Resolving the Griefer Issues

No, because I like the fact that I can be a rabid nutjob pshyco if I so desire.
 
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Imagine for a moment someone awakens at a door in the days of the USA wild west, or the medieval days in Europe.

They have the option to enter into its full blown reality or go left thru the door where its much less severe, where you can basically live and thrive , your own way on your own terms.

Who then is the real griefer when he chooses to walk thru the door to the nasty days of Europe or the USA?

Open is just incorrectly termed ---it sounds like taking a walk on the beach on a warm summers day when its anything but.

Anyone play gta 5 online in free mode? That's this game's Open mode...its toxic beyond calculation and its fully self imposed.
 
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Greetings,

With thousands of posts over a number of years about dealing with griefers with no real solutions why don't we take it to the next level?

We are on a Forum. We have Moderators. From what I have seen they cannot remove a post (or maybe they can but choose not to) but can move posts to the appropriate sub forum and close them when appropriate.

Maybe we should have Moderators in the game as well. They cannot change the status of a player's account but will be flying around in Imperial Couriers with unlimited shielding and massive weapons only the top three ships have access to. In FE2 I had an Eagle with a Plasma Accelerator and a 3000LY jump range. Easy to do in ED. Thus when griefers are identified in a system they are going to have serious issues when the Moderators show up. Community Goals are different but new players getting killed just starting the game or those moments as in the current Beta 2.3 testing when many greifers take advantage of live players they will meet the Moderators.

There is no solution between PvE and PvP. Frontier maybe missed this point. There are different approaches to the game and will always be in conflict. So if we nerf the balance towards PvP maybe Moderators with serious ships could make a difference. Nothing else has worked so far.

Just an idea. Discuss/debate it but if it turns into a yelling fest like so many posts do then I'll ask a Moderator to close it. I do wish when a few people arguing back and forth add so many posts one has to wade through versus intelligent discussion the Moderators could help. But I figure that they are limited. I feel your frustration!

Regards

Or we could ignore them and hope they'll go away.
Or make "Meep-Meep!" noises at them until they go away.
 
A carma system would be the best solution.

As to the option submitted, put this in perspective. On MANY games there are admins who are there to deal with players doing stupid things. Depending on the game some of the admin's had the ability to slay the person on the spot with a simple key stroke. Others could do it remotely without even being in the game. Unfortunately this capability was intentionally not added to the game. I like the idea of responsible adults dealing with the abusive groups out there. I say where do we start?
 
No, the game simply needs a rewarding crime and punishment system that can cater to all playstyles.

Sure, the game would actually become DANGEROUS for griefers in high sec systems but they should be able to handle that, they are hard core players right.
 
Lets stop calling this griefing and call it what it really is: bullying and online harassment.

I decided to play in Open in the 2.3 beta. I was testing out the Dolphin, armed only with stock pulse lasers. I was 4 or 5 jumps from my last station and nearly at my destination, and got interdicted by a CMDR in a Cutter. I tried (and nearly succeeded) to evade to the interdiction, but in the end I lost. I didn't even try and fight, or run - what's the point?

It didn't cost me in-game money, because it's only Beta. What it cost me was far more valuable - time. I was reset back to my last station.

What drives these people? What is the fun taking on a ship that's at the opposite end of the power scale, and wasting another CMDRs time, money, cargo and missions?

Honestly, I'd like to see a PvP flag you can set in the options. If that's OFF and another CMDR attacks you, they *loose their insurance* for a period of time. If they get destroyed in that time - hard luck, full re-buy.

Then I'd like to see them get interdicted by a capital ship, and see how much fun it is for them when the tables are turned.
 
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Lets stop calling this griefing and call it what it really is: bullying and online harassment.

I decided to play in Open in the 2.3 beta. I was testing out the Dolphin, armed only with stock pulse lasers. I was 4 or 5 jumps from my last station and nearly at my destination, and got interdicted by a CMDR in a Cutter. I tried (and nearly succeeded) to evade to the interdiction, but in the end I lost. I didn't even try and fight, or run - what's the point?

It didn't cost me in-game money, because it's only Beta. What it cost me was far more valuable - time. I was reset back to my last station.

What drives these people? What is the fun taking on a ship that's at the opposite end of the power scale, and wasting another CMDRs time, money, cargo and missions?

Honestly, I'd like to see a PvP flag you can set in the options. If that's OFF and another CMDR attacks you, they *loose their insurance* for a period of time. If they get destroyed in that time - hard luck, full re-buy.

