Reputation negatively affected in CZ

Jane Turner

Volunteer Moderator
As the title suggests I got a reputation downgrade in the midst of a war last night, for the side I was fighting against. This has never happended before and might have some serious implications if it also carries over to Major faction ranks. Has anyone else seen it?
 
As the title suggests I got a reputation downgrade in the midst of a war last night, for the side I was fighting against. This has never happended before and might have some serious implications if it also carries over to Major faction ranks. Has anyone else seen it?


Yes, looks like it is a bug. Had it yesterday for a few trips to the CZ, then later no change to REP in the CZ.

Edit:

Yesterday, while fighting in a CZ the reputation of the opposing faction dropped by "just" killing their ships. At the same time the reputation with the super-power that faction is aligned to dropped.
After logging out of the game (to desktop) and coming back a few hours later I couldn't see any impact on the reputation for fighting in the CZ while testing it.

Not sure what triggered that bug (I assume it is a bug).
I had a massacre mission, but even after handing that mission in my rep dropped with the opposing faction. Maybe something related to massacre missions.
Did you have a massacre mission?

What happens if you quit the game and then log back in and fight in the CZ again?
 
Last edited:
Doesn't make sense you would stay friendly/allied with someone after you've blown up their ships in a war zone. What you're describing seems more realistic if it's intended.

It might be more realistic but it can't work unless there is a general rework. If you turn hostile to a controlling faction you can't land to cash bonds against them, so you can't win a war against a controlling faction. Game mechanisms would have to be changed to implement this.
 

Deleted member 115407

D
Yep - it has been reported, and although I didn't positively confirm, I'm pretty sure it happened to me last night.

And I say HOORAY!!!

This is the way it always should have been!
 
I really wish someone from FDev would confirm whether this is an intended feature or a bug, even though the seemingly random nature of it (it didn't happen to me fighting in a CZ, yesterday) seems to indicate it's a bug.

Anyone rejoicing over this change, please answer a question for me: how are you supposed to have any chance of winning a war when you can't dock anywhere to turn in CBs, but the opposing side can? How is that fair in gameplay terms?
 
Last edited:

Deleted member 115407

D
I really wish someone from FDev would confirm whether this is an intended feature or a bug, even though the seemingly random nature of it (it didn't happen to me fighting in a CZ, yesterday) seems to indicate it's a bug.

Anyone rejoicing over this change, please answer a question for me: how are you supposed to have any chance of winning a war when you can't dock anywhere to turn in CBs?

Turn in bonds at the IF?
 

Deleted member 115407

D
Turning in at IF has no benefit to the faction in the system.

Perhaps it should? Rather than having a dumb rep mechanic that lets you overtly fight wars against factions without a lick of consequence?

What about sneaking in through normal or anonymous access? Can you do that with a Hostile faction?

What I'm saying is that perhaps instead of preserving the old mechanic, which is senseless, we should press FD to give us viable alternatives for turning in bonds. Forward, instead of backward.
 
Last edited by a moderator:
I really wish someone from FDev would confirm whether this is an intended feature or a bug, even though the seemingly random nature of it (it didn't happen to me fighting in a CZ, yesterday) seems to indicate it's a bug.

Anyone rejoicing over this change, please answer a question for me: how are you supposed to have any chance of winning a war when you can't dock anywhere to turn in CBs?

I think the only way you would have trouble cashing out is if you're supporting a minor faction and they had no control over any stations anywhere else. It's a big galaxy so I guess that would be a problem somewhere. So would you have to go to an interstellar factors to cash out? Might be a good work around.
 
Perhaps it should? Rather than having a dumb rep mechanic that lets you overtly fight wars against factions without a lick of consequence?

Possibly, but here's the thing: if intended, this is a "solution" that creates far more problems than it solves. As I wrote in the other thread:

But also, some PP factions (like Aisling) have to favour independent faction types rather than those affiliated with their own superpower for BGS purposes (lowering fortification/expansion triggers, etc.) That means if I'm, say, an Aisling CMDR who wants to put a communist faction in power to help lower a fortification trigger, I likely have to fight an Empire faction. Which would mean becoming hostile to the Empire, with all the consequences thereof.

