First of all let me acknowledge the difficulty of this task that the devs have to do. In the current system it's too easy to make money with bounties as a low ranking player and it falls of very quickly as you get better and better ships.
I would like to start this discussion by pointing out how the current system works and what it promotes as a playstyle. In the current system you receive the FULL bounty from a "kill" even if you haven't contributed much if any to the actual killing of the pirate, this results in a very passive playstyle where RISK is not promoted and encouraged. Currently the easiest way to get money bounty hunting is at the high safety spots in Res Sites rather than at the actual difficult hazardous ones.
I propose a new system where the game tracks how much you CONTRIBUTED to each actual kill. This way people relying on the "police" to kill of most of the enemies is not rewarded. This way going 1v1 against pirates and taking RISKS of killing them without help is rewarded. With this new system bounty prices could actually be increased and it could still be balanced for new players and veterans. With a highly equiped ship you would be doing most of the damage/contribution to killing each enemy so you would receive higher reward, while smaller/not well equiped ships would receive less.
With this new system bounties could be increased 2x-4x at least from current values as you would receive reward based on contributions. It would promote HIGH RISK -> HIGH REWARD playstyle by lowering bounty rewards for kills where the "police" is helping out.
I would appreciate feedback and discussing about changing the current bounty reward system not just increasing the reward.
TLDR: Current bounty system promotes SAFE and LOW RISK playstyle. We need new system where HIGH RISK is encouraged with HIGH REWARDS. New proposed system where REWARDS SCALE WITH "CONTRIBUTION" for each bounty (with increased bounty values of course). This new system would promote bounty hunting without help from NPCs. This would encourage HIGH RISK playstyle and discourage SAFE bounties. Altough this proposed system would require an increase in bounties again.
I would like to start this discussion by pointing out how the current system works and what it promotes as a playstyle. In the current system you receive the FULL bounty from a "kill" even if you haven't contributed much if any to the actual killing of the pirate, this results in a very passive playstyle where RISK is not promoted and encouraged. Currently the easiest way to get money bounty hunting is at the high safety spots in Res Sites rather than at the actual difficult hazardous ones.
I propose a new system where the game tracks how much you CONTRIBUTED to each actual kill. This way people relying on the "police" to kill of most of the enemies is not rewarded. This way going 1v1 against pirates and taking RISKS of killing them without help is rewarded. With this new system bounty prices could actually be increased and it could still be balanced for new players and veterans. With a highly equiped ship you would be doing most of the damage/contribution to killing each enemy so you would receive higher reward, while smaller/not well equiped ships would receive less.
With this new system bounties could be increased 2x-4x at least from current values as you would receive reward based on contributions. It would promote HIGH RISK -> HIGH REWARD playstyle by lowering bounty rewards for kills where the "police" is helping out.
I would appreciate feedback and discussing about changing the current bounty reward system not just increasing the reward.
TLDR: Current bounty system promotes SAFE and LOW RISK playstyle. We need new system where HIGH RISK is encouraged with HIGH REWARDS. New proposed system where REWARDS SCALE WITH "CONTRIBUTION" for each bounty (with increased bounty values of course). This new system would promote bounty hunting without help from NPCs. This would encourage HIGH RISK playstyle and discourage SAFE bounties. Altough this proposed system would require an increase in bounties again.