But I want haz my precious COLONY nao!!Sorry, I forgot we're meant to be dropping colonies like they're G5's from HGEs.
But I want haz my precious COLONY nao!!Sorry, I forgot we're meant to be dropping colonies like they're G5's from HGEs.
Stop being reasonable and never provide provable numbers, duh.These things are essentially impossible to balance to everyone's satisfaction, because both individual and group tolerances for effort vary by over a factor of 1000.
An outpost is ~20,000t of materials. Assuming for now that the CMM Composite supply gets fixed by some means (like the Trailblazer megaships, perhaps?) the others are all easy bulk materials, and you get 4 weeks (28 days) to complete it:
- you need to deliver 715t a day, which is one trip a day in a cargo-fit T-9 or two in a T-8 (but the T-8 is faster in both supercruise and hyperspace, so it might be about the same total time)
- a top 25% CG participant delivers about 6000t a week to a CG, so is working at the necessary pace to build themselves a starter outpost solo
(two "top 50%" CG participants could build a starter outpost between them)
In terms of group effort, using the squadron trade leaderboards as a rough proxy for hauling power:
- a top 1000 squadron hauls a fair bit more than a single top 25% CG participant
- a top 100 squadron hauls ten times as fast as the 1000th squadron
- a top 10 squadron hauls about five times as fast as the 100th squadron
- the top 1 squadron hauls about 25 times as fast as the 100th squadron
So Frontier have got this about right, I think (other than having CMM Composite be a major component needing thousands of tonnes rather than a minor "and also 50t of this" one, because that's going to bottleneck absolutely everyone)
- individuals, at least those who play regularly, can comfortably get themselves an outpost built in a month (and probably a little quicker than that) without doing any more than they'd do for a CG. And if you're willing to do 25% hauling rates for a decal and a few tens of millions of credits, it doesn't seem unreasonable to do the same for your very own star system
- a mini-squadron of five people can achieve the same sort of goal a little more quickly
- a top 1000 squadron (which is still usually well below the level of "you might have heard of them") can clear an outpost a week, and possibly go for more ambitious tasks
- a top 100 squadron will probably start with a bigger station
- a top 10 squadron can probably be putting down multiple Orbis-level systems a week
If a Coriolis was possible to finish in a week for a lone top-25% CG hauler
- a top 10 squadron would be able to colonise well over 100 systems a week
- the single top squadron would probably be doing close to 500
100% this. I can imagine if things were made far easier for an individual, the next complaint would be "big groups keep spamming colonies, put limits on what they can do!"These things are essentially impossible to balance to everyone's satisfaction, because both individual and group tolerances for effort vary by over a factor of 1000.
An outpost is ~20,000t of materials. Assuming for now that the CMM Composite supply gets fixed by some means (like the Trailblazer megaships, perhaps?) the others are all easy bulk materials, and you get 4 weeks (28 days) to complete it:
- you need to deliver 715t a day, which is one trip a day in a cargo-fit T-9 or two in a T-8 (but the T-8 is faster in both supercruise and hyperspace, so it might be about the same total time)
- a top 25% CG participant delivers about 6000t a week to a CG, so is working at the necessary pace to build themselves a starter outpost solo
(two "top 50%" CG participants could build a starter outpost between them)
In terms of group effort, using the squadron trade leaderboards as a rough proxy for hauling power:
- a top 1000 squadron hauls a fair bit more than a single top 25% CG participant
- a top 100 squadron hauls ten times as fast as the 1000th squadron
- a top 10 squadron hauls about five times as fast as the 100th squadron
- the top 1 squadron hauls about 25 times as fast as the 100th squadron
So Frontier have got this about right, I think (other than having CMM Composite be a major component needing thousands of tonnes rather than a minor "and also 50t of this" one, because that's going to bottleneck absolutely everyone)
- individuals, at least those who play regularly, can comfortably get themselves an outpost built in a month (and probably a little quicker than that) without doing any more than they'd do for a CG. And if you're willing to do 25% hauling rates for a decal and a few tens of millions of credits, it doesn't seem unreasonable to do the same for your very own star system
- a mini-squadron of five people can achieve the same sort of goal a little more quickly
- a top 1000 squadron (which is still usually well below the level of "you might have heard of them") can clear an outpost a week, and possibly go for more ambitious tasks
- a top 100 squadron will probably start with a bigger station
- a top 10 squadron can probably be putting down multiple Orbis-level systems a week
If a Coriolis was possible to finish in a week for a lone top-25% CG hauler
- a top 10 squadron would be able to colonise well over 100 systems a week
- the single top squadron would probably be doing close to 500
building an outpost will not solve the problem, you will simply reserve the system for yourself. Where will you park big ships? You still have to build a large spaceport - and this is 200-400 trade flights in one month, for a single player - this is madness.This one.
