Responce to Yamiks Shield Video.

Yes. Target is a Deadly Cutter, in a wing of 6 with smaller ships (vulture, cobra, vipers). Some are wanted, with others the target is clean.

Ok, that's what I thought. I wonder why Ziljan was having issues then? Marc's opponent was Dangerous while Frentox's was Deadly, maybe his was Elite and that makes a big difference? I really don't know because I never fight NPC's other than to check new modules occasionally. Totally going to try it today, though.
 
I find the Anaconda the toughest target fire power wise, the Cutter just takes a little longer... After a little change in my loadout the npcs don't even try to use SCBs...

If I synthesize ammo I can take 3-5 of these missions in a row, but normally I just take 2 at the time so things don't get too repetitive.

I use my Corvette, 2200 shield (4 boosters), 4150 armour.

I can do these missions in my cutter with bi-weaves (4k mj to be fair) using all burst and beam lasers and still not lose more than 2 rings of shields. (I have an 8A SCB in reserve but don't need it) The notion that properly flown and engineered ships still aren't pve gods is ridiculous.
 
Ok, that's what I thought. I wonder why Ziljan was having issues then? Marc's opponent was Dangerous while Frentox's was Deadly, maybe his was Elite and that makes a big difference? I really don't know because I never fight NPC's other than to check new modules occasionally. Totally going to try it today, though.

Ziljan may have been describing his/her first time, as I was. Having tried (and failed) once, I'm fairly sure I could complete the mission with a revised loadout.

I used a far from optimised loadout, I'm sure there will soon be some youtube how-to that makes it farmable (and naturally complaints that it's too easy will follow) but it's a fun challenge when you don't know what you're dropping into that first time ;)
 
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Ziljan may have been describing his/her first time, as I was. Having tried (and failed) once, I'm fairly sure I could complete the mission with a revised loadout.

I used a far from optimised loadout, I'm sure there will soon be some youtube how-to that makes it farmable (and naturally complaints that it's too easy will follow) but it's a fun challenge when you don't know what you're dropping into that first time ;)

What type of ship/loadout did you try the first time? I missed you talking about it. I'm going to try it here later this morning in my Chief which has 400 shields and a close range "brawler" loadout. I'll report back with how it goes (if anyone really cares lol).
 
What type of ship/loadout did you try the first time? I missed you talking about it. I'm going to try it here later this morning in my Chief which has 400 shields and a close range "brawler" loadout. I'll report back with how it goes (if anyone really cares lol).

I mentioned it in as much detail as anywhere a few posts ago in this thread ;)

For now while it's fairly new it poses an interesting challenge. I was much less clean than frenotx's vid, I was FA-off but boosting all over the place trying to avoid incoming fire (as I usually do) and dealing less consistent damage to the target ship, but then I was in a much bigger ship. The incoming fire is significant from five small ships, it would (arguably) be easier to avoid fire from the cutter while taking out the support ships but as I mentioned before, I was trying to only hit the cutter.

I'd be interested to read your thoughts on it even if no one else does :)
 
These are both pretty awesome videos, and examples of an aspect of ED that I really adore: early progression ships are not only the most dynamic to fly, they're also incredibly effective in the hands of a skilled pilot. The desire to fly the biggest ships in the game is simply a choice, not a necessity. I haven't even tried Assassination missions yet as I rarely engage in combat against NPC's nowadays, but these videos have inspired me to find some in my Chieftain and see how I fare myself!

Edit: Interestingly, I just remembered something I read yesterday from Ziljan who is a very skilled pilot. If I read that correctly, he said that he'd taken his Corvette into an Assassination mission and really struggled with it. I wonder what the difference was? Are you guys taking "wing" assassination missions?

Yeah, 3.5m, elite wing assassinations. Check the last few seconds of my vid, you can see the missions panel.. and both vids have the 1 of 6 to show the targets are is in a wing.
I think being too big means you just get hit by everything. If you can keep it moving, and you're a little undersized, the majority of the wing isn't really landing a shot.
 
I mentioned it in as much detail as anywhere a few posts ago in this thread ;)

For now while it's fairly new it poses an interesting challenge. I was much less clean than frenotx's vid, I was FA-off but boosting all over the place trying to avoid incoming fire (as I usually do) and dealing less consistent damage to the target ship, but then I was in a much bigger ship. The incoming fire is significant from five small ships, it would (arguably) be easier to avoid fire from the cutter while taking out the support ships but as I mentioned before, I was trying to only hit the cutter.