Then I'd like to see them get interdicted by a capital ship, and see how much fun it is for them when the tables are turned.

Capital ships are easy. Elite npcs are easy. You sound mad and are likely just bad. Also full rebuy on ships yeah that won't kill the game at all. This isn't carebears meet my little pony and we're all just a big friendship circle. This is Elite DANGEROUS. It's a big galaxy which allows pvp and psychos to exist. Stick to solo or running crying to daddy Mobius.

I've been ganked in open, lost cargo of slaves, fines, rebuys.. it's fun, it's chaotic. And the sdc even posted a guide on how the most vulnerable ships, traders, can prevent a rebuy by learning some common sense when interdicted.

This literally is a case of "git guud".
 
Lets stop calling this griefing and call it what it really is: bullying and online harassment.

I decided to play in Open in the 2.3 beta. I was testing out the Dolphin, armed only with stock pulse lasers. I was 4 or 5 jumps from my last station and nearly at my destination, and got interdicted by a CMDR in a Cutter. I tried (and nearly succeeded) to evade to the interdiction, but in the end I lost. I didn't even try and fight, or run - what's the point?

It didn't cost me in-game money, because it's only Beta. What it cost me was far more valuable - time. I was reset back to my last station.

What drives these people? What is the fun taking on a ship that's at the opposite end of the power scale, and wasting another CMDRs time, money, cargo and missions?

Honestly, I'd like to see a PvP flag you can set in the options. If that's OFF and another CMDR attacks you, they *loose their insurance* for a period of time. If they get destroyed in that time - hard luck, full re-buy.

Then I'd like to see them get interdicted by a capital ship, and see how much fun it is for them when the tables are turned.

Here's a suggestion to not prevent it, but rein it in with hopefully some reason and logic - https://forums.frontier.co.uk/showt...-Reputation-quot-and-quot-Risk-Hot-Spots-quot

Basic premise being, if you wanted to illegally destroy me for the lolz? Fine! But if you continued to behave in this way and reached a limit of X illegal Pilot Federation Destructions in period Y, you'd get warnings, and if you then continued, penalised in such a fashion to diswade you from your psychopathic behaviour.
 
Lets stop calling this griefing and call it what it really is: bullying and online harassment.

I decided to play in Open in the 2.3 beta. I was testing out the Dolphin, armed only with stock pulse lasers. I was 4 or 5 jumps from my last station and nearly at my destination, and got interdicted by a CMDR in a Cutter. I tried (and nearly succeeded) to evade to the interdiction, but in the end I lost. I didn't even try and fight, or run - what's the point?

It didn't cost me in-game money, because it's only Beta. What it cost me was far more valuable - time. I was reset back to my last station.

What drives these people? What is the fun taking on a ship that's at the opposite end of the power scale, and wasting another CMDRs time, money, cargo and missions?

Honestly, I'd like to see a PvP flag you can set in the options. If that's OFF and another CMDR attacks you, they *loose their insurance* for a period of time. If they get destroyed in that time - hard luck, full re-buy.

Then I'd like to see them get interdicted by a capital ship, and see how much fun it is for them when the tables are turned.

Shooting someone in a space game that lets you "blaze your own trail", within the rules, making space "Dangerous" etc is not bullying or harrassment.

I mean this in the nicest possible way - stop being so dramatic.
 

verminstar

Banned
This literally is a case of "git guud".

The line 'git gud' is self defeating...the term itself was what made me decide to play solo in the first place. The toxicity behind it and the mocking way in which its delivered do open players no favours whatsoever. It used to be the de facto response on the forums...'git gud or go solo'...

Well...that seems to have worked out well in the end, didnt it? Thats like taking a gun and intentionally shooting yerself in the foot, then blaming everyone else fer letting ye do it. Its a part of the immature attitudes that some of us cant be bothered dealing with...its why I sometimes put the extra effort in to wind them up. Usually anyone spouts that line is very very easy to antagonize, but then anyone spouting that line is being antagonistic anyway...so they get literally get back what they dish out, dont handle it very well and reveal their true colours as people always do when they allow emotion to overrule their mouth ^
 
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Lets stop calling this griefing and call it what it really is: bullying and online harassment.

I decided to play in Open in the 2.3 beta. I was testing out the Dolphin, armed only with stock pulse lasers. I was 4 or 5 jumps from my last station and nearly at my destination, and got interdicted by a CMDR in a Cutter. I tried (and nearly succeeded) to evade to the interdiction, but in the end I lost. I didn't even try and fight, or run - what's the point?

