How does the performance feel of running it in SteamVR compare to running it in native 0.5/6SDK in extended mode. I would like to hear your comments. In which can you go the highest settings?
Thanks for the feedback
It feels fine. Buttery smooth (as long as you set your monitor to any resolution @75Hz). If I leave my monitor @60Hz, the cockpit is buttery smooth but the world outside has an obvious 15FPS differential to the Rift's display refresh rate.
In terms of latency, it feels pretty much like other 0.7/0.8 experiences (i.e. good, responsive, little better than 0.5/6).
If you try to push too hard for visual quality, it seems maybe a tiny bit more susceptible to judder than the same hardware under Win 8 and SDK 0.6.0.1. Mainly in supercruise - I'm guessing this is to do with the GPU being preoccupied generating terrain or whatever GPGPU tasks it is they have it doing now.
Haven't tried SLI yet, so this is just a single GTX 970 on a 5820K system. Historically SLI was garbage for latency and for SDK 0.7 I don't believe it worked at all, so I'm interested to see that people are saying it's working here. Will give it a go!