Modes Reworking the game modes

ALGOMATIC

Banned
*facedesk

OK, lemme try to explain this to you.

Suppose, for a moment, I bought this game, and don't like PvP. I do however like playing around with the BGS. I like trying, for instance, to push anarchy factions up to control a system because for my internal dialog I hate all the major powers.

Now there are PvPers who don't like me manipulating the BGS in private or solo, cause they want to be able to stop me by blowing my ship up. So if they manage to convince FDev to make BGS/PP work only apply in Open what are my options?

a) Play in open where I'm subject to PvP, which I despise (reasons are irrelevant to this discussion).

b) Play in PG/Solo and not be able to affect systems the way I used to.

c) Quit, because I'm not getting the enjoyment from the game I used to.

The whole goal of the PvP crowd is to push people who want to affect the BGS/PP (which one depends on which PvPer you talk to) to open to make them available to be shot at because, even though there are lots of people in Open, there aren't any people in open to shoot at (huh? Whatever.) -OR- They want to be able to shoot people working the BGS/PP in open despite the fact doing so will have

a) little to no effect on the end goal of PP because PvP kills are worth almost no merits (I have no opinion on this due to complete non-involvement in PP to date)

b) an actual detrimental effect on their faction in BGS because killing clean commanders in a system actually degrades the controlling faction's influence.

PvPers want to close down modes/make them useless for the reason they were included in the game.

As a rule I hate RL analogies but, for this I'd go with:

I bought an Alienware Area 51 top of the line computer but someone somewhere convinced Alienware that having that much computer was unfair to their gaming experience, so they convinced Alienware to update the bios on my computer to reduce the graphics capabilities of my computer.

The whole discussion is about PF vs PF not PF against NPCs. If you are trying to damage your enemy PF you shouldnt be able to jump into the safety net.

Why would one play in Open if one does not share a preference for direct PvP?

Ok, that's why OPEN needs extra rewards, you take more risk, you get extra rewards.
You dont want direct conflict? Dont get extra.
 
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Robert Maynard

Volunteer Moderator
The whole discussion is about PF vs PF not PF against NPCs. If you are trying to damage your enemy PF you shouldnt be able to jump into the safety net.

Again, a relevant Dev quote:

Is there planned to be any defense against the possibility that player created minor factions could be destroyed with no possible recourse through Private Groups or Solo play?

From the initial inception of the game we have considered all play modes are equally valid choices. While we are aware that some players disagree, this hasn't changed for us.

Michael
 
There is git gud guide to trading in open.
Showcasing an unengineered T-7 escaping an fully engineered gank FDL without any problems.
Trying to win that fight is pointless, but having defense mechanisms allow you to escape.
Indeed there is that video with excellent advice. And from the reaction to that video I read, quite a few players have adopted those strategies and are flying in Open.
That video worked a lot better than the many pointless threads in this section of the forum.
Ok, that's why OPEN needs extra rewards, you take more risk, you get extra rewards.
You dont want direct conflict? Dont get extra.

I agree. If you fly in Open you should get the reward of encountering random other CMDRs, which can be fun.
 
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Robert Maynard

Volunteer Moderator
Ok, that's why OPEN needs extra rewards, you take more risk, you get extra rewards.
You dont want direct conflict? Dont get extra.

Frontier would not seem to agree (even if Sandro did, briefly, muse about it a while ago - and even then for PowerPlay only (not the BGS, etc) and for the Power only, not the player).

If Open *needs* extra rewards (i.e. financial inducement / coercion / bribes) to make it more popular, does that not suggest something?
 
Frontier would not seem to agree (even if Sandro did, briefly, muse about it a while ago - and even then for PowerPlay only (not the BGS, etc) and for the Power only, not the player).

If Open *needs* extra rewards (i.e. financial inducement / coercion / bribes) to make it more popular, does that not suggest something?

Does it suggest that all modes are equal, but some are more equal than others?
 

ALGOMATIC

Banned
Frontier would not seem to agree (even if Sandro did, briefly, muse about it a while ago - and even then for PowerPlay only (not the BGS, etc) and for the Power only, not the player).

If Open *needs* extra rewards (i.e. financial inducement / coercion / bribes) to make it more popular, does that not suggest something?

