RIFT - Color, banding, and image warping issues. Any solutions? HELP!

Hi midimaxi, it seems you tried lot of things like me and lot of other ones. Don't bother trying another Rift HMD, I bet all Rift are impacted. It don't come from us. Not all games/apps are impacted so it's something from Oculus and/or FD.
 
Hi midimaxi, it seems you tried lot of things like me and lot of other ones. Don't bother trying another Rift HMD, I bet all Rift are impacted. It don't come from us. Not all games/apps are impacted so it's something from Oculus and/or FD.

I tried a new rift and the funny thing was the banding was only apparent in one eye not the other whereas on my DK2 it was apparant on both eyes!
 
I've had a CV1 for a while now but recently in a moment of utter madness bought an EVGA GTX 1080 ftw last week. I've spent absolutely ages messing about trying to get the settings right for me (still ongoing). Now here is the thing; For a while I leaned heavily towards sharpness over frame rates so was pushing super sampling and HMD image quality even if that meant ASW was kicking in. What I find seems to happen is super sampling creates banding that HMD quality enhances making its super noticeable.

If you are using super sampling at anything above 1.0x set it at 1.0x and change HMD quality instead (super sampling = 1.25, HMD quality = 1.25 change to super sampling = 1.0, HMD quality = 1.5). I'm not sure it will help some of the issues here but it is something I have noticed so thought I'd share.

good luck.
 
Since AWS was implemented officially, I noticed terrible banding around stars, and space in general looked patchy, especially gas clouds, which were just one colour, hyperspace also had noticeable banding. I had ASW running through the registry edit, and all seemed fine before the update.

Turning off ASW seems to fix it(it's still there, just not anywhere near as bad), but this means turning down HMD quality to 1.5 instead of the 2.0 I was at to maintain 90fps.

Also turning up the gamma seems to help a lot, especially close to stars, it also helps with god rays, but space is obviously a lot brighter.

I hope there's a fix found somewhere soon, it's taking the sheen off an otherwise sublime experience.
 
Hi midimaxi, it seems you tried lot of things like me and lot of other ones. Don't bother trying another Rift HMD, I bet all Rift are impacted. It don't come from us. Not all games/apps are impacted so it's something from Oculus and/or FD.

I ordered Vive today hoping it won't have this issue, will see. (also ordered 1080)
BTW, aside from color banding (and some minor texture flickering) everything else looks and performs great for me in ED. I did some common tweaks in in-game settings and pretty happy about them. But those gradients are killing me.
 
Duplicated this in other thread:

We need Rift users to start complaining in large numbers in one place. The link below may be a good place to get some attention as it is the only place I have been able to get some positive acknowledgement and given it is on the Oculus forum maybe Oculus will pay a little more attention BUT every Rift user needs to speak out and address ONLY THIS ISSUE. There are too many threads started that stray from the point as people get off topic and the issue gets lost in the "din"

This is Frontier Support on the Oculus forum:

https://forums.oculus.com/community/...ontier_Support
https://forums.oculus.com/community/...ontier_Support
https://forums.oculus.com/community/...ontier_Support
https://forums.oculus.com/community/...ontier_Support

Go here EVERYONE and tell them you are having this Color Banding and Color Reduction problem. DON'T muddy the issue with non-related issues or opine on what you think is causing this problem. Just confirm you are seeing it

My ticket on this with Oculus support has been unable to even garner an admission there is a problem or even a" we will look at this", but only a "prove it" kind of attitude and they seem to have gone silent.

CMDR Vanguard is Frontier support and is the only one who has seen fit to acknowledge there seems to be an issue. Let's all give him the numbers to convince Oculus to start taking this seriously, en masse.
 
If you have a rift and have turned the gamma down then I found that this caused banding. Turn it back up (>75%) and it helps a lot for me.

I tried turning up the gamma, and yes the banding "seems" better but go to a dark region of space and there it is again. ALso there is NO way I would set the gamma up anymore than 1/4 up becuase it makes space look like I'm in a shopping mall. I would take awful banding over upping the gamma, anytime!. So for me it's living with banding or nothing!
 
