I think I might have a reasonable approximation of how to work out the WEP distributor heat generation for a single weapon, but of course it will need some pretty extenstive testing (Only tested with my AspX & Python):
T_h = Total heat generated from weapon firing
W_h = Weapon thermal load during firing (eg 20 for stock 2B rail gun, 12 stock for 1D rail gun)
D_T = WEP distributor total capacity
D_C = WEP distributor current capacity
W_D = Weapon distributor draw (eg for a stock 2B rail gun that is 5.11MW)
Firing multiple weapons:
I tested firing 2 rails at once. From the results, it looks like the heat values are calculated as if the weapons were fired in sequence, rather than the same time ie:
What I expected
-Two rail guns firing simultaneously, expect heat calculation to work as if it was one bigger rail gun (combine weapon distributor draws and thermal loads of both weapons together).
How the game mechanics appears to work
-1st rail gun fires (remove weapon's distributor draw from WEP capacitor and calculate heat)
-2nd rail guns fires (use WEP capacitor figures after deducting the 1st rail gun, and then deduct the distributor draw for this weapon from the WEP capacitor and then calculate heat)
Regarding testing:
Most of the equation results were within 10% of the real measured results. This does seem like a high amount of error, but it possibly can be explained in several ways:
-To translate %heat increase in to actual heat units relies on the heat capacity values on page 1 (eg Python 450, AspX 410).
-Normal mode results - Usually only very small differences in heat can be measured. If for example the heat increases by 3% after a shot, it is possible that it could be anywhere in between 2.5->3.49*, which makes these results more error prone.
-Silent mode results - It turns out silent mode generates what appears to be exactly 4x the normal heat per shot. This makes it easier to get larger values, which should reduce measurement error a little. Unfortunately, because I'm firing a weapon in silent mode, the time elapsed before triggering the weapon and it firing could give a slightly higher value of heat generated. I'm not sure if this is what happened, but most of the results taken in silent mode were slightly higher than those taken in normal mode.
Observations:
-If you fire a weapon with your WEP capacitor nearly empty it can generate up to 5x the base weapon thermal load, eg a 2B rail gun that would normally generate 20 heat/shot will do 100 heat/shot if you drain your WEP distributor to 0 by firing a shot.
-Unlike the suggestion in my previous post, Thermal load is very important here; a -40% reduction (20->12), means a maximum of 72 (5x12) heat instead of 100 (5x20) in the worst case scenario.
-The weapon's distributor draw is also very important for heat reduction; less draw means less additional heat per shot, as well as making it easier to keep your WEP capacitor near 100% (which you want for the lowest thermal load generation).
Example; firing a single stock 2B rail gun (20 Heat stock):
100% WEP Capacitor before firing: 20+ heat/shot (Weapons distributor draw is removed from the capacitor first, so you will always use more than the stock heat on a weapon)
75% WEP Capacitor AFTER firing: 40 heat/shot
50% WEP Capacitor AFTER firing: 60 heat/shot
25% WEP Capacitor AFTER firing: 80 heat/shot
0% WEP Capacitor AFTER firing: 100 heat/shot
Disclaimer:
And, well, I can't be sure that what i've posted is possibly rubbish, the data I took after all is very messy, and I've had tunnel vision for a while so I would not at all be surprised if I messed up in some significant way. In any case I will be appropriately embarassed, and make amends if possible
EDIT: Collected data and formula comparison in Excel 2003 format: View attachment distributor.xls (I currently don't have any online document/spreadsheet services setup that I can link to, sorry about that).
T_h = Total heat generated from weapon firing
W_h = Weapon thermal load during firing (eg 20 for stock 2B rail gun, 12 stock for 1D rail gun)
D_T = WEP distributor total capacity
D_C = WEP distributor current capacity
W_D = Weapon distributor draw (eg for a stock 2B rail gun that is 5.11MW)
Firing multiple weapons:
I tested firing 2 rails at once. From the results, it looks like the heat values are calculated as if the weapons were fired in sequence, rather than the same time ie:
What I expected
-Two rail guns firing simultaneously, expect heat calculation to work as if it was one bigger rail gun (combine weapon distributor draws and thermal loads of both weapons together).
How the game mechanics appears to work
-1st rail gun fires (remove weapon's distributor draw from WEP capacitor and calculate heat)
-2nd rail guns fires (use WEP capacitor figures after deducting the 1st rail gun, and then deduct the distributor draw for this weapon from the WEP capacitor and then calculate heat)
Regarding testing:
Most of the equation results were within 10% of the real measured results. This does seem like a high amount of error, but it possibly can be explained in several ways:
-To translate %heat increase in to actual heat units relies on the heat capacity values on page 1 (eg Python 450, AspX 410).
-Normal mode results - Usually only very small differences in heat can be measured. If for example the heat increases by 3% after a shot, it is possible that it could be anywhere in between 2.5->3.49*, which makes these results more error prone.
-Silent mode results - It turns out silent mode generates what appears to be exactly 4x the normal heat per shot. This makes it easier to get larger values, which should reduce measurement error a little. Unfortunately, because I'm firing a weapon in silent mode, the time elapsed before triggering the weapon and it firing could give a slightly higher value of heat generated. I'm not sure if this is what happened, but most of the results taken in silent mode were slightly higher than those taken in normal mode.
Observations:
-If you fire a weapon with your WEP capacitor nearly empty it can generate up to 5x the base weapon thermal load, eg a 2B rail gun that would normally generate 20 heat/shot will do 100 heat/shot if you drain your WEP distributor to 0 by firing a shot.
-Unlike the suggestion in my previous post, Thermal load is very important here; a -40% reduction (20->12), means a maximum of 72 (5x12) heat instead of 100 (5x20) in the worst case scenario.
-The weapon's distributor draw is also very important for heat reduction; less draw means less additional heat per shot, as well as making it easier to keep your WEP capacitor near 100% (which you want for the lowest thermal load generation).
Example; firing a single stock 2B rail gun (20 Heat stock):
100% WEP Capacitor before firing: 20+ heat/shot (Weapons distributor draw is removed from the capacitor first, so you will always use more than the stock heat on a weapon)
75% WEP Capacitor AFTER firing: 40 heat/shot
50% WEP Capacitor AFTER firing: 60 heat/shot
25% WEP Capacitor AFTER firing: 80 heat/shot
0% WEP Capacitor AFTER firing: 100 heat/shot
Disclaimer:
And, well, I can't be sure that what i've posted is possibly rubbish, the data I took after all is very messy, and I've had tunnel vision for a while so I would not at all be surprised if I messed up in some significant way. In any case I will be appropriately embarassed, and make amends if possible
EDIT: Collected data and formula comparison in Excel 2003 format: View attachment distributor.xls (I currently don't have any online document/spreadsheet services setup that I can link to, sorry about that).
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