It suggests that OPEN has the extra difficulty of having to encounter other commanders that will be more efficient than NPCs to kill you.
 
If Open *needs* extra rewards (i.e. financial inducement / coercion / bribes) to make it more popular, does that not suggest something?
Going by the reports of those who are of a ganky persuasion, there are plenty of targets to be found in Open.

Which means Open does not need to be incentivized beyond the inherent characteristics of the mode.
 

Robert Maynard

Volunteer Moderator
Does it suggest that all modes are equal, but some are more equal than others?

It suggests that OPEN has the extra difficulty of having to encounter other commanders that will be more efficient than NPCs to kill you.

Regarding the challenge posed by the modes:


Hello Commander Ozram!

I think you are perhaps conflating two separate issues: the amount of challenge present in each game mode, and player versus player interactions. I think these are so fundamentally different that comparisons might not be particularly useful.

The challenge of playing in solo being too low (without taking sides) is a valid argument to make, although it might better be phrased as "the opportunities for challenge are too low in Elite Dangerous". It's actually something we are interested in looking at.

However, cranking up difficulty will not make Open more enticing. Conflict between actual people, even within a game, is a very different matter to taking on NPC ships. It has many psychological and social elements that would otherwise not be present. Incidentally, increasing the difficulty of NPC engagements would also make Open harder rather than fairer, so there's also that.

Perhaps the bottom line is the different modes are there to enable Commanders to play how they want to. We don't want everyone to play in Open because we want some sort of Armageddon PvP scenario. We just think that playing with other people, both cooperatively *and* adversarial, can be more fun, which is why we advocate Open play.

So in the context of a karma system, people playing in Private Group or Solo mode are not relevant. Why should folk in Open be interested in what goes on there? This is about making player versus player interactions more equitable *in Open*, getting more folk in there, surely?

The bottom line is that Frontier, when designing their game, chose to design it such that direct PvP (and any additional challenge that that may offer) is entirely optional. They also chose to design the game around a single shared galaxy state that all players both experience and affect - regardless of game mode (or game platform).

They know that not all players agree with their stance regarding the equality and validity of the three choices of game mode.
 
Going by the reports of those who are of a ganky persuasion, there are plenty of targets to be found in Open.

Which means Open does not need to be incentivized beyond the inherent characteristics of the mode.

26g2on.jpg


The bottom line is that Frontier, when designing their game, chose to design it such that direct PvP (and any additional challenge that that may offer) is entirely optional. They also chose to design the game around a single shared galaxy state that all players both experience and affect - regardless of game mode (or game platform).

They know that not all players agree with their stance regarding the equality and validity of the three choices of game mode.

Yeah, but if they wanna have more people in open they have to work on how it's discentivizing certain playstyles.
 
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Itd both PvP and PVE game, the game stats are balanced around PvP that's why we dont have magic OP weaponry.

Source?

Or just made up?

As NPCs get the same weapons we have.

C & P was developed due to PvP (more like cries from the PVE crowd but its related to PvP).

Because murder hobos (NPCs or PCs) didn't have consequences to face up to.
For me, jury is still out on if this new system is any better

Engineers were changed to pull more people to PvP.

Source?

Or more made up stuff?

As I engineer now because it's fun - it wasn't fun before, so I didn't.

The game is unfinished in any area not just PvP.

Nature of "MMO" tag line.

The whole mode system only works because both BGS and PP are not as popular so the salt is not heard on the forums about those areas, although arguably PP has many issues with regarding to undermining in SOLO.

Any meaningfull interactive multiplayer content that involves objective control will never be developed while the modes are the way they are. This involves both PVE and PvP content.
BGS at the moment has no meaning since there is nothing really to control other than a system which is 1 of many. There is nothing unique in this or another terretory at the moment so the whole concept of controlling a faction while can be easily abused via solo does not really give any point of having a conflict. This is one of the reasons we dont see the forums overflowing with salt of people's factions being "griefed" in solo. People just dont bother because the only reason to undermine one another is for salt and this can be much easier archieved by killing a rat or sidewinder noob.

bla bla bla, more made up stuff.

Sorry but your opinions don't trump facts.
 
https://i.imgflip.com/26g2on.jpg



Yeah, but if they wanna have more people in open they have to work on how it's discentivizing certain playstyles.

