Reverse permit lock for starter systems

crime and punishment lock would be better, I think. Rack up bounties in high security systems, that system thrn applies a permit lock to your commander. Security level used to determine at what level the lockout happens. Ex: never for anarchy and low security. One level for med security, another for high, and even more strict for systems originally with a permit lock to access in the first place.
 
Without going into particulars (the Armada, exploits, whatever) because I only just thought of it (and only found a couple of isolated comments), what of having a lock on Eravate etc? When you go to jump for the first time, it tells you that you have one more chance to come back, then its locked forever.

I like the current spirit of the game, so I'm not sure I agree with the idea, but it doesn't sound like a bad one.

Hmm... Are you talking about a sort of anti-griefer system?

If so, I would say... Lock it to anyone who has reached level 3 or higher of combat rank.

EDIT: I would argue that any system within 14 LYs of it would become locked as well.


I agree with that, even though I would like to visit my starter system sometime, but for the greater good I would give up on that.

Just locking the starter system might be a bit to limited.
What about locking 2 or 3 systems that are close together, so the fledglings can also experiment with system jumping and inter stellar trade in relative safety.

The biggest problem with either locking experienced players out of newbie systems, or creating random newbie systems, is that players like me, that return to these areas to help newbies get started, get unjustly punished, and new players seeking help will be unable to find it.

I'd rather just have an over-the-top security for only the starter systems, that descend on PvP crimes (and only PvP), instantly with overpowered security ships, talking station level death rays, meaning instant inescapable death for the murder hobos.

CMDR Cosmic Spacehead



That might be a better approach.
 
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Newbs should be taught what kind of Galaxy they live in as soon as possible.

All of the hysteria over noobs losing a ship they can earn back with less than thirty minutes of gameplay is a kind of mystery to me. Also, I think locking Eravate is a bad idea as it's become such a cool battleground for do-gooders and villains that I'd hate to see that disappear.
 
Permit lock them for any account which has killed non-wanted players, leave it as it is for everybody else. Solves the problem of griefers with alternate accounts while still allowing legitimate players access to help out new people.
 
All of the hysteria over noobs losing a ship they can earn back with less than thirty minutes of gameplay is a kind of mystery to me. Also, I think locking Eravate is a bad idea as it's become such a cool battleground for do-gooders and villains that I'd hate to see that disappear.

Yup. That too. It's great for everyone.

Permit locking these systems is stupid. As people mentioned above, the devs already programmed a guaranteed emotional safe space into the game. If open isn't your cup of tea, solo stares you in the face every time you log in.

And there's no way I'd be ok with losing ED gold such as this

https://m.youtube.com/watch?v=tpV12mfNCC0
 
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Minonian

Banned
crime and punishment lock would be better, I think. Rack up bounties in high security systems, that system thrn applies a permit lock to your commander. Security level used to determine at what level the lockout happens. Ex: never for anarchy and low security. One level for med security, another for high, and even more strict for systems originally with a permit lock to access in the first place.
Combine this, with a weapon lock instead of complete player lockout and we have a good resolution. As your player offense bounty climbs your weapons becoming useless against players, because you cannot fire to another player. Based on the system security level clearance. Starting from the highest toward the lowest. If you have been really naughty, you cannot fire to players at all. (except if you fired upon it first) This effectively resolves the griefing and excessive ganking problem. And with this we also have the resolution to the suicide winder problem inside of stations. Player - player spawn invulnerability, inside the station. you can't harm other players or be harmed by them in there.

Footnote; I see Our salt reapers want to find a way to turn this situation into their benefit.
My answer? No complete lockout, except notorius griefers from beginner systems. But weapons lockdown. No ban from open, except if you really had this coming.
In short? You can drop by, but you can't gank.

Why is that how they doing? If they have a problem with it than it's a good idea. So they turn it upside down, and going against it.

How this works out?

Simple! If the nevbies left entirely clueless and coming out without any experience and contact with other players, with better ships? The amount of salt what griefers can reap? Tempting...
 
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OP the gentleman above solved the "problem".
While I understand the deliberation, reasoning behind it, I think its not what we wanted Elite D. in OPEN to be like.
Reservation(s), frontiers, PvP play grounds, are fundamentally against its underlying concept (OPEN play).

Why not scatter Noobs all over across the bubble? There is no need for a cradle in this cutthroat galaxy. C&P is needed.
Ultimately you can't stop griefing in multiplayer games.
Cheers
 

Minonian

Banned
Locking? No. They'll only die in systems leaving Eravate instead.

Better C&P is what we need.
That's the thing system lockout resolves nothing, just looks alike they did something. And to this we can add up EVE's starter system defense resolution. It's a good idea to give nevbs the necessary space and chance to grow up and gain experience, but if you close out players, and all kind of conflict that's turns the whole thing around and what you get instead is a bunch of rich kids with dadd's sports car.
The outcome? I don't think too much brain is necessary to find out.

No... Youngsters must be supported and protected, but you cannot hold them in golden cage, and close out in the name of protection, of every bad thing and challenge. In this case they will becoming unviable, so they can "introduced" to the facts of hard reality...

