Revisit the idea of instantaneous transfers

With planetary landings, I find that the perfect approach is ~140...150 km/s speed when hitting orbital cruise at around 1 Mm distance from the port, and ~40...45° pitch down angle and ~50 km distance when entering the glide. The ship will start exiting the glide ~10 km away and I can ask landing permission even before the glide phase ends properly. I use the glide phase to roughly pre-align the ship with landing pads so I don't have to go around the station as much.
 
Take a look at a certain Youtuber's recent video about "Fast Travel" in ED and you know why instant transfers are a bad idea for the galaxy and the character and, dare I say, the immersion of the game. But then again the same Youtuber promotes glide skipping, so... don't give in to efficiency minmaxers, I guess.
I agree, and I still think balance is a major reason. My FdL minmax with its 1D FSD has an obvious downside, but instant travel would let me warp somewhere else in my Mandalay and then be sitting in the FdL with one click. It would basically make all design tradeoffs, FSD engineering, collecting Thargoid TDCs and combat balancing pointless.

Maybe it's a stretch to say that would ruin the game, but it would certainty damage gameplay a lot.
 
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I agree, and I still think balance is a major reason. My FdL minmax with it's 1D FSD has an obvious downside, but instant travel would let me warp somewhere else in my Mandalay and then be sitting in the FdL with one click. It would basically make all design tradeoffs, FSD engineering, collecting Thargoid TDCs and combat balancing pointless.

Maybe it's a stretch to say that would ruin the game, but it would certainty damage gameplay a lot.
Like players being able to whip a pre-engineered ship out of their pocket at any shipyard? Because that's already been allowed for anyone willing to pay the real money for it...
 
Like players being able to whip a pre-engineered ship out of their pocket at any shipyard? Because that's already been allowed for anyone willing to pay the real money for it...
I agree that is a terrible design as well

however just because 1 thing is broken does not mean i support throwing all game play features under the bus.

Now if someone wants to make a suggestion that even the paid ships should have an ingame cost associated with them the same as a none money bought one (with the caveat that the player can always get it back at a later date once they have the in game credits to afford it, so it isnt lost from their account.......... then I would support that idea ;)
edit. also for increased in game consistency if you want to deliver in a shiny new cash ship to replace one you may have sold to get rid of..... it should be shipped from a shipyard in game with associated time limit if the current station does not stock them with the argument it is fresh out of the factory.
(for the record I would support all insurance replaced ships having to be delivered from a factory as well, but this would need to be bought in along with missions on the missions board which supply a ship whilst we wait (something we should have anyway to keep use cases for older ships which are less than optimally specced out)
 
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Like players being able to whip a pre-engineered ship out of their pocket at any shipyard? Because that's already been allowed for anyone willing to pay the real money for it...
To do that you need to sell it, and you lose all customization. Out of gate these jump-start builds are quite "off-meta", too, not even all modules are engineered. So even if you sell and redeploy it, you're still getting just a "good enough for beginners" PvE ship, not a G5 frag cannon murderboat that can delete most non-PvP ships in 5 seconds. From in-game "lore" POV these jumpstart ships are more like lifetime rentals.
 
To do that you need to sell it, and you lose all customization. Out of gate these jump-start builds are quite "off-meta", too, not even all modules are engineered. So even if you sell and redeploy it, you're still getting just a "good enough for beginners" PvE ship, not a G5 frag cannon murderboat that can delete most non-PvP ships in 5 seconds. From in-game "lore" POV these jumpstart ships are more like lifetime rentals.
That's a nice description: "Hey, how do you think my Cello recitation was?" - "I think it was off-meta!" 😁
 
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