Request for randomised, 'wormholes', in deep space travel.

Given that we have instantaneous galaxy wide comm's it would be easy to throw a probe in, get a star fix and have it radio back where it is, just so you know.
 
Dear mother of god NO.

NO RNG. BAD. BAD RNG. NO RNG. DO NOT WANT. EVER.

The day jumping in Elite gets affected by RNG, I quit. Period. I don't care how much time, energy, effort, emotion, and pleasure I've sunk into this game, if Elite ever becomes RNG simulator, I'm out.

Yeah, imagine exploring space and being surprised by something that wasn't fixed, static and completely under your control. Who'd want that? Espescially if the randomness is optional, as the OP describes. Ofcourse you can chose not to do it, but the sheer horror of other people having fun in a different way is terryfying! [uhh]
 
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Why exactly? I've covered a lot of LYs with my exploration Anaconda with out even trying to over the last week and a half with minimal game time. Watering down the game is going to ruin it over time.

Because to be brutally honest some people don't want to spend 40+ hours hyperspacing from one side of the galaxy to the other. Its a long enough trek to 'Bubble 2' as it is. Dont get me wrong I am all for having to take vast trips to see things, I am not advocating 'fast travel' or any such system. But if there is going to be things happening on the other side of the galaxy eventually it will be required. As stated keep it minimal and set the requirements fairly high, and its perfectly workable.
 
Should be random in appearance location and destination location. Not at all scientific. But would be very cool in any case, especially if you had zero idea where it would lead.
 
Yeah, imagine exploring space and being surprised by something that wasn't fixed, static and completely under your control. Who'd want that?

Not me. After years playing (and slowly realizing my folly thereof) games that think "random" is the name of the day and the height of pleasure, I cannot and will not ever believe that "random " is "fun".
 
Not me. After years playing (and slowly realizing my folly thereof) games that think "random" is the name of the day and the height of pleasure, I cannot and will not ever believe that "random " is "fun".

The problem is when "random" is not well accompanied with good gameplay mechanics, which sadly is how FD implemented Engineers with their random resource hunt.

What if you could set a frequency in your scanner to find a determined resource? or Having a ship scanner with gives you an estimate of the zone to search?

This is the problem with this game, simplicity.
 
One more point I want to make.

Does anybody remember how USS's used to be before 2.1?

You know, those random events that took up massive amounts of time, where we had *no* inkling what would be contained within the instance, even if we wanted to or needed to for a particular objective, and by and large felt so pointless that the vast majority of players intentionally ignored them?

Everybody hated that, universally. And everybody I've seen has been grateful for how they were changed in 2.1.

Now you want to re-apply that to hyperspace jumps?

I repeat: NO.
 
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I was under the assumption that a wormhole would be completely separate from jumping from system to system. It would be an anomaly that you could find, and it could take you wherever. Much like in EVE.
 
One more point I want to make.

Does anybody remember how USS's used to be before 2.1?

You know, those random events that took up massive amounts of time, where we had *no* inkling what would be contained within the instance, even if we wanted to or needed to for a particular objective, and by and large felt so pointless that the vast majority of players intentionally ignored them?

Everybody hated that, universally. And everybody I've seen has been grateful for how they were changed in 2.1.

Now you want to re-apply that to hyperspace jumps?

I repeat: NO.

I suggest you re-read the OP. The OP does not suggest adding randomness to hyperspace jumps. The OP is suggesting a rare, optional alternative to the regular, fully predictable hyperspace jumps, without any tangible benefits beyond the enjoyment for those who are into it. You dont have to use it, you lose literally nothing if you dont use it. Your being Don Quixote here...
 
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Why exactly? I've covered a lot of LYs with my exploration Anaconda with out even trying to over the last week and a half with minimal game time. Watering down the game is going to ruin it over time.


I think it could encite a little excitement into long space travel, that's all...
 
Why exactly? I've covered a lot of LYs with my exploration Anaconda with out even trying to over the last week and a half with minimal game time. Watering down the game is going to ruin it over time.

This ^

I like the feeling of great distance that the game gives to players. I've not been to the core but i totally plan to do it and i want to feel it as it is now. A hell of a trip. No arcade things pleeeease.
 

Kylby36

Banned
I think it would be better to just have a station bring a load of people out into a random spot in the galaxy (You would know where it would drop though). Would make more sense since they can warp so far.
 
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I would love to see Wormholes in ED.
But never a fixed, reliable way of traveling. But a rare Anomaly, spawned similar to USSs. Never persistent.

I'd like them to be very rare, but you get paid a lot for scanning them, and even more for scanning the other end.
But your scan will only tell you roughly how far it goes in light-years.
Everything else is random.

They should also be one-way.
The lore being, your FSD, mass, or something could destabilise them once you pass though.
But, if you're in a wing, all local ships will be given ample time to follow before the wormhole collapses (for gameplay reasons).

The wormholes exit should also be very random within the system. You could drop out 0.5ly from the star, or 5km from the surface of a moon!

You could even be unlucky enough to find a Wormhole USS, drop down, only to find its only the exit side, and be of no use.

That's just my dream anyway!
CMDR CosmicSpacehead
 
I would actually have liked travelling to take a lot longer than current implementation. I mean someone reached the core before the game launched, and now people are already making multiple trips for the Jaques CG without issue. Galaxy is already feeling too small. Insta travelling casualises the game, and ED should not be that sort of game. WoW was another game that suffered in the experience once fast travelling was standardised. Was once a sprawling large world that took time to traverse, but then changed to you could get anywhere in 5mins. So dull.

Only time I would like to see wormhole travelling would be if ED was expanded to multiple galaxies or if it allowed travelling to a different reality not as a shortcut to travel long distances.
 
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