It didn't cost me in-game money, because it's only Beta. What it cost me was far more valuable - time. I was reset back to my last station.

What drives these people? What is the fun taking on a ship that's at the opposite end of the power scale, and wasting another CMDRs time, money, cargo and missions?

Honestly, I'd like to see a PvP flag you can set in the options. If that's OFF and another CMDR attacks you, they *loose their insurance* for a period of time. If they get destroyed in that time - hard luck, full re-buy.

Then I'd like to see them get interdicted by a capital ship, and see how much fun it is for them when the tables are turned.

Shooting spaceships in a sandbox spaceship shooting game is now bullying and online harassment? Huh, I guess I didn't get that memo.

The rest of your post perfectly describes the type of player that you are:

  • You got interdicted by a larger ship. Happens all the time.
  • You felt it necessary to mention what you're armed with, when it's completely irrelevant if you actually intend to escape from someone. Being less-armed doesn't earn you any sympathy points.
  • You lost the interdiction instead of submitting straight away, which gives your FSD an insanely long cooldown that prevents you from escaping. Gankers love it when people fail their interdictions for this reason.
  • You didn't fly evasively at all. If you'd repeatedly boosted at the cutter and passed over it, deploying chaff whenever you were both at the apex of your turns, you likely would have survived the long FSD cooldown. Cutters turn like pigs and are forced to use gimbals due to their bad hardpoint convergence.
  • You didn't even consider highwaking as an option, but rather opted to sit still and give your interdictor a free kill. Likely also to give yourself another sob story to write on the forums.
  • You then felt it necessary to call the other player's actions "bullying and online harassment" when he played 100% by the rules of the game.
  • You then decided to write up your story of voluntary failure through a series of newbie mistakes on the forums with the intent of getting sympathy points.


Basically you just need to learn how to play the game properly (understanding how to submit/fly evasive/highwake), know your enemy and exploit their weaknesses (horrible pitch + gimbals in this case), grow some situational awareness (resolve targets and don't get interdicted in the first place), stop taking someone's actions in a sandbox video game so seriously (bullying and harassment, seriously?), stop blaming other people for your own shortcomings, stop crying, and git gud.
 
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Shooting spaceships in a sandbox spaceship shooting game is now bullying and online harassment? Huh, I guess I didn't get that memo.

The rest of your post perfectly describes the type of player that you are:

  • You got interdicted by a larger ship. Happens all the time.
  • You felt it necessary to mention what you're armed with, when it's completely irrelevant if you actually intend to escape from someone. Being less-armed doesn't earn you any sympathy points.
  • You lost the interdiction instead of submitting straight away, which gives your FSD an insanely long cooldown that prevents you from escaping. Gankers love it when people fail their interdictions for this reason.
  • You didn't fly evasively at all. If you'd repeatedly boosted at the cutter and passed over it, deploying chaff whenever you were both at the apex of your turns, you likely would have survived the long FSD cooldown. Cutters turn like pigs and are forced to use gimbals due to their bad hardpoint convergence.
  • You didn't even consider highwaking as an option, but rather opted to sit still and give your interdictor a free kill. Likely also to give yourself another sob story to write on the forums.
  • You then felt it necessary to call the other player's actions "bullying and online harassment" when he played 100% by the rules of the game.
  • You then decided to write up your story of voluntary failure through a series of newbie mistakes on the forums with the intent of getting sympathy points.


Basically you just need to learn how to play the game properly (understanding how to submit/fly evasive/highwake), know your enemy and exploit their weaknesses (horrible pitch + gimbals in this case), grow some situational awareness (resolve targets and don't get interdicted in the first place), stop taking someone's actions in a sandbox video game so seriously (bullying and harassment, seriously?), stop blaming other people for your own shortcomings, stop crying, and git gud.

^this all the time. I used to fail when I'd get ganked the times it happened (usually Kremainn and Eravate, few times in Xihe too, oh and the route between the bubble and Robigo). Then I figured things out and now even when I was in Eravate being ganked by an FDL in my ASP with only a size 3 pris shield generator (not engineered, no boosters, no scb's) I got away from him before he could kill me. It's really just a matter of practice. I still lose engagements with other FDLs in my own because I'm not PvP fitted as I'm grinding out credits, so even in my own FDL getting trashed all over I still wake away and save myself a rebuy.

Rinzler is correct in what he's saying imo.
 
I see just as many salty threads about combat loggers as I do 'griefers.'

Both sides have plenty of people that cry when they don't get their way. I think it evens out and is amusing, especially when you couldn't give a sh__ about either sides case and you just carry on playing
 
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