Notice Report issues using the Issue Tracker

Mapping an HMC, finished, then the screen displays "Data Corrupted: Please Try Again". I go to look at the system map and it says I have not scanned that planet, yet open the scanner and it is scanned. Attempted relog received this message on screen, "We are unable to restore your previous session. Fleet Carriers Update FID:b3ahtdd." The game now will not connect to server.
 
After today's update, the colour of my fleet carrier was changed to Squadron-red even though I don't own this paint job. I bought two paint jobs: Squadron-blue and Tactical-white. Every time I log-off the colour was somehow switched back to Squadron-red. This is definitely a bug
 
We are now excited to launch our new Issue Tracker!
.
@Paul_Crowther

I can't help but notice that as of today, there is still a total of ZERO issues listed as "fixed" or even "acknowledged".

I am here because I haven't been able to connect for about 5 hours. There are pages of "scarlet krait" issues like mine reported on the issue tracker. I have upvoted the top one which shows as "confirmed".

So WE (the community) are using the new system, but it appears that the fdev team are not. It is very frustrating to wait and not even get a simple acknowledgment that anyone is even aware of the problem.... and don't get me started about the "SERVER STATUS: OK" message with its little green light.

Just a small message saying, "We realize there is a problem and we are working on it" would go a long way towards reducing the frustration level of your community.

Here's my question for you as Community Manager: Who's job is that?
 
Just logged in to the game to see if the issue I reported back in January after those patches hit was still and issue and yep...sure is. I then logged into the issue tracker to check the status of my report to see if it was confirmed or resolved or acknowledged or anything...nope. I updated it though to say it's still an issue. Anyone with a Type-9 Heavy mind checking this issue out and see if you are experiencing it too and if so add to this issue: https://issues.frontierstore.net/issue-detail/11993
 
Also, the past couple days I was not able to log in at all. I was getting an auth error and it turned out I was getting the "invalid machine ID" error. I don't think the id error was showing in VR...if it was I didn't notice at all since it was in the bottom left hand corner of the screen, but noticed in pancake mode. Anyway, the fix to that is to use the "log out of machine" option in the launcher. For Steam users you will have to relink your accounts. I had to do that as well. Not sure if this was affecting anyone else though.
 
Is this intended for bugs only? If so, some clarification seems necessary, as people upload 'issues' in general and are making it more difficult to browse actual bug reports.
 
Hello All.

I'm not sure if this is an issue or I'm unlucky as I'm finding no great amounts of deep core asteroids in hots-spots fields as shown in deep core mining tutorial old/new.

I use the surface scanner to point out the hot-spots say low temperature diamonds on planetary rings, I fly the that spot highlighted and use the pules wave scanner to point out the deep core/light up the asteroids, a good few light up but maybe only one is a deep core one and what a poor amount of diamonds it have in most cases i get 3-4 tons per asteroid i do find.

I've watched many mining videos old/new on all aspects of mining showing me i can mine hundreds of tons per hour and earn millions in credits, and in most cases i follow to the letter but still fined one with diamonds maybe another with some other ore.

I have gone to known systems like Borann 2A, where i can mine the most but still only find one or two core asteroids.

Also i have restarted a new game still the same results with mining getting me thinking that this is either a fault issue or a deliberate random post/zip code don't get
restriction system.

Point of interest as i've watched old/new vids on mining i had noticed that old vids say Void Opal are the most valuable and in new vids Low Temperature Diamonds to be more valuable, no doubt as game got updated.
 
Hello All.

I'm not sure if this is an issue or I'm unlucky as I'm finding no great amounts of deep core asteroids in hots-spots fields as shown in deep core mining tutorial old/new.

I use the surface scanner to point out the hot-spots say low temperature diamonds on planetary rings, I fly the that spot highlighted and use the pules wave scanner to point out the deep core/light up the asteroids, a good few light up but maybe only one is a deep core one and what a poor amount of diamonds it have in most cases i get 3-4 tons per asteroid i do find.

I've watched many mining videos old/new on all aspects of mining showing me i can mine hundreds of tons per hour and earn millions in credits, and in most cases i follow to the letter but still fined one with diamonds maybe another with some other ore.

