Revisit the idea of instantaneous transfers

There was discussion about instant transfers in Elite some time ago, that people said they like wasting time waiting for something to come in. Now that we have the instantly deployable ARX ships, it makes less sense that things can't be available quicker. If someone really has a problem with things transferring immediately, they can impose a timer on themselves and wait for it to count down so they have the joy of waiting for something.
 
Besides, if you're asking this forum, you're not talking to people who primarily play the game casually on limited schedules or who conduct having a real life to attend to. Elite is dependent on having enough players, and should work on attracting and keeping new players to keep the lights on. QOL improvements such as instant transfers don't give some big game advantage, and help people who have real lives to attend to, to enjoy the game a bit more.
 
I voted for instant transfer when asked - in a game with 3D printed SLFs and instant player transfer upon death, it would just be one more “gamey” thing to go along with all the other things that make Elite not a simulator.

Make it expensive for an instant 3D printed replica of your existing distant ship, or cheap to have it transferred at the existing slow rate. If there are player concerns about “realism” regarding things like Engineered modules, hand-wave it away with future Anti-Piracy software that allows one-time replication printing or something.
 

rootsrat

Volunteer Moderator
Make it expensive for an instant 3D printed replica of your existing distant ship, or cheap to have it transferred at the existing slow rate. If there are player concerns about “realism” regarding things like Engineered modules, hand-wave it away with future Anti-Piracy software that allows one-time replication printing or something.
That would be a good compromise.
Personally I'm all for timed transfers, as I prefer "realistic" approach. (Yes I know, but.. mah immershun! I love immershun!).
But if we can have both in a somewhat "realistic/lore-explanatory" way, I don't mind.

Saying that I am strongly opposed to killing immershun and "realism" because, paraphrasing some of the often repated argument that "there are already so many things that break immersion that one more won't make a difference": No! It will! Take them all away one by one and in some time we're left with an arcade space shooter based on magic and elf powder.

We already have Everspace 2 for that :)
 
We can already instantly respawn in a ship at any shipyard so it really shouldn't be an issue for them to just slap down a new one for you and reprocess the one at the other end.

I'd love to see more use of holo presence. There's galaxy wide FTL communications. If I've flown there and placed a ship. The technology exists to allow us to take any ship out anywhere remotely and go do our stuff. A lot of the instant "travel" could be handled in a perfectly lore friendly way but it won't happen.
 
Fleet Carriers let you move your entire fleet roughly three times as fast over long distances and generally somewhat faster over all but the shortest distances (not counting the time needed to click on all the "transfer here" buttons if you have a lot to move), for a cost per transfer roughly equivalent to moving a single A-rated Python (or less, if you're getting a lift on someone else's carrier, which may become more relevant with the coming Squadron Carriers).

At the very least they make the "one item at a time" transfer look incredibly slow and overpriced. But with Elite Dangerous being based around generally having very specialised ships for each role and switching between them for different jobs, having your fleet readily available is really useful for those who have more than one ship.

As far as an immersive reason for instant transfer goes: how about "it only works if you have an inactive crew member"? Their job is to fly the ship you're going to need later to the station you'll next need it at, and also that's what the salary is for.
 
Besides, if you're asking this forum, you're not talking to people who primarily play the game casually on limited schedules or who conduct having a real life to attend to.

Ah, pre-dismissing the opinions of anyone who would disagree with you as being no-lifers whose opinions shouldn't be listened to. Always a classy strategy on internet forums.

Speaking as someone who has always had limited time to play the game for most of its existence, and has a real life, a job, a family, kids, i've never been against there being some travel time.

I wish it was more commensurate with the real time it would take to get there. Seems a bit slow compared to flying it yourself. A Mandalay with a 80LY range should get to a distant system quicker than a Type 9 with 15 LY range.

I also would like it if you could push as well as pull, that is, select a ship from your fleet from wherever it is and give the order to move to another system/station without you being there first, a bit like you can do with your fleet carrier.
 
Now that we have the instantly deployable ARX ships, it makes less sense that things can't be available quicker.
Isn't only the first deployment instant? After that you have to transfer it as any other ship. At least that's my experience with my standard Cobra V—but I obviously swapped some modules so that might change it vs. the vanilla fit.

As for the instant transfer—no, we don't need it. Logistics is part of the game, whether it's using a carrier, keeping mission-specific modules and ships ready at POI-s or using time outside of the game for transfers. I've never had problem with transfer times because I never sit at the dock twiddling my thumbs—there's always something else I want or need to do at the time, even if it's something trivial like brewing a cup of Earl Grey IRL🙃
 
Would your immersion be maintained if there was a suitably believable in-universe explanation for instant transfers?

FD can come up with any lore explanations they want, but then that can run into trouble with consistency. If ships can instantly transfer, why are we hauling around cargo and data? Why are we even flying through supercruise in the first place if teleportation or full recreation of a ship is possible? Why are pilots even needed? Pirate families would go hungry since there would be nothing to pirate! Won't someone think of the pirate children?!
 
FD can come up with any lore explanations they want, but then that can run into trouble with consistency. If ships can instantly transfer, why are we hauling around cargo and data? Why are we even flying through supercruise in the first place if teleportation or full recreation of a ship is possible? Why are pilots even needed?
Do you want them to add a 3 hour cooldown on death while someone hand builds you a new ship or are you OK with the station creating a new ship from thin air for that but not for people who want to use it?
 
Do you want them to add a 3 hour cooldown on death while someone hand builds you a new ship or are you OK with the station creating a new ship from thin air for that but not for people who want to use it?
Wait for weeks for someone to stumble on your life pod, wait why are you at the Kraken's Retreat in Colonia?!?
 
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