Reverberating Cascade Mines inside stations

New requirement: ship identification on all munitions to allow the station to identify the miscreant before destroying the munitions (and the deploying ship, of course)....

.... although Sandro did mention "no fire zone", not just inside the station - the mine throwing would have to be done from long range....
and he scores a 3 pointer! hit the rim but bounced right in! right from outside the no fire zone.
 
Mines are one of my favorite pvp weapons. I'd never use them inside a station (unless I was going after a specific target).
Realistically, due to poor engineer design by Fdev, for small ships they are the only way to crack large ship's engineered shields. A sidey with standard weapons could pound on a vett, cutter or FDLs shields until out of ammo and might get half a ring.

Are you saying a sidewinder ought to be able to inflict serious damage on a corvette? If so I strongly, strongly disagree. How does that make sense?
 
Are you saying a sidewinder ought to be able to inflict serious damage on a corvette? If so I strongly, strongly disagree. How does that make sense?

beacuse humans. mines might be strong but you can easily fly away from them.

it makes total sense that you can take out a biggie with a sneak attack (like an explosive charge) in any ship if you catch them off guard.

add: mines aren't instakill, if the other guy keeps stumbling over them that's on him.
 
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Are you saying a sidewinder ought to be able to inflict serious damage on a corvette? If so I strongly, strongly disagree. How does that make sense?
because any fool can have 9000MJ shields but if they dont have a clue how to use them they are not going to be helped by them?

another version of this is - nothing is foolproof to a sufficiently talented fool.
 
Hello Commanders!


I'll see if we can get a new heavy ordnance crime sorted out for no-fire zones, triggered by firing missiles, torps and mines, and carrying a bounty, for the next major update.

Also can Point defense activation not trigger a station response as they are defensive in nature? Plus ideally the destruction of a mine/missile by a point defense should make the mine/missile firer hostile to the station even if they where outside the no firezone when they fired it.
 
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Also can Point defense activation not trigger a station response as they are defensive in nature? Plus ideally the destruction of a mine/missile by a point defense should make the mine/missile firer hostile to the station even if they where outside the no firezone when they fired it.

Point defence used to set off the station security and was a well known naughty tactic (ie if you see someone with a PD, drop a mine and watch the station blow up the poor chap who's point defence went crazy).

Slightly off topic, but still regarding stations, it reminded me of the times when there was no cargo drop limit in a station instance, so some folks would drop 200 tons of Biowaste and bring that particular instance to its knees (framerate and even sound would be a mess).
 
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Hello Commanders!


I'll see if we can get a new heavy ordnance crime sorted out for no-fire zones, triggered by firing missiles, torps and mines, and carrying a bounty, for the next major update.

Good to see you on this, Commander, but if they use Sidewinders, all they do is die and clear their bounty. This reinforces the need for effective C&P that accounts for this ..... and, if I might say, in Anarchy also. :)
 
Are you saying a sidewinder ought to be able to inflict serious damage on a corvette? If so I strongly, strongly disagree. How does that make sense?

You should go watch threeofseven's new thread wherein he inflicts grievous harm unto a very silly Clipper pilot, who literally only survived to hi-wake because Three let him go out of the goodness of his heart. It's highly enjoyable.

Edit: In a Sidewinder.
 
Also can Point defense activation not trigger a station response as they are defensive in nature?

Point defence used to set off the station security and was a well known naughty tactic (ie if you see someone with a PD, drop a mine and watch the station blow up the poor chap who's point defence went crazy).

Yes, iirc this was patched in early 2015 when 1.2 Wings was released.

Prior to that, there was a player group that specialised in using packs of disposable Vipers to fire dumbfires at any ship equipped with Point Defence coming in to dock at George Lucas station in Leesti. The dumbfires would trigger the PD which in turn would hit the station, provoking execution.
 
because any fool can have 9000MJ shields but if they dont have a clue how to use them they are not going to be helped by them?

another version of this is - nothing is foolproof to a sufficiently talented fool.

Except there is no way to avoid such an attack - the Cobra in question was hiding in the station (thus preventing lock or being fired upon) and only became visible for the couple of seconds it took her to drop the mines on me. How exactly would you defend in such a situation exactly?
 
Which just goes to show that rules are only respected by the law-abiding. There will always be someone willing to be an idiot and screwing up someone elses day.