In my opinion, the only play style that is genuinely disincentivized is the kind of play style that requires PvE players to be their content, because they can't kill the kind of player that enjoys the different kinds of challenges playing against other players can bring. In which case, if they get frustrated and quit, it is no great loss, because the damage they do to Open is far greater than the dubious "content" they provide.
 
https://i.imgflip.com/26g2on.jpg



Yeah, but if they wanna have more people in open they have to work on how it's discentivizing certain playstyles.




Or encourage them. Both ways work the same way, shield their results.

Anyway, taking the forum as a margin, it appears, both sides of the fence seem unhappy.

In my opinion, the only play style that is genuinely disincentivized is the kind of play style that requires PvE players to be their content, because they can't kill the kind of player that enjoys the different kinds of challenges playing against other players can bring. In which case, if they get frustrated and quit, it is no great loss, because the damage they do to Open is far greater than the dubious "content" they provide.



Which is what happens in Open more often than not right?
 
Or encourage them. Both ways work the same way, shield their results.

Anyway, taking the forum as a margin, it appears, both sides of the fence seem unhappy.





Which is what happens in Open more often than not right?



Sammarco: " We don't want to stop criminals".
 
you again completely misunderstand whole topic and again compare software with hardware. Start compare T9 ship for example before and after update, its different and with your logic you should ask for refund again. Silly...

As advertising modes are SOLO/GROUP/OPEN, PvP players have same right to wrote same text as you wrote but with switched modes. Open is part of the game as SOLO/group. And you completely ignore that.

I fully understand what you want to push and I'm not going to back down.

I've not ignored Open is part of the game at all.

PvP players have full access to all the modes, the same as everyone else.
What they don't have access to is other players - who don't want them, and the game was designed around that.

The modes are equal, the game is balance around PvE - because PvP is only for fun.

PvP use every lame excuse there is to push forcing people in to open mode, well it won't work.

Power Play is PvE Tokens
BGS is PvE work
Player Factions are just NPCs with a player chosen name stuck to them, they are still part of the BGS, same as the rest of the NPC factions - which you PvE to influence.

The game changes, by adding stuff - not by taking away content from others because you're being selfish.

(The T9 was changed by adding to it, not taking away. And the stuff added, works in all modes. ;) )

Sorry if I am being disrespectful, but it's pretty hard to argue reasonably with someone who replies with a 'no you' style of argumentation to being hinted that they disagree with a statement they repeated in the same manner and therefore didn't get the point.

As for why Rinzler did make this video I can't tell and neither can't you as he didn't mention the intention of his video.
Fact is all of his guides start with 'the git gud guide to ...', so I wouldn't consider that mocking.

Fun fact: Git Gud is used not to mock players but to tell them not to victimize themselves, but you know get good.

"Git Gud" has always been an insult, so please don't treat us like idiots. Most of us have played enough PvP games to know that's what you type when you "pwn a n00b".
And yes I know why the video was made, I was around the forums the time he and other SDC members were openly trying to mock / bait people and making insulting videos - I watched all of them.
SDC were also the main group telling people to "Git Gud or get out of open" during their griefing spree ~ so you can thank them for your lack of targets now.

And to discuss something reasonably, you need to be open minded and you haven't been. You've had a vendetta for Solo / PG since you got here and it shows.

Sammarco: " We don't want to stop criminals".

Sammarco: "consentual PvP"
 
Frontier would not seem to agree (even if Sandro did, briefly, muse about it a while ago - and even then for PowerPlay only (not the BGS, etc) and for the Power only, not the player).

If Open *needs* extra rewards (i.e. financial inducement / coercion / bribes) to make it more popular, does that not suggest something?

It suggests that OPEN has the extra difficulty of having to encounter other commanders that will be more efficient than NPCs to kill you.

Swing and a miss!
 
Anyway, taking the forum as a margin, it appears, both sides of the fence seem unhappy.

This is definitely the one point most of us can agree on.

Seems FD has a somewhat unique way of handling the dilemma of how to cater to playstyles without excluding another... make everyone equally unhappy!

Two kids are playing and can't seem to get along with each other, so instead of giving each their own play area- we make them both sit on their hands.
 
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