I'd be interested to read your thoughts on it even if no one else does :)

Oh, just scrolled back and saw that post. Hmm, its starting to make me wonder if using a big ship for soloing these missions is a liability.

Edit: I just took an Elite ranked Wing Assassination mission from the board at Jameson's, heading out now to see if I have the right stuff!
 
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I think being too big means you just get hit by everything. If you can keep it moving, and you're a little undersized, the majority of the wing isn't really landing a shot.

Hmm, its starting to make me wonder if using a big ship for soloing these missions is a liability.

Yeah that might be the levelling factor that makes it fun. I'm sure there is an optimal ship, but as mission templates go it's a cut above the rest imo. No waiting, no 'grind', just jump in, interdict the leader & start having fun ;)
 
Shields are currently fine the way they are in PvE. I will add that it is also okay in PvP environments, save for engineered equipment which you claimed to be OP.

Read this far before realising you know nothing about what you're saying. You've never PvP'd before, have you?


if anything, ships actually need a shield buff instead

TTK in this game is already ridiculously high. For PvE maybe it isn't, but for PvP it is. You can sit there shooting an AFK FDL for minutes and its shields won't break.


It seems to be the case of Cmdrs' preference of the Heavy Duty type engineered Boosters; one can argue that they are overpowered, with their 56% boost in shield strength (not the 70% as you claim BTW).

Wrong. An A-rated shield booster gives +20% shield boost stock, which increases to +65.6% with a G5 heavy duty mod, and then goes up to +73.88% with the "super capacitors" effect.

I would like to extend to you a one-time offer to show you exactly what is wrong with the current shield setup in the game with one PvP duel. You can bring any ship you like, and I will bring a medium ship with one weapon on it.
 
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Yeah that might be the levelling factor that makes it fun. I'm sure there is an optimal ship, but as mission templates go it's a cut above the rest imo. No waiting, no 'grind', just jump in, interdict the leader & start having fun ;)

Ok, I don't do video, but here are a couple pics from the mission:
Heading to the mission site:
905540A206206AA9DE469AA9D17579EA2765B6E0

And roughly 8 minutes later, just before running out of ammo--pips 2/2/2 ftw!
6F829BE29E899232A23469E512FCAB776E1C10F8
 
Read this far before realising you know nothing about what you're saying. You've never PvP'd before, have you?




TTK in this game is already ridiculously high. For PvE maybe it isn't, but for PvP it is. You can sit there shooting an AFK FDL for minutes and its shields won't break.




Wrong. An A-rated shield booster gives +20% shield boost stock, which increases to +65.6% with a G5 heavy duty mod, and then goes up to +73.88% with the "super capacitors" effect.

If you would like to extend to you a one-time offer to show you exactly what is wrong with the current shield setup in the game with one PvP duel. You can bring any ship you like, and I will bring a medium ship with one weapon on it.

Was the OP the only post you read?
 
Ok, I don't do video, but here are a couple pics from the mission:
Heading to the mission site:
https://steamuserimages-a.akamaihd....761/905540A206206AA9DE469AA9D17579EA2765B6E0/
And roughly 8 minutes later, just before running out of ammo--pips 2/2/2 ftw!
https://steamuserimages-a.akamaihd....568/6F829BE29E899232A23469E512FCAB776E1C10F8/

Nice one ;)

So how did you approach it? Your target was wanted, did you touch the support wing, or just take out the leader? And was it fun/different from the usual farming?
 
Nice one ;)

So how did you approach it? Your target was wanted, did you touch the support wing, or just take out the leader? And was it fun/different from the usual farming?

I just ignored the wing and kept peeling the target away from his group (which don't pursue very well, IMO). Basically I just shrugged off all incoming fire and focused on staying out of his line of site. Once his shields finally went down his hull crumpled like wet paper, but it took most of my ammo pool to get the shields down in the first place lol. I'm going to try another one with a more balanced PA/Rail loadout and see if I can shave some time with feedback cascade; those frags are devastating once the shield drops, but are kind of inefficient trying to get to that point.
 
