the game's FTL systems looking any more like Star Trek's warp drive than is absolutely necessary. Trek's corporate owners - CBS Television - have been getting legally fractious lately, even going so far as to sue the makers of one of their more prominent fan projects. We really don't want them looking in Frontier's direction.
I can't honestly disagree with you at all, here. There's definitely a case to be made for an animation - hyperspace or otherwise - that conveys a better sense of crossing immense distances. As much as I like the existing loading screen, it does feel rather sedate and doesn't really fit with all the ships readouts going crazy.The sense of traversing a galaxy feels like an essential component to exploration. Otherwise, it's just a billion disjointed instances, each with their own static galaxy backdrop.
Actually, their first idea was over thirty years ago. It involved Thargoids occasionally ambushing players during hyperspace jumps.Lore-wise I don't mind tiny retcons if it improves gameplay. They've already hinted at this idea in the trailers so it appears to have been their first idea.
Sorry, I've not explained this well: as it was, you'd make a normal jump, but - instead of appearing in the next solar system - you'd unexpectedly find yourself in the middle of nowhere, hyperdrive jammed, completely surrounded and under instant attack by an alien military force, with each Thargoid spawning numerous Tharglet fighter drones for even more hurtage. I'm not quite sure how to describe the subjective experience, but 'surprise' and 'panic' are good words to start with. It's hard to see that working quite so well when something happens and everyone can see they haven't reached the next system yet.As for Thargoids; I don't see how the impact would be different if you're just pulled out into regular space anyway.
Heh!I only used the term "warp" for this occasion. One obviously can't patent the notion of FTL travel... There are so many games out there using this concept that I really don't see how this would draw attention from anyone.
instead of appearing in the next solar system - you'd unexpectedly find yourself in the middle of nowhere, hyperdrive jammed, completely surrounded and under instant attack by an alien military force ...
Heh! I suspect you're not too familiar with Hollywood lawyers. You might be surprised by what they'll try to claim ownership of. ...
Perhaps FD - being genuinely clever people - can think of a way that satisifies both our desires in the matter. ...
No, it is really fast supercruise. There is no Witchspace in ED. That is old technology. I even got a response from MB ages ago that the Cap ships use old tech, thus why they can jump to a planet. Not sure how lore accurate that is but there you go...This. Exactly why I voted "No". Hyperspace jumping does NOT take place in normal space so seeing normal space wouldn't make sense. Instead you enter and exit witchspace and apparently that's what we see.
It would be so cool to see something like this https://youtu.be/gUuPGB0SvmQ
This video.... HELL YES!In this trailer you have a more likely jump effect.
https://youtu.be/VE8B4KptyVI
But more than that, it must happen without loadings...