What can be the only plausible player group whom can benefit from this?

Tough love eh? I say instead the twisted mirror give em a chance to see how the things really are?
 
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That's the thing system lockout resolves nothing, just looks alike they did something. And to this we can add up EVE's starter system defense resolution. It's a good idea to give nevbs the necessary space and chance to grow up and gain experience, but if you close out players, and all kind of conflict that's turns the whole thing around and what you get instead is a bunch of rich kids with dadd's sports car.
The outcome? I don't think too much brain is necessary to find out.

No... Youngsters must be supported and protected, but you cannot hold them in golden cage, and close them out in the name of protection, of every bad thing and challenge. In this case they will becoming unviable, so they can "introduced" to the facts of hard reality...

What can be the only plausible player group whom can benefit from this?

Nobody benefits from locking Eravate. No player groups, no individuals. It's just a bad idea for all concerned.
 
Without going into particulars (the Armada, exploits, whatever) because I only just thought of it (and only found a couple of isolated comments), what of having a lock on Eravate etc? When you go to jump for the first time, it tells you that you have one more chance to come back, then its locked forever.

I like the current spirit of the game, so I'm not sure I agree with the idea, but it doesn't sound like a bad one.

Even simpler: within starting systems, don't allow new players to instance with experienced players UNLESS they're friends.
 

Minonian

Banned
Nobody benefits from locking Eravate. No player groups, no individuals. It's just a bad idea for all concerned.
Not for one single place, but if this becoming the standard?

I always tough although a bit paradoxical the reason eve became the griefers game because of the beginners protection system, (yup i played with it but not too long) The reason of this?
you are protected in there, so we don't have to concern ourselves anymore. And the same goes to ED's solo & group system alongside with the blocking feature.

This resolutions are resolving nothing just giving the false feeling of safety, but beneath the surface? The trouble is there. What we need is a proper c&p system alongside with the current privacy options, because group and solo play alongside with the player blocking feature, are nothing more, but tools to choose the people whom you playing and talking with. They does not and cannot substitute a proper c&p / system, alongside with in game admins + mods.

Just as i said? No lockdown, but no fire zone. nevbs need that anyway, at least in the starting systems.

However? The current situation in eravate must be dealt with. What we have there is a hot spot. (flame topic if you like) Deal with it accordingly.
 
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Minonian

Banned
I meant flying and docking ect. once you know how to fly its easier to avoid the fun loving griefers, I mean griefers here not PVP players. The one like I met when I first played. Interdicted me in my sidey said HI I want to test my new weapon which was on his cobra at the time. didn't even get the idea I could boost and try to run. Game over, I was 2 launches out didn't even get a chance for a rebuy. I learned from that, Trust no one, anywhere.
Not good enough. ED is supposed to be a multi player game, if you forced into solo, because of a bunch of violent idiot? Than you don't learn the most important part of it, the best part the time what we can spend together is lost.

At the moment ED is far too unicorns and rainbows already. Open should be hard and dangerous.

And don't give me this Nomen est omen trash! Dumb and angeringly tiresome. Reason? See above.
 
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Minonian

Banned
Well... It's works out if your ideal world is filled of paranoia. For my part, i'd rather rid o it this kind of problems instead of learn to live with it, because even if you can get used to it?

A nightmare!

Edit; Not to mention if you must be this paranoid about everyone else? that too destroys the community experience. Really... If Open is like this? better off alone so you can spare yourself a lot of trouble, and paranoid tension.
 
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The problem with that, you can also have things to do around that parts,l ike nevb friends recruitment and if it's became closed to the old guys that also means no any kind of interactions possible between them and the new guys. Sorry, but it's a bad idea.

I agree. I often fly to the starter systems to see if anyone needs any advice or help. I would like to keep doing that.
 

Minonian

Banned
Ha paranoid yep. I came from EVE there's paranoia for you as you know.
See what happens when this new system they keep on about comes out. I remember starter system in Freelancer was a no shoot zone. Yes it was good to learn there but you only got shot when you left that system anyway.
It's the nature of people

Which nature darker side always kept on check in society so we are not, and cannot be atomised into individuals, but can work and live together without having too much fear and distrust against each others.

Gaming community, and internet? I can't see why it must be dealt differently, if we want a "liveable" cyberspace.
 

Minonian

Banned
The "fighters" usually do run away from combat what they started, if the opposition proves too strong and moaning & threatening shouting cheater when someone whom not in the mood to play with them, if they attack.
Sometimes i think this also part of their sickly game.

Anyway, good luck, with tossing them around! :D because the thing is despite to their big mouth, and threatening nature? They are not much better, ingame than in forum.
But for my part right now i taking a nap in ED. after getting my first 2 Elite rank. That was some heavy grinding. I got enough for a while And only log in enough time to do some PP for the equipment, but probably before the arrival of 2.4 come back to the business. And start to take seriously to get my final Elite rank.
 
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The "fighters" usually do run away from combat what they started, if the opposition proves too strong and moaning & threatening shouting cheater when someone whom not in the mood to play with them, if they attack.
Sometimes i think this also part of their sickly game.

You may be giving this too much thought. What mode do you usually play in?
 
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