Requesting feedback regarding 'part time' players

Telling people to not play the game because they automatically do what you want, is pathetic. And this is not he first time I’ve seen this comment.

Pathetic eh? Where in my post have I stated that he should not play the game? Learn to read. I stated he needed to look elsewhere such as exploration, and work around the mechanics of the game to find the best output per hour he can play.
 
I'm another 'part time player', get maybe 4 hours a week tops to play at all. Just got back into ED when I saw the candy crew CG (I've found a nice source of palladium thats about 100ly away, no I'm not telling).

It took me ages to get the ship I'm currently in (A keelback FWIW, currently kitted out as a trader, the CG is my income stream to adapt it to surface missions or mining once the CG pays out).

My advice is that the big ships will come eventually, just enjoy the journey dude. Every time I dock at bella port I see a bunch of anacondas etc all hauling hundreds of tons each, but I don't really care, I'm proud of my last paltry 84t shipment on a 9 hop journey through mostly anarchy systems, remembering to fuel scoop on the way and evading interdictions. I'll get my anaconda when I got the buns hun, but until then I'm just happy to be flying.
 
The only way to achieve your goal of a big ship in this game is to either eek out gameplay over a period of months or even years, because the only other alternative is to grind for hours a day if you want it faster. If you can't dedicate that kind of time, you're SOL.

This is Elite in its current incarnation.

I feel your pain.
 
I appreciate the feedback, and will look into the exploration for increasing faction rank. My next question is how to actually increase my rank, now. In a system that is in boom, I'm getting 0 missions on the mission board (not 0 available, but flat-out 0)
 
The whole thing is back to front anyway.

The ships should be simply tools. Not THE gameplay.

The skill in writing is NOT how expensive your pen is. The skill in drawing is not how expensive the pencil.

Ships in ED should be simply tools to PLAY the real content of the skill / challenge. THE CONTENT!!!

No one should have to grind for a paint brush, if the mission is to paint a picture.

Right now ED is flippy-doo

ALL the content is in obtaining the pen / pencil / paintbrush.... and then there's nothing special to do with it afterwards.

I'd like to see dynamically driven content for specific ships. Maybe there is a high ranking imperial officer, or member of the royal family that will ONLY fly in an Imperial Cutter. Maybe there's a federal VIP that demands an escort of a Corvette.. Maybe missions offering lucrative payouts to a small ship that can navigate a cavernous system to get undetected to a secret subterranean base? Maybe ships get unique traits, that make each a perfect tool for a specific task. Give variety of tasks by mission givers... Don't box gameplay in by restricting the tools...

All I'm saying is, if someone wants to paint. Don't make them grind 18 months for a paint brush. The real gem and fun is in the actual painting.
 
The whole thing is back to front anyway.

The ships should be simply tools. Not THE gameplay.

The skill in writing is NOT how expensive your pen is. The skill in drawing is not how expensive the pencil.

Ships in ED should be simply tools to PLAY the real content of the skill / challenge. THE CONTENT!!!

No one should have to grind for a paint brush, if the mission is to paint a picture.

Right now ED is flippy-doo

ALL the content is in obtaining the pen / pencil / paintbrush.... and then there's nothing special to do with it afterwards.

I'd like to see dynamically driven content for specific ships. Maybe there is a high ranking imperial officer, or member of the royal family that will ONLY fly in an Imperial Cutter. Maybe there's a federal VIP that demands an escort of a Corvette.. Maybe missions offering lucrative payouts to a small ship that can navigate a cavernous system to get undetected to a secret subterranean base? Maybe ships get unique traits, that make each a perfect tool for a specific task. Give variety of tasks by mission givers... Don't box gameplay in by restricting the tools...

All I'm saying is, if someone wants to paint. Don't make them grind 18 months for a paint brush. The real gem and fun is in the actual painting.

This is the way that I see the game. That's where this whole problem of mine is diriven.
 
I appreciate the feedback, and will look into the exploration for increasing faction rank. My next question is how to actually increase my rank, now. In a system that is in boom, I'm getting 0 missions on the mission board (not 0 available, but flat-out 0)

Give it a day or two, I think. Frontier have rushed a fix, and fixed a bunch of stuff by not actually fixing it. I’m expecting another patch soon, to patch the patch. To increase faction rank you can hand in bounties, combat bonds, trade commodities or run missions. Note that exploration only gains reputation with the controlling faction.

About the only way to reliably gain faction with all factions in a system is, drum roll, missions. The thing you can’t do right now.
 
