Modes Reworking the game modes

A T7 trader who cant survive in open does not deserve to be called a trader, same thing goes to a "Rear Admiral" who should be enslaved by imperials and have his corvette confiscated as a punishment for incompetence.

I love how you keep trying to define what things are when FDev already told you to stuff it and they designated who deserved to be called a trader.. and "surviving in Open" isn't any part of the equation.

1 mode to go to when being a notorious murderer and afk waiting for notoriety decreasing.
1 mode to gank unshielded haulers at CG's and making utubes.
1 mode to harrass squadrons without them ever noticing whose trolling them.

Each mode serves another purpose.
Perfect balance.

I always love when people like you try to paint modes as "easy" just because you cannot personally PVP those who play there.

You must spread some Reputation around before giving it to Darkfyre99 again.

Someone help me out here!

*rolls on the floor laughing

Done! And 1000 lbs of Cuebo Razorback Bacon as well ^,^.


What if they.... oh I dont know.... they.... REDESIGNED IT?

Keep trying.. maybe one day you will chip away at that wall enough for your chisel to break.
 

ALGOMATIC

Banned
I love how you keep trying to define what things are when FDev already told you to stuff it and they designated who deserved to be called a trader.. and "surviving in Open" isn't any part of the equation.



I always love when people like you try to paint modes as "easy" just because you cannot personally PVP those who play there.



Done! And 1000 lbs of Cuebo Razorback Bacon as well ^,^.




Keep trying.. maybe one day you will chip away at that wall enough for your chisel to break.

If you are having a hard time with npcs than git gud, everyone else are long passed this point after about 50 hours game time.
 

ALGOMATIC

Banned
If we are talking about putting meaning into pvp we can't have pg/solo having the same rewards as open, we have to agree here before arguing farther.

If people have the option to opt out of direct pvp pposition this whole notion makes direct pvp opposition meaningless.

If we dont care about pvp at all, and fone to leave it the way it is or even remove it from the game (which will never happen) than the modes are indeed equal.

We can't have 3 equal modes (current state) and meaningful pvp content. END OF THREAD.
Any pvpier will agree with me here, and if they dont let them argue their points here.
 
If we are talking about putting meaning into pvp we can't have pg/solo having the same rewards as open, we have to agree here before arguing farther.

If people have the option to opt out of direct pvp pposition this whole notion makes direct pvp opposition meaningless.

If we dont care about pvp at all, and fone to leave it the way it is or even remove it from the game (which will never happen) than the modes are indeed equal.

We can't have 3 equal modes (current state) and meaningful pvp content. END OF THREAD.
Any pvpier will agree with me here, and if they dont let them argue their points here.

Wrong thread again, Algo. The one you are looking for is: https://forums.frontier.co.uk/showthread.php/413902-PVP-Players-Discussion-(ER-MEH-GERRRRD)
 
If you are having a hard time with npcs than git gud, everyone else are long passed this point after about 50 hours game time.

Not everyone is a Elite "god" like you, in fact I know quite a few who play and are disabled. "Get Gud" is just tripe... They are good and have fun, just because they are not at YOUR uber level doesn't mean anything. The game doesn't revolve around your supposed "awesomeness".


If we are talking about putting meaning into pvp we can't have pg/solo having the same rewards as open, we have to agree here before arguing farther.

If people have the option to opt out of direct pvp pposition this whole notion makes direct pvp opposition meaningless.

If we dont care about pvp at all, and fone to leave it the way it is or even remove it from the game (which will never happen) than the modes are indeed equal.

We can't have 3 equal modes (current state) and meaningful pvp content. END OF THREAD.
Any pvpier will agree with me here, and if they dont let them argue their points here.


And that is horse hockey. The game gives you rewards, how you get them is up to you. But to think that because you chose one way you deserve more reward is arrogant. The path towards rewards was laid out in front of you. Your "reward" was your choice in how you wanted to play. No more is needed. PVP is given meaning by those who participate in it, just as PVE has meaning by those who participate in it. The game was never designed for PVP to alter anything. You want to play your way you get to, you want to kill other players you get to. At no point did Fdev say that PVP actions would control the galaxy.