Which is perfectly fine if you have a system that reacts plausibly. By all rights doing anything that could conceivably damage an isolated environment should be forbidden and dealt with in the harshest terms. Firing/deploying/dropping anything inside a starport without prior authorization should result in the starport immediately destroying the offender to protect itself and it's population.

Starports are too lenient and too uneven in their enforcement.

I betcha, that they would have reported you if you'd combat logged out of it to... then label you a cheater

As well they should. A cheat doesn't stop being a cheat simply because the would be cheater is at a disadvantage.

Hello Commanders!


I'll see if we can get a new heavy ordnance crime sorted out for no-fire zones, triggered by firing missiles, torps and mines, and carrying a bounty, for the next major update.

Sounds good, if a bit limited.

Might be worth pondering on a mechanism whereby the station neutralises the mines/torps/missiles in addition to any consequence for the perpetrator.

I'd expect stations to have PDTs of their own...internal and external.

Deploying Hardpoints in a station should result in a 5 second countdown before the station destroys you. Or simply have it so you cant actually deploy Hardpoints whilst inside (handwavium it's an inhibitor built into every ship or something).

I'm not at all in favor of yet more arbitrary limits on on one's control of one's own vessel.

I am all for stations opening fire on those that deploy hardpoints in the no-fire zone.

New requirement: ship identification on all munitions to allow the station to identify the miscreant before destroying the munitions (and the deploying ship, of course)....

.... although Sandro did mention "no fire zone", not just inside the station - the mine throwing would have to be done from long range....

Long range huge force shell cannon are fun.

Poor newbies.... :( Lol

They'll learn.

Destruction probably would not be instant either.

Which is good. Station weapons are about as powerful as can make any sense already.

People killing others in stations should remain possible, just difficult to pull off, and even more difficult to pull off without losing one's own ship.
 
Except there is no way to avoid such an attack - the Cobra in question was hiding in the station (thus preventing lock or being fired upon) and only became visible for the couple of seconds it took her to drop the mines on me. How exactly would you defend in such a situation exactly?
sometimes you cant; but the two karma system threads should reassure us, that THEY will be looking at the rebuy screen too saying F*cK when did FD implement that? because they hadnt read the patch notes.
 
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People killing others in stations should remain possible, just difficult to pull off, and even more difficult to pull off without losing one's own ship.

if a mission is involved, just maybe the person in charge of station defence was bribed to take their time before responding to that particular attack - or perhaps a crucial system was ordered to go down for maintenance, or suspiciously rebooted to 'fix' a problem. you would get a coded message for the mission saying 'system down for x minutes you better be good'
 
I hope that fdev was able to find videos of the problem*. It's very useful to assess various deterrents.

A couple of observations.

1. With billions of credits in the bank, a really cheap rebuy and countless ways to make lots of money fast, money deterrents are pointless.

2. The station defenses are inefficient because they are busy dealing with a stream of mines instead of the actual threat (the ship). Plus, the mines' explosions are probably doing more harm than good.

3. The ship's wanted status gets wiped out after the station obliterates it. New players coming to the station have no clue about that player's intent. It's also very odd that a player causing such mayhem is able to not only dock but respawn in the station that just destroyed them dozen of times.

A good deterrent for trolls would be targetting the only thing they can't buy or farm: time and access. The smiles per galon would drop significantly ;) Consequently, they would actually play the game instead of abusing the game. Or move on to a different game, which is also fine.

Suggestion:
There should be a notion of global and per-entity karma for players.

Per entity karma would be for individual power play factions, stations, and systems.

Examples:
1. repeat violation of station laws would get you bad karma for that particular station and contribute negatively to your global karma.

If they cross a treshold of bad karma for a given station, then make them spawn in the last visited station that is still willing to accept them. (that would exclude the one they were just in). Narrow down to anarchy stations if the global karma is also bad.

Don't allow them to get anywhere close to a station if they have bad karma for it. If they have bad global karma, don't let them get anywhere close to any non anarchy station. It could be done with a kill on sight approach or by putting the station behind a locked permit. Extend that to planet or system in the more extreme cases.


2. repeat pledge/unpledge to power play factions would give you bad karma for power play.

Bad karma with a power play faction wouldn't let you pledge back.

etc.

Let them do missions to get back into good karma for a given entity and globally. If they can't access the station with the missions, let them find some in a nearby anarchy system ("shady contact"?), or via the comms delivered missions.

*: in case it helps, go to twitch and search for videos of "elite dangerous trolling".
 
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