Yeah, crime and punishment needs some serious rework.
The fact that in case you loose your ship you get treated equally and are send to a detention facility, no matter if you got a 5 million credits bounty on your head or just a laughable 200 cr fine - that's just stupid and ridiculous.
After all, I still don't get what purpose those detention facilities are serving. Being transported to another system doesn't really hurt, it's just an annoyance. So the only obvious change is that paying off your fines and bounties is no longer optional, and fines cause station services to be unavailable. And that's the "big change to crime and punishment"?
There should be a more serious punishment for serious crimes like killing civilians. What about actually taking commanders into custody? You would be unable to leave the detention facility for a certain period of time. The duration should depend on the height of the bounty on the commanders head. Minimum around 2h up to several days for the real bad guys. The countdown would only work while you're online. THAT would really hurt and stop people from going berzerk. In this case the bounty should of course once again be on the commanders head instead of his ship, in order to make it impossible to avoid.
Also bounties should expire. Not within days, but over months, being reduced in several steps before being removed. If you want to get rid of bounties faster you shoud be able to pay them of at interstellar factors when notoriety is at zero. However, the cost for paying them off should be higher than the bounty itself, using a multiplicator that is based on a commanders wealth (including credits as well as all owned ships and modules). Buy now, a bounty is a really harsh punishment for a new player, while those multi billionaire elite commanders can only laugh at them.
Fines, however, should not cause any of this trouble, they should be optional to pay, but let's face it, anyone would pay them. They are usually low and a station without acces to services sucks.
And petty things like "loitering" shouldn't be "punishable by death"!
Another point indirectly connected to this is the loss of exploration data, combat bonds and bounty vouchers upon destruction of your ship. Even worse is the loss of your fighter pilot once you have trained them several ranks beyond their starting point. Why is this? It somehow doesn't make sense. After all, missions do NOT disappear when your ship is destroyed.
The fact that in case you loose your ship you get treated equally and are send to a detention facility, no matter if you got a 5 million credits bounty on your head or just a laughable 200 cr fine - that's just stupid and ridiculous.
After all, I still don't get what purpose those detention facilities are serving. Being transported to another system doesn't really hurt, it's just an annoyance. So the only obvious change is that paying off your fines and bounties is no longer optional, and fines cause station services to be unavailable. And that's the "big change to crime and punishment"?
There should be a more serious punishment for serious crimes like killing civilians. What about actually taking commanders into custody? You would be unable to leave the detention facility for a certain period of time. The duration should depend on the height of the bounty on the commanders head. Minimum around 2h up to several days for the real bad guys. The countdown would only work while you're online. THAT would really hurt and stop people from going berzerk. In this case the bounty should of course once again be on the commanders head instead of his ship, in order to make it impossible to avoid.
Also bounties should expire. Not within days, but over months, being reduced in several steps before being removed. If you want to get rid of bounties faster you shoud be able to pay them of at interstellar factors when notoriety is at zero. However, the cost for paying them off should be higher than the bounty itself, using a multiplicator that is based on a commanders wealth (including credits as well as all owned ships and modules). Buy now, a bounty is a really harsh punishment for a new player, while those multi billionaire elite commanders can only laugh at them.
Fines, however, should not cause any of this trouble, they should be optional to pay, but let's face it, anyone would pay them. They are usually low and a station without acces to services sucks.
And petty things like "loitering" shouldn't be "punishable by death"!
Another point indirectly connected to this is the loss of exploration data, combat bonds and bounty vouchers upon destruction of your ship. Even worse is the loss of your fighter pilot once you have trained them several ranks beyond their starting point. Why is this? It somehow doesn't make sense. After all, missions do NOT disappear when your ship is destroyed.