Currently ED only allows for a single axis to control Vertical and Horizontal lateral thrust. The adjoining options for directions only allow for binary input (on/off).
I would like there to be an option to recognise analogue input for Lateral Thrust Up, Down, Left, Right controls to allow for greater controller flexibility.
Example: My Thrustmaster TFRP pedals have separate X and Y axes for L/R toe pedals and Z for the rudder movement (push/pull). I would like to be able to set the X and Y for Up and Down respectively to analogue input.
I understand there are 3rd party apps that can combine X & Y into one. However, if the game already recognises the separate axes but they just get sidelined as a button press then why can't they be seen as analogue as well?
I really like the straightforward easy interface for ED's controls and this would be such a simple feature to include after so many years of the game in development.
#MakeAnalogueGreatAgain [big grin]
I would like there to be an option to recognise analogue input for Lateral Thrust Up, Down, Left, Right controls to allow for greater controller flexibility.
Example: My Thrustmaster TFRP pedals have separate X and Y axes for L/R toe pedals and Z for the rudder movement (push/pull). I would like to be able to set the X and Y for Up and Down respectively to analogue input.
I understand there are 3rd party apps that can combine X & Y into one. However, if the game already recognises the separate axes but they just get sidelined as a button press then why can't they be seen as analogue as well?
I really like the straightforward easy interface for ED's controls and this would be such a simple feature to include after so many years of the game in development.
#MakeAnalogueGreatAgain [big grin]
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