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I just ignored the wing and kept peeling the target away from his group (which don't pursue very well, IMO). Basically I just shrugged off all incoming fire and focused on staying out of his line of site. Once his shields finally went down his hull crumpled like wet paper, but it took most of my ammo pool to get the shields down in the first place lol. I'm going to try another one with a more balanced PA/Rail loadout and see if I can shave some time with feedback cascade; those frags are devastating once the shield drops, but are kind of inefficient trying to get to that point.

Very nice! Out of rep for you or you'd have a few. Are they incendiary double shot frags? Should be pretty good for the shields.

It's basically a PvE Gank (when system security are all over you, but you're taking out that cmdr anyway) so I'm thinking an optimal build would be a Prismatic/SCB FDL, with 4 times Reverb Cas Torps and 1 huge Cannon or PA. Cheesy as hell, but I can see it working
 
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Very nice! Out of rep for you or you'd have a few. Are they incendiary double shot frags? Should be pretty good for the shields.

It's basically a PvE Gank (when system security are all over you, but you're taking out that cmdr anyway) so I'm thinking an optimal build would be a Prismatic/SCB FDL, with 4 times Reverb Cas Torps and 1 huge Cannon or PA. Cheesy as hell, but I can see it working

Thanks! It was your video that inspired me to give it a shot. The frags are OC Screening, so pretty "meh" against the shields. Holy hell on hull, though. I have a 3x PA/3x rail build that I tried against another one, but I didn't find it very effective; I won the encounter, but it took longer and I escaped with less hull of my own. I'm on my way now to engineer a different rail set up and give that a shot.
 
Read this far before realising you know nothing about what you're saying. You've never PvP'd before, have you?




TTK in this game is already ridiculously high. For PvE maybe it isn't, but for PvP it is. You can sit there shooting an AFK FDL for minutes and its shields won't break.




Wrong. An A-rated shield booster gives +20% shield boost stock, which increases to +65.6% with a G5 heavy duty mod, and then goes up to +73.88% with the "super capacitors" effect.

If you would like to extend to you a one-time offer to show you exactly what is wrong with the current shield setup in the game with one PvP duel. You can bring any ship you like, and I will bring a medium ship with one weapon on it.

This is a surprising post! I enjoy watching you guys duke it out in your videos, and most of you seem to run fast FDLs with plasma and rails, and shields seem to go down pretty quickly - sometimes VERY quickly. Has something changed with the new engineering - are slower tankier ships coming into vogue again?
 
These are both pretty awesome videos, and examples of an aspect of ED that I really adore: early progression ships are not only the most dynamic to fly, they're also incredibly effective in the hands of a skilled pilot. The desire to fly the biggest ships in the game is simply a choice, not a necessity. I haven't even tried Assassination missions yet as I rarely engage in combat against NPC's nowadays, but these videos have inspired me to find some in my Chieftain and see how I fare myself!

Edit: Interestingly, I just remembered something I read yesterday from Ziljan who is a very skilled pilot. If I read that correctly, he said that he'd taken his Corvette into an Assassination mission and really struggled with it. I wonder what the difference was? Are you guys taking "wing" assassination missions?




Someone posted a Vulture video too.
I found the differing strategies between that one and the above two really interesting.
That came up briefly in a thread with Truesilver and Aashenfox as I recall; the merits of focusing on the target itself, vs breaking down the wing.

I kill everyone in sight with my Corvette, and just take out the big one first.
Threat 5, wing assassination missions.
I do that as a quick way to farm mats actually.

You can stack them and have a second one spawn while you're already starting to engage!
That was a fun eye-opener but I still finished them both the time it happened to me (Corvette).

I'm trying them in my Courier now.
The problem I have when trying to break up the wing is the target will eventually flee before I can kill everyone else.
If I find them again all the ships I already killed have respawned...
Not so with my ammo!
Trying to kill just the target itself ends up with me taking too much damage.
Need more evasion/chaff etc I suppose...
 
Someone posted a Vulture video too.
I found the differing strategies between that one and the above two really interesting.
That came up briefly in a thread with Truesilver and Aashenfox as I recall; the merits of focusing on the target itself, vs breaking down the wing.

On my first and so far only attempt at just killing the principal terrorist wing mission target then leaving, he was dead 1 minute and 40 seconds after my first trigger press. Obviously that could be reduced with practice and outfitting. It's much quicker just to wreck'n'run than to take on the whole wing.

Unfortunately as the mission rewards are the same for solo-ing a wing mission as for doing a regular assassination mission, there isn't really any incentive to do it at all except for the welcome personal PvE challenge.
 
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