Organize battles, protect and attack each others supplies ships to control a station or system... PVE can be used by PVP to give meaning to PVP, but you and others refuse to see, and that is why you are frustrated... because currently you are not giving PVP meaning, you are just bullying others and that is all the meaning it has in this game beyond CQC currently.
 

ALGOMATIC

Banned
I doubt you could get every PvPer to agree with you, its like herding cats. The only way you could justify open having better rewards is if the player in open actually encounters an incident. The simple act of being in open is hardly a good reason to give more rewards. There are many days, when in open I never see another soul and when I do its doesnt always end in a fight/flight situation.

If you want to start rewarding open, a lot of things should be taken into account. I mean a trader (mostly harmless) should probably have no rebuy if killed by a elite combat pilot, and the elite combat pilot should probably loose something for jumping a harmess/mostly harmless trade pilot, i mean they should leave the small fry to newbie combat pilots. So the act of rewarding open over the other modes is pretty much a non starter.

PvP has the same meaning it always has the explody bits. In this game its not as effective as PvE mechanics for influencing much of anything. That seems to be the way the game was designed.
The PvP is simply something you can do if its something you enjoy, like most of the other things in the game

Being in open is no guarantee of a harder time than in solo, depending on time of day, region, network latency, and where you find yourself in game.

Removing modes is something that would likely cost FDev more than they are willing to accept. Of course if you have issues there is nothing stating you cant vote with your feet (although you might get stuck in the booth :) )
Me I enjoy the game regardless of modes, I find it satisfying that others who may not want to directly engage with me can still enjoy the game and influence the world around me.

Traders in open should get significant increase in sell prices.

Same with bounty hunting and player bounty hunting.

Criminality should pay as well, local pirate factions should give missions to assassinate players for rewards.

BGS/PP activity should give extra rewards in open
 

ALGOMATIC

Banned
Not everyone is a Elite "god" like you, in fact I know quite a few who play and are disabled. "Get Gud" is just tripe... They are good and have fun, just because they are not at YOUR uber level doesn't mean anything. The game doesn't revolve around your supposed "awesomeness".





And that is horse hockey. The game gives you rewards, how you get them is up to you. But to think that because you chose one way you deserve more reward is arrogant. The path towards rewards was laid out in front of you. Your "reward" was your choice in how you wanted to play. No more is needed. PVP is given meaning by those who participate in it, just as PVE has meaning by those who participate in it. The game was never designed for PVP to alter anything. You want to play your way you get to, you want to kill other players you get to. At no point did Fdev say that PVP actions would control the galaxy.

Organize battles, protect and attack each others supplies ships to control a station or system... PVE can be used by PVP to give meaning to PVP, but you and others refuse to see, and that is why you are frustrated... because currently you are not giving PVP meaning, you are just bullying others and that is all the meaning it has in this game beyond CQC currently.

PvP has no meaning when players will jump into safe spots as soon as the war outcome will start to go against them to min max from there, whats not clear?
 
Traders in open should get significant increase in sell prices.

Same with bounty hunting and player bounty hunting.

Criminality should pay as well, local pirate factions should give missions to assassinate players for rewards.

BGS/PP activity should give extra rewards in open

What for? The risk of having more risk? Why not reward players for actually facing the risk, not just the chance of it. Give traders a bonus for escaping a PvP attack. There are bonus rewards for BH hunting PvP bounties, especially if you become PP aligned. Baiting players into open could only attract more PvP, not better, more meaningful PvP. Just more. We all get that, it's just not worth the backlash for the slim, indefensible benefit that might arise. There is no bonus enough to entice me back into open, just to offer peeps more targets.
 
PvP has no meaning when players will jump into safe spots as soon as the war outcome will start to go against them to min max from there, whats not clear?


YOU set up the battles... the war, EVERYTHING.. between PVPers.. if someone is in another mode then they are not part of the PVP battle. If people are being jerkwards, like When you grief people. Then that issue is on your PVPers, NOT the game. Like the old saying, "There is no honor among thieves" if your pvp battles are being undermined by your own PVPers why are you blaming the game? It isn't the modes fault, it isn't the developers fault, it is the PLAYERS fault.


You clamor for meaning for PVP yet You yourselves are undermining the meaning that is there. The blame lies nowhere else but with those who claim to PVP.
 
