Elite: Dangerous is an incredible game that has an unimaginable scale. The game has a nearly endless amount of possibilities for how you can play the game. There are so many ways for you to go about exploring the galaxy. This is both a good thing and a bad thing.
I am a full time manager on top of being a full time student. I put in about 100 hours per week between the two. This is a lot of work. In between the two, i enjoy sitting down to a nice session of elite.
Lately, though, I've started to desire some of the bigger ships, and the gameplay aspects they introduce. This brings me to my problem. The time required to accomplish sitting in the CMDR seat of these large vessels is enormous. As a 'part time' player, i was under the impression that this was simply something that was out of my reach (which is a poor mechanic, regardless, for a game that's not FTP.) Recently, though, there have been some possibilities that have come up that have promised expediting the process. Of course, as a 'part time' player, i jumped on this. As a person who can really only afford a couple hours per week in the game, who wouldn't?
Now, my problem lies in the fact that these possibilities are consistently being ripped away from us. Instead of promoting the development of their players, your company is intentionally putting up nearly insurmountable roadblocks to obtaining these goals. You take things away from us under the guise of it 'not being intended features'. You take, and say you're giving (in the case of the most recent patch, you've apparently fixed API problems, yet they still exist.)
So here's what i would like to know from a representative of the FDev team. What do you suggest i do to obtain the goal of sitting in a Cutter in an expedient manner, as many of us don't have nearly unlimited hours to pour into this game? This isn't a question I would like side-stepped, or answered in an indirect fashion. This is a question that i want answered directly.
Please realize, not all of your player base has the hours required to pour into the rank grind and credit grind required to sit in the CMDR seat of a Cutter.
I am a full time manager on top of being a full time student. I put in about 100 hours per week between the two. This is a lot of work. In between the two, i enjoy sitting down to a nice session of elite.
Lately, though, I've started to desire some of the bigger ships, and the gameplay aspects they introduce. This brings me to my problem. The time required to accomplish sitting in the CMDR seat of these large vessels is enormous. As a 'part time' player, i was under the impression that this was simply something that was out of my reach (which is a poor mechanic, regardless, for a game that's not FTP.) Recently, though, there have been some possibilities that have come up that have promised expediting the process. Of course, as a 'part time' player, i jumped on this. As a person who can really only afford a couple hours per week in the game, who wouldn't?
Now, my problem lies in the fact that these possibilities are consistently being ripped away from us. Instead of promoting the development of their players, your company is intentionally putting up nearly insurmountable roadblocks to obtaining these goals. You take things away from us under the guise of it 'not being intended features'. You take, and say you're giving (in the case of the most recent patch, you've apparently fixed API problems, yet they still exist.)
So here's what i would like to know from a representative of the FDev team. What do you suggest i do to obtain the goal of sitting in a Cutter in an expedient manner, as many of us don't have nearly unlimited hours to pour into this game? This isn't a question I would like side-stepped, or answered in an indirect fashion. This is a question that i want answered directly.
Please realize, not all of your player base has the hours required to pour into the rank grind and credit grind required to sit in the CMDR seat of a Cutter.