Dear Cmdr Yamiks, Open Letter.
I recently saw your video about shields and while I respect your opinion, I must disagree with your current stand on shields.
First off: As you stated at the start, Shields are currently fine the way they are in PvE. I will add that it is also okay in PvP environments, save for engineered equipment which you claimed to be OP. Maybe, then again, wasn't that one of the goals of the engineer's mechanic?: to give Cmdrs a means to conjure something to give em an edge over potential threats (such as...what gamers refer to as Gank Squads for example). Now I get it that you're just arguing that Shields should be toned down (or countered some other way) a little bite. However, history has shown that whenever someone finds a little game mechanic that could benefit from a slight debuff somewhere, FDEV simply targets the whole thing (and everything related) and bring upon it Thor's Hammer; now that particular game mechanic is totally useless. Remember what happened with the 3.0 Skimmers missions?
Second: if anything, ships actually need a shield buff instead; or at least half the ships in the fleet do. See, according to third party sites like Coriolis.com for example, most ships start out very weak shields; it doesn't take much to crack those eggs. Of course shields can be upgrade with bigger sizes, higher quality, and boosters (I'm purposely leaving out engineers on this portion BTW). Even so in many cases it is not enough.
In most SciFi generas, Deflector Shield tech should advanced enough to be able to produce a forcefield strong enough to match the estimate hull/structural integrate of whatever it is protecting, give or take a little margin of error; a 1/1 shield strength to hull integrity ratio if you will. With that in mind, I've taken the liberty of comparing potential shield strength/hull integrity of different vessels; the formula used here is that each ship is equipped with largest Class-A Shield Generator it can use (depends on largest optional internal slot available), plus no more that 3 Class-A boosters available: no engineers involved. In my research, I found that while some ships do meet the 1/1 ratio standard (and a few like the Icourier for one, have a significantly greater than 1/1 ratio) roughly half of the ships available have a less than 1/1 ratio (some like the FAS are even closer to .7/1 ratio) of course some of these vessels are made to be hull tankers, but not the majority of them. Don't believe me, go ahead and do you're own research on whatever third party sites you choose; you'll see what I'm talking about.
Third: While standard (unengineered) Shields seem okay for most Cmdrs, I will admit that engineered shielding can be a bit much. But that's not because of the Deflector Shields themselves. It seems to be the case of Cmdrs' preference of the Heavy Duty type engineered Boosters; one can argue that they are overpowered, with their 56% boost in shield strength (not the 70% as you claim BTW). If I had a say at Frontier, I'd propose the Heavy Duty engineered boosters only produce roughly about 30-40% boost. Furthermore, I'd also propose to limit the number of booster to no more that 3 per ship, assuming they have that many utility slots available. That should all but solve your OP Shield problem, don't you think?
That's all I'm gonna say. To recap...Shields are fine (some, but not all, ships may actually need a buff instead), Don't want FDEV to bring down Thor's Hammer again, # of boosters on a ship should be limited to 3 and engineered HD boosters need to have their % multiplier in shield strength reduced.
Anyway sorry if I was disrupting any activity you were doing and thank you for your time.
Sincerely.
Cmdr Soundest.
P.S. +++REP for your vids; liked and subscribed.
I recently saw your video about shields and while I respect your opinion, I must disagree with your current stand on shields.
First off: As you stated at the start, Shields are currently fine the way they are in PvE. I will add that it is also okay in PvP environments, save for engineered equipment which you claimed to be OP. Maybe, then again, wasn't that one of the goals of the engineer's mechanic?: to give Cmdrs a means to conjure something to give em an edge over potential threats (such as...what gamers refer to as Gank Squads for example). Now I get it that you're just arguing that Shields should be toned down (or countered some other way) a little bite. However, history has shown that whenever someone finds a little game mechanic that could benefit from a slight debuff somewhere, FDEV simply targets the whole thing (and everything related) and bring upon it Thor's Hammer; now that particular game mechanic is totally useless. Remember what happened with the 3.0 Skimmers missions?
Second: if anything, ships actually need a shield buff instead; or at least half the ships in the fleet do. See, according to third party sites like Coriolis.com for example, most ships start out very weak shields; it doesn't take much to crack those eggs. Of course shields can be upgrade with bigger sizes, higher quality, and boosters (I'm purposely leaving out engineers on this portion BTW). Even so in many cases it is not enough.
In most SciFi generas, Deflector Shield tech should advanced enough to be able to produce a forcefield strong enough to match the estimate hull/structural integrate of whatever it is protecting, give or take a little margin of error; a 1/1 shield strength to hull integrity ratio if you will. With that in mind, I've taken the liberty of comparing potential shield strength/hull integrity of different vessels; the formula used here is that each ship is equipped with largest Class-A Shield Generator it can use (depends on largest optional internal slot available), plus no more that 3 Class-A boosters available: no engineers involved. In my research, I found that while some ships do meet the 1/1 ratio standard (and a few like the Icourier for one, have a significantly greater than 1/1 ratio) roughly half of the ships available have a less than 1/1 ratio (some like the FAS are even closer to .7/1 ratio) of course some of these vessels are made to be hull tankers, but not the majority of them. Don't believe me, go ahead and do you're own research on whatever third party sites you choose; you'll see what I'm talking about.
Third: While standard (unengineered) Shields seem okay for most Cmdrs, I will admit that engineered shielding can be a bit much. But that's not because of the Deflector Shields themselves. It seems to be the case of Cmdrs' preference of the Heavy Duty type engineered Boosters; one can argue that they are overpowered, with their 56% boost in shield strength (not the 70% as you claim BTW). If I had a say at Frontier, I'd propose the Heavy Duty engineered boosters only produce roughly about 30-40% boost. Furthermore, I'd also propose to limit the number of booster to no more that 3 per ship, assuming they have that many utility slots available. That should all but solve your OP Shield problem, don't you think?
That's all I'm gonna say. To recap...Shields are fine (some, but not all, ships may actually need a buff instead), Don't want FDEV to bring down Thor's Hammer again, # of boosters on a ship should be limited to 3 and engineered HD boosters need to have their % multiplier in shield strength reduced.
Anyway sorry if I was disrupting any activity you were doing and thank you for your time.
Sincerely.
Cmdr Soundest.
P.S. +++REP for your vids; liked and subscribed.