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Your links are broken or at least for me they are page not found.

dogbite's links? (They work for me).

Gamma settings can help but it comes down to personal preference. The theoretical 'perfect gama' is shown in the Windows screen calibration wizard - the grey circles with the dots in the middle. Correct gamma setting should give you an even circle (not a circle with a pale dot in the middle, or a dark dot in the middle).

Is it only nVidia cards that see the banding, or do AMD/Radeon GPU's also show it?
 
Ok, posting this post I made in other thread seems more accurate in this one:
Banding colors in the Rift seems to be a combination of not that good asset, but mainly it's seems to be Rift render process (or screens quality?).

For comparison I use one of the ED movies, the one which run as soon as you start ED. Check your movies directory in ED, mine is here:
D:\Games\Frontier\EDLaunch\Products\elite-dangerous-64\Movies\Ident_Frontier_EliteHorizons.webm

Viewing this movie when starting ED and you know what happen : awful banding all long, crap colors gradient, 8bits inside, second part is more than color bugged. And the game confirm this after (planets, etc.).

Using VLC on 2D monitor and I can only see light banding on first part (raising logo), and more on the second part (Final logo with Horizon witch appear in blue). But that's night and day comparing to bad quality inside ED.

And finaly, using VLC in Virtual Desktop to display this movie and you have the exact same result than in ED : banding, banding and awful banding.

So the common part is the render in the Rift. Possibly Virtual Desktop and ED manage this wrongly, but I feel it's more about Oculus drivers or screens themselves in our HMD.

I didn't try BigScreen, but if we found one application able to display this movie in our Rift like Virtual Dekstop can do, but with the same quality than in 2D monitor, that will mean we can have hope....
 
I haven't read all the posts here, so I don't know if anyone's already suggested this. The OP's 1st problem sounds familiar, I noticed that my rift was losing color once in a while, everything just looked faded. I discovered it was because of where the rift camera was, on my coffee table. Every time I put y feet on the coffee table, it blocked the view from the camera, and that was causing the colors to fade on the rift. it was very strange, because the rift continued to work normally, just the colors got very faded. I tested it out many times and this is definitely what was causing mine to fade, if you block the view with anything, it will cause this to happen.

The color barring, I can't really say for sure, but maybe playing with the gamma will solve something.

the 3rd thing I can't help you with at all.
 
I haven't read all the posts here, so I don't know if anyone's already suggested this. The OP's 1st problem sounds familiar, I noticed that my rift was losing color once in a while, everything just looked faded. I discovered it was because of where the rift camera was, on my coffee table. Every time I put y feet on the coffee table, it blocked the view from the camera, and that was causing the colors to fade on the rift. it was very strange, because the rift continued to work normally, just the colors got very faded. I tested it out many times and this is definitely what was causing mine to fade, if you block the view with anything, it will cause this to happen.

Yup, I see this all the time (certainly if I move away from the sensor and I even get it sometimes if I put my hand on the headset to adjust it's position). I assumed it was some kind of deliberate warning from the Oculus software to let me know the sensor was either going out of range or becoming obscured.
 
I haven't read all the posts here, so I don't know if anyone's already suggested this. The OP's 1st problem sounds familiar, I noticed that my rift was losing color once in a while, everything just looked faded. I discovered it was because of where the rift camera was, on my coffee table. Every time I put y feet on the coffee table, it blocked the view from the camera, and that was causing the colors to fade on the rift. it was very strange, because the rift continued to work normally, just the colors got very faded. I tested it out many times and this is definitely what was causing mine to fade, if you block the view with anything, it will cause this to happen.

The color barring, I can't really say for sure, but maybe playing with the gamma will solve something.

the 3rd thing I can't help you with at all.

Yes most of us know about this when the track camera loses sync the colors go very pale. BUT, that has nothing to do with the op's issues that we oculus users are experiencing (color dull/faded and color banding)!
 