If a bigger thing takes more time... don't build the bigger thing.
building an outpost will not solve the problem, you will simply reserve the system for yourself. Where will you park big ships? You still have to build a large spaceport - and this is 200-400 flights in one month, for a single player - this is madness.
Oh he's decided to come back once again has heDrew's outpost is already half done and won't take too long if we can source CMM Composite.
Likely this is the case indeed, no time limit after the initial station. However that will also mean we'll end up with a lot of systems that will only have a single Outpost and then be abandoned. Since most system claims will be from people playing mostly solo and some of the bigger stations just have too much material requirements.Tl;dr apparently the time limit is only for that first facility.
I'm getting 60-100 at a time... but i vary my port visits, grabbing say 600t of titanium, and 60t of cmm's.Likely this is the case indeed, no time limit after the initial station. However that will also mean we'll end up with a lot of systems that will only have a single Outpost and then be abandoned. Since most system claims will be from people playing mostly solo and some of the bigger stations just have too much material requirements.
Especially the CMM Composites unless they fix/balance that heavily, for one of the larger stations it currently requires about 2175 surface base visits assuming you are able to load up 24 CMM average. I mean even for larger player groups that's an insane amount, especially since this is only available on surface bases.
I think for systems claimed by solo players (which should be possible) it'll be like parking a carrier and never moving it again, taking up a slot... except now it'll be entire systems that likely won't get more bases/stations because for some of the commodities the required amounts are astronomical.
Probably. Is that actually a problem, though?However that will also mean we'll end up with a lot of systems that will only have a single Outpost and then be abandoned
News just in. Building things takes significant time and resources.
Now you've done it.This time next week, for example, there's going to be at least one FC out there buying/selling stuff like CMM Composites for an elevated price.
Players: We want a player driven economy!Are people concerned about getting it done it time... or just the amount of effort required to get it done at all?
If it's the former, I guess the issue can be mitigated by hoovering up an FC full of whatever's hardest to collect before staking your claim.
I can see this leading to a fair bit of emergent gameplay, with real economics happening.
This time next week, for example, there's going to be at least one FC out there buying/selling stuff like CMM Composites for an elevated price.
Screw that... I have a buy order for 100k a pop.Now you've done it.
Maybe not, perhaps it's more unfortunate.Probably. Is that actually a problem, though?
Are people concerned about getting it done it time... or just the amount of effort required to get it done at all?
You're absolutely right and my brain was working at an order of magnitude greater than it's supposed to.Not where you're getting that from.
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Station
Stations are habitable, artificial structures built in space that orbit a star, planet, or moon. Ships can dock with most stations to gain access to their services. These are marked as "Orbital Ports" among the Points of Interest in the System Map in opposition to "Planetary Ports" while...elite-dangerous.fandom.com
Coriolis Station Dimensions and Mass - Recalculated
A few days ago I contributed to a (now locked) thread on Coriolis mass. I've been going over the numbers since then as something didn't add up. First, there are no official numbers on Coriolis size that I can find. I reached out to Frontier yesterday on getting something more definitive, but...forums.frontier.co.uk
Couldn't have summed it up better than that ...And all architects actually need someone to build their creations.