The changes you ask for *would* affect him, and what's more, I think you *know* they would affect him and every single other player in the game.
Changing headlights to vivid pink would "affect" every player in the game.
Without weighing in on whatever specific argument you're having, it'd be super cool if people could stop chanting "but that would change my game experience" with no indication or justification as to why that's relevant.
"This change would stop me partaking in a PvE activity" is quite different to "Well it'd mean the game is different, and that's bad, mmkay".
You are repeating what we all know. I am not debating that the original design wasnt indented, what I am saying is that theory and practice are different things and we can see what Open has become as result of missing content, so the original design did not anticipate the outcome properly.
Don't stress yerself mate. Various people like to refer to advertisements and design discussions as having nothing to do with PvP in the blind hope we won't realise the advertisements and design discussions
do refer to PvP.
I am not sure about each one having its own score, would that not require a second server, therefore more cost to FD and then to us? Perhaps there is a way to do it without punishing FDev but I wouldnt know how to do that (do i keep mentioning how rubbish I am at most things)
To clear up something I think I explained badly; I am not talking about separating the BGS. It'd all take effect on the same server, BGS, PP scenario.
A rudimentary example of the proposed implementation (and would absolutely require refining to be avoid exploitation) would be that while in Open, you can only gain merits from x activity, and while in PG/Solo, you can only gain merits from y activity. The activities themselves are different - as an example, one week, the Open activity for Mahon would be leaflet deliveries and his PG activity would be CZ fighting.
If Mahon supporters refuse to engage in PG/Solo CZ fighting, he gets
hurt on account of being thoroughly ousted on one front - and the same applying to Open leaflet deliveries. I.e. both are essential, but no player is forced into either; you get to choose which you partake in, and if you choose to partake in the Open activity, you cannot avoid the conflict - but
you made the choice.
I think one of the problems of escorts/interference is the instancing more than the modes although the mode do affect it as well. Another aspect is you have to find some people who are willing to be the transporters (dont mind getting blown up) and the people who are willing to try and run escort since it sounds like (although i might enjoy it) a lot of people would find that boring and a waste of time even if there was some way to make it profitable.
As a transport player, if you relegate yourself to the role of "getting blown up", then it gonna happen!
Get turrets, get multicrew, get armoured, cause as much hassle as your escorts before high waking out
I would be willing to play any part especially if there was some way to ensure i got to play everypart not just one even in the current situation (but lets be real nobody ever asks do they)
It's difficult to discuss, as we don't have
any roles in ED that rely on each other; it's incredible how much this game lacks in terms of multiplayer content. Even multicrew just takes a single ship and makes it moar powerful.
I for one would be more than happy to take on any role, but as I highlight above - I am happy to blaze my own trail

Give me a trader, and I'll make it the most pain-in-the-backside trader to murder I can.
Thats awesome.
I was in open at the Oracle and didnt get blown up (because i am so sneaky

hey dont take away my delusions) had a few close calls with the damn station though.
Them damn griefing stations, tho....should really be asking your consent for Player v Station content.
^^^^
You see, you just summed up PvP for what I believe to be the majority of Elite: Dangerous players.
Nothing at all to do with being "scared" - the entire notion of PvP combat is just tedious for some people.
Yours Aye
Mark H
I don't want to make this personal...but you really have nothing better to do, do you? -_-
The two are not mutually inclusive notions. I was referring to PvP vs. PvE content in
all gaming.
Don't take that ED cannot even succeed as a multiplayer game as "
post hoc ergo propter hoc" for "all PvP sux forevah".
Entirely different discussion.
Galaxies apart, my friend.