I know that this is not a game dedicated to PvP - that's why I backed it. It's been obvious for over five years that this game does not require any player to engage in direct PvP to be able to engage in game features (except, of course, CQC which is pure direct PvP).
You're right the game not* is all centered around PVP. And even if by some stoke of luck we all got what we wanted. Nothing would change. Powerplay was meant to be the outlet for the PVP part of the game. Where people had an understanding of shooting each other. And they knew what they were getting into when they did it.
Instead, they undermine in solo and private. Not because of the choice. But because they know they would be opposed. Like that guys griefing and ganking video I posted.
So now, not only do the modes kill the PVP aspect part of the game. But now BOTS are in them as well. Working against actual players. However, that really wouldnt be an issue if we could simple kill them, report them and move on.
Who knows whats else is lurking in private and solo. I gotta tell ya maynard, keeping the game as it is now with the toxicity, PVE vs PVP, instead of PVP vs PVP with objectives. Forum PVP. People invading private group servers and killing everyone in sight, all sorts of things.
All because there is no definition, And there is no definition because of the modes.
Damn near every thread ends up with a open private solo conversation. I know you see them.
So keeping it this way? You are choosing to keep the game toxic. Thats not the players fault. Its how its built.
And it just cant stay this way. I love the game, but even the nicest person becomes super toxic when they get killed in the game. "I got killed for no reason +30 min rant cause they got killed while they were on the ground AFK". We are trying to define that reason. Because it does exist. And when you take away those reasons with private and solo.
The community tearing each other apart is what you get.
It happened early on with WoW, and we see the horde vs alliance. And we see LoL vs Dota, and we see Elite Vs Star Citizen.
There will always be competition, it just exists. But when you remove certain aspects of competition and only leave the PVE side. In whats supposed to be a PVP scenario. It gets used for module hopping(which they should be disabled if you are in power with them? it would push tier 5 rewards, and more people would stay involved with a single faction). But people lose interest in a PVP part of the game where you just end up PVEing the whole time because either,
a) The losing side goes into solo and private using the relaxed build with more cargo space and what not.
b) They were never out in open to begin with. But you know they are there because numbers are turning.
Ive experienced it all. Its whats happened within the community. Its not fair to PVEers because there is no context. Its not fair to the PVPers looking for that outlet. And when they finally get that "organic" PVP. They are called every name in the book. Usually its the PVPers in the games that are toxic. This game its the other way around. And by that alone. It needs some definition.
You have to force people to PVP if you want to define PVP. Otherwise, we get the toxicity we have now.
And remove CQC from your vocabulary. People not playing it doesnt mean they dont want to PVP either. People dont play it because the servers SUCK, the matchmaking sucks, the Ladder system sucks. You are rewarded by time. The payouts for winning sucks. And its connected to the main part of the game, instead of using that currency for personal progression within the mode.
CQC was removed from steam, not because we didnt want to use it. It was removed from steam because it was built crappy.
Thats why no one plays it.