I spent 18 months on a Grand Tour of the galaxy because I was fed up with predictable NPCs. They are only a part of the game.
Once you reach top tier equipment and you've got your technique down any game against NPCs is going to get repetitive, because you've done it all (all you are interested in). Exploration, BGS manipulation (board game PvP) and direct PvP are all activities that have no end. PvE combat isn't an end-game activity, it's practice while you level up, or a fun distraction while you do your main activity (eg BGS work). It's balanced by the NPCs, and if FDev think it's too easy they can adjust the NPCs, no need to adjust the players.
This issue of massive shields is a PvP one, but any solution needs to not be at the expense of players that don't participate in direct PvP. If it doesn't affect PvE it's much more likely to be well received. And if one cannot be found, the path of least resistance is inaction.
How Engineered mods affect gameplay 101:
Consider three playstyles: Solo, Co-op & PvP.
Playing alone (PvE), if you are good at combat, you can ignore Engineers, if you are less good you can use mods to improve your survivability & DPS.
Playing Co-op, you have a similar situation, and with special effects like healing it gives choices & allows each player in a wing to potentially specialise.
For PvP it is still viable to either agree certain rules on allowable mods or simply agree to not use any mods, the issue is more one of trust than anything else. For non-consensual, or free-form PvP there is an issue of escalation & the apparent desire to keep up with whatever the current meta is. This is where the Engineers creates issues, for any other play style one can either ignore mods altogether or they can be used to increase your options & variety of choice.
For any playstyle mods like lightweight components, or increased jump range can make a multi-role loadout more viable, or a specialised loadout even more optimised. It's a great addition to the game in many ways, only non-consensual, or freeform PvP has any downside at all really.
The way the Engineers have been implemented means that it 'encourages' you to explore aspects of the game that you might not have tried (eg mining, or travelling long distances), which is both a pro and a con, and the dice throw mechanism allows min-maxers to endlessly optimise to their hearts content while the regular player can simply have, more often than not, a straight upgrade in the direction they want.
My personal feeling is that if you are wanting to min-max your meta loadout for freeform PvP you should be prepared to put the effort in, just as you do with practising your skills, and if you just want to play the game, you can.
This imbalance of freeform PvP all started with SCBs, not Engineers. For all other play styles you simply have options to cover your particular short-comings as a Cmdr with extra equipment.
Originally posted here:
https://forums.frontier.co.uk/showthread.php/340480-2-1-holding-the-game-back?p=5336494&viewfull=1#post5336494