So if, for example, an Aisling CMDR wanted to support a type of faction that was favourable to Aisling, they would almost always have to fight an Empire faction, since the dumb way FDev set up Powerplay is that several powers (Aisling isn't the only one - it's just the only one that comes to mind immediately) have to fight their own superpower's factions to have favourable fortification triggers. Becoming hostile with a superpower, I'm fairly sure, precludes you from docking at any of their facilities. That means such a CMDR wouldn't be able to dock in Cubeo and pick up PP hauling materials.

My point is the same as I said in the other thread: from a purely thematic point of view, yes, it makes perfect sense. But from a gameplay point of view, it's not a good change at all.
 
Possibly, but here's the thing: if intended, this is a "solution" that creates far more problems than it solves. As I wrote in the other thread:



So if, for example, an Aisling CMDR wanted to support a type of faction that was favourable to Aisling, they would almost always have to fight an Empire faction, since the dumb way FDev set up Powerplay is that several powers (Aisling isn't the only one - it's just the only one that comes to mind immediately) have to fight their own superpower's factions to have favourable fortification triggers. Becoming hostile with a superpower, I'm fairly sure, precludes you from docking at any of their facilities. That means such a CMDR wouldn't be able to dock in Cubeo and pick up PP hauling materials.

My point is the same as I said in the other thread: from a purely thematic point of view, yes, it makes perfect sense. But from a gameplay point of view, it's not a good change at all.

I think it would be a good change for minor/local rep to go up and down but yes it would be a real mess for super power rep. Not only for power play but we have engineers allied with super powers. What happens with them? I'm guessing you would be locked out.
 
Last edited:
To those saying it makes sense, no, it doesn't. You don't blame the soldiers fighting a war, you blame their government. The 'player's reputation with a superpower or even a minor faction should not be affected by choosing the opposing side in a fair, sanctioned war.

And all of that is completely aside to the obvious BGS implications of the change.

It is surely a bug.
 
To those saying it makes sense, no, it doesn't. You don't blame the soldiers fighting a war, you blame their government. The 'player's reputation with a superpower or even a minor faction should not be affected by choosing the opposing side in a fair, sanctioned war.

And all of that is completely aside to the obvious BGS implications of the change.

It is surely a bug.

Agreed. Especially considering all the changes that went into fixing the KWS for bounty hunting. Not only did we get all those local faction bounties back, which was good for offsetting faction loss for killing that faction's criminals, but we got faction loss immunity (excepting criminal groups) for using the KWS on targets.

CZ's are all out war and their hiring mercenaries. The entire other side being hostile to you while in the CZ is penalty enough. You shouldn't lose faction for killing all those ships.
 
As the title suggests I got a reputation downgrade in the midst of a war last night, for the side I was fighting against. This has never happended before and might have some serious implications if it also carries over to Major faction ranks. Has anyone else seen it?

maybe just MAYBE, they don't like communists ;)
Especially Interstellar communism ...just a thought
 
To those saying it makes sense, no, it doesn't. You don't blame the soldiers fighting a war, you blame their government. The 'player's reputation with a superpower or even a minor faction should not be affected by choosing the opposing side in a fair, sanctioned war.

And all of that is completely aside to the obvious BGS implications of the change.

It is surely a bug.

Ill have to disagree with part of that. Yes the "pilots" you're fighting in a CZ maybe don't have a choice but to fight. Maybe forced into the military some how. But you're an independent contractor of sorts so you're free to decide who you want to fight for and there would/should be consequences for your decision.
 
To those saying it makes sense, no, it doesn't. You don't blame the soldiers fighting a war, you blame their government. The 'player's reputation with a superpower or even a minor faction should not be affected by choosing the opposing side in a fair, sanctioned war.

A fair, sanctioned war?! Does (should) such a thing exist?! :)
 
Back
Top Bottom