I have gone to known systems like Borann 2A, where i can mine the most but still only find one or two core asteroids.

Also i have restarted a new game still the same results with mining getting me thinking that this is either a fault issue or a deliberate random post/zip code don't get
restriction system.

Point of interest as i've watched old/new vids on mining i had noticed that old vids say Void Opal are the most valuable and in new vids Low Temperature Diamonds to be more valuable, no doubt as game got updated.
The thing with all videos of game tips is to be aware of the date they were made and how much before the latest game updates that is. This is especially true for "gold rush" videos which can become obsolete with the slightest change.

Void Opals were the get rich mining target of choice from when core mining arrived in game, they were eclipsed by surfaced mined LTDs more recently but the latest changes and the adding of Tritium to rings has changed the best locations.
There has always been a strong luck element in finding the right cores or the richest surface deposits, Borann 2A was before the update most profitably harvested by surface mining.
 
Hello aRJay

Thanks for reply, i do try to keep up to date when i look up tutorials when new patches come along just in case something change but mining seems to stay ralitively the same.

As i said i'm not finding the great amounts of core asteroids and as from a few hours ago i'm giving up after finding in three different systems extra large diamond hot spots with no diamonds or any core asteroids of any ore in any of them, plenty of surface stuff.

As I'm getting misleading scanning issues if the scanners say there's hot spots and nothing in them this seems to be a bug, and it's costing me more in limpets than i mine.

I just can't understand what is going on, as out of the some hundreds of systems witch most are so called to be the riches systems for mining only to get so far about forty plus tons of diamonds and ten tons of opals so mining is a no-no for me.

And now i wanted to have a go at FSS planetary scanning but can't access the FSS scanner there's no on key pomp and nothing in key binding settings to say what key is set for use.

I guess my three years away from the game were founded it was broken then and still broken now, i just can't get on.
 
Hello aRJay

And now i wanted to have a go at FSS planetary scanning but can't access the FSS scanner there's no on key pomp and nothing in key binding settings to say what key is set for use.
new/returning users keep making this error for some reason, Enter FSS does have a Key/button map and it is custom choice even on consoles... Its likely the FORCED icon that showed High lighting to SET new keys no longer shows after multi updates with out of date saves ...
On console the FSS is activated on default Key map With R1 and Triangle/B button
Its the LAST key map in "mode switches" under the Switch Cockpir mode in controls...

Custom Key binding files have been shown on PC only, to be incomparable if you don't update the save game with up dates.. this is a PC game issue only. fixed by moving save game files to another location...
 
new/returning users keep making this error for some reason, Enter FSS does have a Key/button map and it is custom choice even on consoles... Its likely the FORCED icon that showed High lighting to SET new keys no longer shows after multi updates with out of date saves ...
On console the FSS is activated on default Key map With R1 and Triangle/B button
Its the LAST key map in "mode switches" under the Switch Cockpir mode in controls...

Custom Key binding files have been shown on PC only, to be incomparable if you don't update the save game with up dates.. this is a PC game issue only. fixed by moving save game files to another location...
Thanks for info, i had wondered why most key functions were not in binding settings, though i'm using the same ships (better kitted out in some cases) as in up to date tutorials in witch they do the "Honk" and then the FSS pops up, there's no info on weather a key is pressed or the action is auto, but none of my ship don't bring up the FSS even though i follow same procedures, all other keys binds for FSS control are there but no other info on the now it open up in HUD.

I'll have a look for save files in the right places and try the move, i this don't work i'll bin the game as it's pointless if i can't do half the things the game has.

Anyway thanks again and happy going boldly where no pixel has gone before.
 
Hi All.

Thanks to all that replied answers to this thread and posts on me not finding great amounts of core mining and my other issue of not able to access FSS scan do to no on key bind.

The mining issue still exist.

As of a few hours ago on getting a small patch update i can now access the FSS scanner and the FSS on bind key now shows in the HUD change settings, why it's there and not in the FSS settings beets me.
 
Does it cound as an issue with the issue tracker the fact that I still see all the bugs reported years ago still in the game?
Should I consider that the Issue Tracker is not an effective tracking tool?
 
Top Bottom