reward for time.
When, and only when, every single person that plays this game has the exact same amount of free time in their day to play games, THEN you can ask for rewards based on time, rather than skill.
reward for time.
First of all, i used PvP as an example only, because it's most expressive. Explorers can explore in any ship, although people still complain they need to "level up" their equipment before gaining the best possible jump range. PvP is most problematic, because to be competitive in random encounters with other players, people actually need to have the best equipment. When they'll encounter someone in max engineered ship, having stock version themselves, winning is probably much, much more difficult.So... who is actually asking for careers to be removed? This seems like a strawman to me. And why is it always combat/PvP players who're accused of this? Is it perhaps because it's predominantly that career which is gated behind others, whereas Explorers can get started immediately with a D rated Hauler? It might be a factor.
want to get rid of the part I enjoy.
I don't mind being told to gather 500 ore from your example
When they'll encounter someone in max engineered ship, having stock version themselves, winning is probably much, much more difficult.
I have my own issues with engineering - it's overpowered in my opinion, as those improvements should be smaller, not creating as huge gap between vanilla ship and fully engineered one
I don't think I said my preferences are "correct" - I said that I'm actually playing the game instead of trying to skip through that and while playing I don't find requirements difficult to achieve - they become difficult (as in boring and unfun) to achieve and grindy when you take "speedrun" approach and start using shortcuts.Again, I don't think this is true. I think people want an open world game which loudly claims to serve several different playstyles to actually do that. If anything, implying that your preferences and goals are "correct" in a way that other preferences and goals are not seems to me the most prescriptive thing in this discussion.
Those are details. I don't mind people discussing whether this or that requirement makes more or less sense and should be changed. Most of those are set up somewhat artifacially anyway.To continue the example, what if mining led to incremental improvements to mining equipment, instead of gating one of the engineers that is 100% essential for competitive/high level combat players, while having little to no relevance to mining? The activity you enjoy would still exist, but by rearranging the tasks and goals many possible frustrations may be avoided. Or, as another option, what if Selene Jean was just one of several hull engineers each of whom catered to different tastes. Unless you're outright saying that your tastes are the only correct ones, which... I hope you aren't.
I don't think I said my preferences are "correct" - I said that I'm actually playing the game
It's like trying to level up your character in some RPG like Skyrim ASAP to max level
Those are details.
I don't think I said my preferences are "correct" - I said that I'm actually playing the game instead of trying to skip through that and while playing I don't find requirements difficult to achieve - they become difficult (as in boring and unfun) to achieve and grindy when you take "speedrun" approach and start using shortcuts.
It's like trying to level up your character in some RPG like Skyrim ASAP to max level, because you think that only then you can have fun.
I'm not saying that you shouldn't do it if you feel like it - that's your prerogative to play how you want - I'm saying you shouldn't blame the game (and then demanding changes) for taking some extreme approach to playing it.
Those are details. I don't mind people discussing whether this or that requirement makes more or less sense and should be changed. Most of those are set up somewhat artifacially anyway.
I hate "why do I have to work to improve my ship - it should be instant" or " why can't I have any ship from the start" approach.
You clearly don't understand what I'm trying to say. I don't think you even try.Flying close to the sun, here, lmao.
Using a famously mechanically flawed Bethesda game is a bold move, shifting the criticism of design flaws to a new title... You're finally awake! At least in Skyrim when you do archery you get better at archery, though, to be fair.
This post has come back to our starting point, confirming to me that you're mainly interested in discussing other human beings' character flaws, and not interested in looking at how game designers are responsible for engagement.
Cometitive PvP is not the main focus of Elite. ARENA module was made specifically for that. Elite is basically Single player game that has the option to encounter other players directly, whether for good or bad. But it also has modes that allow you to avoid direct contact entirely.Your suggestion of "just playing the game" and your reprimand of "meta" and "speedrun" approaches are simply paradoxical. Since "just playing" the game would take these types of players that enjoy pvp for example months, if not even a year or more to get to pvp level with just one ship let alone. And to counter your Skyrim/MMO approach, in other MMOs when you get to a level you stay at that level, on the other hand pvp players would like to engineer additional builds and the material grind starts all over again.
Just play the game?
Cometitive PvP is not the main focus of Elite.