Give it a day or two, I think. Frontier have rushed a fix, and fixed a bunch of stuff by not actually fixing it. I’m expecting another patch soon, to patch the patch. To increase faction rank you can hand in bounties, combat bonds, trade commodities or run missions. Note that exploration only gains reputation with the controlling faction.

About the only way to reliably gain faction with all factions in a system is, drum roll, missions. The thing you can’t do right now.

Not sure, I am getting missions here.
 
Not contradicting what I've said, just offered possible solutions. The kind of thing i want has always been something like a scalable difficulty. If it doesn't affect other players, what reason is there against a CMDR flying whatever ship they want?

Because it's not an arcade game.
I play at the most 4 hours a week. I don't need a cutter to enjoy the game. I would feel cheated of the challenges if big ships were cheaper or easier to get.
I'm a beta backer and don't treat ED as a pokemon game. I don't grind or use exploits and care more about just relaxing and having fun then grinding credits.
100 hours a week is insane I don't know how you can do that.
 
I'd like to see dynamically driven content for specific ships. Maybe there is a high ranking imperial officer, or member of the royal family that will ONLY fly in an Imperial Cutter. Maybe there's a federal VIP that demands an escort of a Corvette.. Maybe missions offering lucrative payouts to a small ship that can navigate a cavernous system to get undetected to a secret subterranean base?

This is the way that I see the game. That's where this whole problem of mine is diriven.

Are you sure, or did you just jump on board with someone you can agree with? What Vorx outlines is true, but contradicts your OP. You complained you cannot get to big ship content in what you consider to be reasonable time; actually having big ship content would surely exacerbate your complaint as you cannot reach it?
 
The whole thing is back to front anyway.

The ships should be simply tools. Not THE gameplay.

The skill in writing is NOT how expensive your pen is. The skill in drawing is not how expensive the pencil.

Ships in ED should be simply tools to PLAY the real content of the skill / challenge. THE CONTENT!!!

No one should have to grind for a paint brush, if the mission is to paint a picture.

Right now ED is flippy-doo

ALL the content is in obtaining the pen / pencil / paintbrush.... and then there's nothing special to do with it afterwards.

I'd like to see dynamically driven content for specific ships. Maybe there is a high ranking imperial officer, or member of the royal family that will ONLY fly in an Imperial Cutter. Maybe there's a federal VIP that demands an escort of a Corvette.. Maybe missions offering lucrative payouts to a small ship that can navigate a cavernous system to get undetected to a secret subterranean base? Maybe ships get unique traits, that make each a perfect tool for a specific task. Give variety of tasks by mission givers... Don't box gameplay in by restricting the tools...

All I'm saying is, if someone wants to paint. Don't make them grind 18 months for a paint brush. The real gem and fun is in the actual painting.

This is the way that I see the game. That's where this whole problem of mine is diriven.

Well you are both out of luck - that isn't how Elite works.

You don't need a big ship to enjoy Elite and I'm not sure sure what content you think you are missing out on by not owning one of the big three. Honestly if time is so short I'd spend more time researching the games you wish to play in the limited free time you have.

There is also mutlicrew if you really, really feel you need to sit on a Corvettes bridge. Accessible to you today providing there is a MC commander out there playing with one. No work required - in fact I'm pretty sure you are the kind of person MC was aimed at to be honest.

I own an Anaconda - took me years to get but I rarely use it to be honest... most of my time is spent in small to mid range ships.
 
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Are you sure, or did you just jump on board with someone you can agree with? What Vorx outlines is true, but contradicts your OP. You complained you cannot get to big ship content in what you consider to be reasonable time; actually having big ship content would surely exacerbate your complaint as you cannot reach it?

No, I complained about not being able to do things like exploring in a Cutter. (I believe that was here...? Currently typing in two forums about the same thing)
 
My speculation hasn't been unconstructive. I have repeatedly made a suggestion to fix the problem. How is that unconstructive?

The post you linked to of all people complaining about "competent devs abandoning Elite" etc. They're utter speculation from negative people. People who would prefer to complain and speculate than enjoy the game.

In retrospect, I don't mean to come across too harsh, I think we all understand that it's frustrating not to be able to experience what we want due to time constraints.

Having said that, my point still stands - get out and enjoy the journey, because it is highly unlikely that the devs will shorten it and the end isn't all that spectacular anyway. I value Elite because it has given me many, many hours of gameplay, not because I was able to quickly finish it and have the biggest/baddest ship.
 
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