If they are in a different mode, not doing PvP but PvE they cant be hindering you from doing the required fortify/undermine. You are asking to make PP nothing but PvP when its not built that way.

PvP has meaning its meaning is its supposed to be fun. Thats the lofty goal for any game.

Your safe spots take them away from having fun and exciting PvP (or maybe they weren't really interested in PvP to begin with) so they are denying themselves of that as well not just you.

I do not see how you are being unreasonably influenced by solo/pg, the mechanics they are using are the mechanics that matter to PP the pew pew is an optional fun part of the mix. If you arent interested in the PvE moving of tokens then you really are not interested in PP since that is what determines its outcomes.


I can't rep you right now so 1000 lbs of Cubeo Razorback Bacon
 

ALGOMATIC

Banned
What for? The risk of having more risk? Why not reward players for actually facing the risk, not just the chance of it. Give traders a bonus for escaping a PvP attack. There are bonus rewards for BH hunting PvP bounties, especially if you become PP aligned. Baiting players into open could only attract more PvP, not better, more meaningful PvP. Just more. We all get that, it's just not worth the backlash for the slim, indefensible benefit that might arise. There is no bonus enough to entice me back into open, just to offer peeps more targets.

Give trader a bonus to escape a pvp attack?
Sure why not. I said to increase their cargo value prices its basically the same thing, but ok every escape will make their csrgo go up in value, although it feels unrealistic but sure that will work.
 

ALGOMATIC

Banned
If they are in a different mode, not doing PvP but PvE they cant be hindering you from doing the required fortify/undermine. You are asking to make PP nothing but PvP when its not built that way.

PvP has meaning its meaning is its supposed to be fun. Thats the lofty goal for any game.

Your safe spots take them away from having fun and exciting PvP (or maybe they weren't really interested in PvP to begin with) so they are denying themselves of that as well not just you.

I do not see how you are being unreasonably influenced by solo/pg, the mechanics they are using are the mechanics that matter to PP the pew pew is an optional fun part of the mix. If you arent interested in the PvE moving of tokens then you really are not interested in PP since that is what determines its outcomes.

I want to be able to stop them using deadly force. Let me worry about whether it will be beneficial to my power or not. I bet it will be because if it wouldn't people wouldn't go to SOLO min maxing.
 

ALGOMATIC

Banned
YOU set up the battles... the war, EVERYTHING.. between PVPers.. if someone is in another mode then they are not part of the PVP battle. If people are being jerkwards, like When you grief people. Then that issue is on your PVPers, NOT the game. Like the old saying, "There is no honor among thieves" if your pvp battles are being undermined by your own PVPers why are you blaming the game? It isn't the modes fault, it isn't the developers fault, it is the PLAYERS fault.


You clamor for meaning for PVP yet You yourselves are undermining the meaning that is there. The blame lies nowhere else but with those who claim to PVP.

Yes ofcourse its the players fault who will jump to solo to min max, its already happening in PP today which causes toxicity between player power groups.
 
Yes ofcourse its the players fault who will jump to solo to min max, its already happening in PP today which causes toxicity between player power groups.

How about considering the Commanders who get toxic as the problem, rather than the modes. I mean, that's what you preach about being attacked in open. It's part of the game, and the rules allow it. The rules allow for playing in any of the modes, it can't be that big of a leap.
 
How about considering the Commanders who get toxic as the problem, rather than the modes. I mean, that's what you preach about being attacked in open. It's part of the game, and the rules allow it. The rules allow for playing in any of the modes, it can't be that big of a leap.


^ This so this.... said over and over again..
 

Robert Maynard

Volunteer Moderator
As a suggestion, revoked in the later discussion.
I am able to adapt to different standpoints and change my point of view accordingly ;)
You know I consider this a civil discussion about a topic that was already discussed a lot.
It's an exchange of opinions and was posted in the suggestions forums first.
As it's not a demand.

So there is either a productive outcome or just banter.

The modes debate has been going on for so long now. All attempts to persuade / coerce / cajole / force Frontier to change their stance have failed thus far.

Changing one's viewpoint is a normal bargaining strategy in the face of opposition. That not all players agree that there is a problem that needs to be solved suggests that the position of those seeking change is not that great. Also, nothing is being offered by those seeking change.

It certainly is not perfect. There is no such thing as perfect systems, everything can be improved.
We do not need to argue any further if you do not agree on that.