You are comparing apples to oranges. Arena is nowhere near the complexity and variety that pvp comes with. Have you stopped to think why is it not played? Are you aware that it's a separate instance from the main galaxy where you are not even allowed to bring your engineered ship but offered some crap predefined ship? Again, comparing apples to oranges.ARENA module was made specifically for that
Elite is basically Single player game that has the option to encounter other players directly, whether for good or bad
People who use Elite for competitive PvP can do it, but they would like to see it changed to something like Fortnite, or some other arena kind of PvP game, because their approach is geared towards that genre, not the one Elite is representing.
I'm comparing apples to oranges - exactly. That's what I feel when people complain about engineering standing in their path to full enjoyment of the game - they eat an apple and complain it doesn't taste like orange.You are comparing apples to oranges. Arena is nowhere near the complexity and variety that pvp comes with. Have you stopped to think why is it not played? Are you aware that it's a separate instance from the main galaxy where you are not even allowed to bring your engineered ship but offered some crap predefined ship? Again, comparing apples to oranges.
I'm comparing apples to oranges - exactly. That's what I feel when people complain about engineering standing in their path to full enjoyment of the game - they eat an apple and complain it doesn't taste like orange.
You have complexity in a game that's not strictly competitive PvP - there's no level playing field here - you need to create that level playing field yourself - and that's where complaints arise - because it requires work you might don't mind otherwise.
i never said that. NEVER.You are missing the point. "Full enjoyment of the game" does not mean the need to experience the entire game. It will NEVER be. Different people find like diferent aspects of the game. I for one find exploration and mining boring as hell.
Yes, but, unlike those crowds, you want to inflict your gameplay on other people. That is the foundation of why your arguments fail, both with the player base and with Frontier. Neither of them want PvP to be something that is a requirement in the game.You are missing the point. "Full enjoyment of the game" does not mean the need to experience the entire game. It will NEVER be. Different people find like diferent aspects of the game. I for one find exploration and mining boring as hell.
Yes, but, unlike those crowds, you want to inflict your gameplay on other people. That is the foundation of why your arguments fail, both with the player base and with Frontier. Neither of them want PvP to be something that is a requirement in the game.
PvP NEVER will be requirement even if we allow territory control mechanics, becouse it's open world game, anybody who is afraid that pvp become enforced, then i say, is minining enforced if you want to make X number of credits, it's not, but if you want X, then you have to do Y, it's same with pvp. I just dont understand ths logic, that open only power play or BGS would "enforce PvP" everything in game is indirectly enforced on you if you want something, i just dont get why pvp should be diffrent from every other activity in game, not pvp-ing not blocks engineering, not blocks exploring....Yes, but, unlike those crowds, you want to inflict your gameplay on other people. That is the foundation of why your arguments fail, both with the player base and with Frontier. Neither of them want PvP to be something that is a requirement in the game.
So lets ask FD to make engineering materials purchesable for credits then, whats wrong with this?Please, I didn't presume you are an idiot, don't imply that I am. PvP only works in all the iterations proposed if it becomes some sort of mandatory rquirement, either for progress or as a grind wall.
Please, I didn't presume you are an idiot, don't imply that I am. PvP only works in all the iterations proposed if it becomes some sort of mandatory rquirement, either for progress or as a grind wall.
Right now, those grinds are limited to PvE in the Engineers. You can, with a lot of work and inefficiency, not climb the Power rank walls without combat.
That's rather A, therefore Bowling Balls.So lets ask FD to make engineering materials purchesable for credits then, whats wrong with this?
You're conflating required with desirable. Your counter example is desirable, but you want PvP to be required.cmdr Ramius007 said:PvP NEVER will be requirement even if we allow territory control mechanics, becouse it's open world game, anybody who is afraid that pvp become enforced, then i say, is minining enforced if you want to make X number of credits, it's not, but if you want X, then you have to do Y, it's same with pvp.
Could you elaborate a bit on this please? I'm not sure I understand what you mean.
If you look at ED and the Elite franchise as a whole, the contextual setting is one where a general principle is that skill is rewarded. It’s literally ensconced right there in the name.I have heard it mentioned recently that the Elite development plans to reward players for "skill".
Respectfully, I would like to offer a counterpoint to this strategy. I feel that the best strategy for balance is to reward for time.
The majority of players will always do what pays the best. For most people Cr/hr is the most important metric when when choosing an activity.
Even if I do not like an activity, I will feel like I am being cheated, or just a fool, if I choose another and it pays considerably less.
The end result of rewarding for skill is few optimal activities, the ones you perceive as being most skillful.
I do feel if you were able to achieve balance across many activities in respect to the time per credit paid this would allow for commanders to choose their favorite without fear of being the uninformed noob.
Thanks for considering our feedback,
Regards
CMDR Ockish Buhl