Maybe perfect is too strong - however the modes certainly offer the functionality that they were included in the game design, over five years ago, to provide.

Never stated that it's a necessasity to disenfrachise players with a lack of interest in direct PvP.
Splitting the modes certainly looks like the easiest solution, but doesn't serve the premise of a shared galaxy, prime reason I agree on that not being a viable option.

The core interest was to balance the game modes, so that mentioned issues, i.e. path of least resistance, hidden bgs/pp attacks, avoidance of criminal consequences, are not an issue.
That doesn't require throwing anyone with no interest in PvP into a moshpit.

Everyone (apart from console players without premium platform access) can choose to play in all game modes - in that respect the modes are balanced. That some choose to play in a mode where combative player interaction is possible (but not guaranteed) is very much their choice.

The crux of the matter is, in my opinion, as follows:

1) direct PvP was designed to be, and remains, completely optional.
2) all players both experience and affect the single shared galaxy state.
3) due to 1) some players feel that "their" game is being influenced by "hidden" attack - when there's no guarantee that any opposition is deliberate, conducted by players on the same platform, in the same timezone, on the same continent (i.e. could they instance with the other players even if they played on the same platform at the same time?).
4) players can (dependent on relative skill, numeric superiority, ship loadout, Engineering, etc.) pose a greater hazard than NPCs.
5) players that prefer direct PvP cannot dictate the terms of engagement on any opposition.

That requires to think about a system that influences anyone, but enables different circumstances and most certainly is not perfect.

The three modes / single shared galaxy state design does this pretty well, in my opinion - for a game where direct PvP is optional.

Again not a necessity, but a hardly underdeveloped part that imho is the primary reason the most prominent example of a PvP'ler is a ganker.
We can speculate! Let's say it's possible to implement a way of having meaningful consensual PvP, FDev is only going to increase their audiance.
I haven't heard any argument stating that such a thing would be impossible, just certain scenarios of how it could be implemented are not viable.

As some players have found, they cannot dominate the game through PvP (no matter how much they might wish otherwise). That some players then resort to simply annoying other players says more about them than the game, in my opinion.

What constitutes "meaningful consensual PvP" and how would it be ensured that the disinterested weren't bothered by those that engage in it?

I think I explained the current implementation of how open works quite in detail.
I don't think I need to add anything.

Open works in exactly the same way as the other two game modes - in and of itself, Open is just a different setting on the matchmaking system, i.e. which players one can possibly meet.

How so? A player who doesn't consent to direct PvP obviously wouldn't be able to participate in a direct PvP fight, so I do not get your point.

The only consent in this game is implicit in one's choice of game mode, i.e. choose to play in a multi-player game mode and one's ship can be attacked by any player that one encounters. There is no PvP flagging in this game. So it's not a case of being able (or not) to participate in a direct PvP fight, it's more a case of being engaged in one regardless of whether one finds it to be "fun".
 
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Which is, PvP ruins perfectly good games. Which is why it is in decline outside of dedicated PvP arenas, like CQC, LoL, DOTA etc....

Also, the Berlin Wall has nothing to do with this, please don't bring up things unrelated like that.
Apart from real world history not having anything to do with this game, using it in that way is disrespectful to those that suffered because of it.

I'd rather not start putting people on my forum block list.

I wouldn’t say PvP ruins perfectly good games. I’d say that when PvP is unrestricted, a certain type of player ruins perfectly good games. The type of player that needs other players to be their content, but are unwilling to be the content of others in return.

This type of player so desperately wants to pretend they are skilled PvPers, but are so bad at it, they only attack players who have no interest in it, if they can cheat, restrict themselves to attacking newbies, or if they have an overwhelming advantage. Even in dedicated PvP games like CoD or LoL, they will throw matches, or create new accounts, when they start being matched with players of equal skill, just so they can maintain their delusion that they’re brilliant PvPers.

After the Ultima Online debacle, game developers have been trying to find some find some way of bringing in the many benefits that PvP can bring to the table, without the huge number of problems it can create, primarily that it attracts a certain type of player that simply isn’t fun to play with. In my opinion, Frontier’s solution is better than most of online games I’ve played, given how salty these players get about PvE players “hiding” in Solo.
 
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