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Well this is ominous. The link I posted is indeed broken "page not found" Seems that my attempt to get everyone complaining in the same place is being thwarted or am I just being conspiratorial? Perhaps CMDR Vanguard would be so kind as to weigh in on his own forum, HERE.

I flew into Maia and landed on a planet close to the star 2 days ago and parked. The colors were brilliant and the banding was not noticeable. I started the game today where I left my ship and it was so ugly I just shut it down. I got my Rift in June and since then we have gotten pixel density controls, ATW and ASW and things were getting better with each new runtime and firmware release. Then about runtime 1.08 things started backward. Today this is unplayable. I can still enjoy DCS, IRacing and Assetto Corsa so all is not lost, but the game I played the majority of the time is pooched. I will not play ED again until this is resolved and if Oculus doesn't get it done there will be no more money from me to them. I won't buy software on Home, I won't buy Touch, I won't buy a CV2 (if that ever arrives) given my experience with Oculus support alone, I can't recommend anyone buy a Rift at this time. Sad

edit
I did manage to connect to this link from the other thread where I posted here
https://forums.frontier.co.uk/showthread.php/310846-Does-vive-also-have-color-banding-issues/page2
Strange -paranoia abated.

Try this https://forums.oculus.com/community/profile/Frontier_Support
 
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Well this is ominous. The link I posted is indeed broken "page not found" Seems that my attempt to get everyone complaining in the same place is being thwarted or am I just being conspiratorial? Perhaps CMDR Vanguard would be so kind as to weigh in on his own forum, HERE.

I flew into Maia and landed on a planet close to the star 2 days ago and parked. The colors were brilliant and the banding was not noticeable. I started the game today where I left my ship and it was so ugly I just shut it down. I got my Rift in June and since then we have gotten pixel density controls, ATW and ASW and things were getting better with each new runtime and firmware release. Then about runtime 1.08 things started backward. Today this is unplayable. I can still enjoy DCS, IRacing and Assetto Corsa so all is not lost, but the game I played the majority of the time is pooched. I will not play ED again until this is resolved and if Oculus doesn't get it done there will be no more money from me to them. I won't buy software on Home, I won't buy Touch, I won't buy a CV2 (if that ever arrives) given my experience with Oculus support alone, I can't recommend anyone buy a Rift at this time. Sad

edit
I did manage to connect to this link from the other thread where I posted here
https://forums.frontier.co.uk/showthread.php/310846-Does-vive-also-have-color-banding-issues/page2
Strange -paranoia abated.

Try this https://forums.oculus.com/community/profile/Frontier_Support

Just got back from MAIA myself and yes the environment for some reason looks better there although if you fly to a dark canyon you still see the banding badly on the surface below but the Nebula looks great.
 
Well this is ominous. The link I posted is indeed broken "page not found" Seems that my attempt to get everyone complaining in the same place is being thwarted or am I just being conspiratorial? Perhaps CMDR Vanguard would be so kind as to weigh in on his own forum, HERE.

I flew into Maia and landed on a planet close to the star 2 days ago and parked. The colors were brilliant and the banding was not noticeable. I started the game today where I left my ship and it was so ugly I just shut it down. I got my Rift in June and since then we have gotten pixel density controls, ATW and ASW and things were getting better with each new runtime and firmware release. Then about runtime 1.08 things started backward. Today this is unplayable. I can still enjoy DCS, IRacing and Assetto Corsa so all is not lost, but the game I played the majority of the time is pooched. I will not play ED again until this is resolved and if Oculus doesn't get it done there will be no more money from me to them. I won't buy software on Home, I won't buy Touch, I won't buy a CV2 (if that ever arrives) given my experience with Oculus support alone, I can't recommend anyone buy a Rift at this time. Sad

edit
I did manage to connect to this link from the other thread where I posted here
https://forums.frontier.co.uk/showthread.php/310846-Does-vive-also-have-color-banding-issues/page2
Strange -paranoia abated.

Try this https://forums.oculus.com/community/profile/Frontier_Support

That link worked added 2 cents, thanks.
 
I haven't played ED, or even used my Rift, for 6-8 weeks due to various problems. I tried both on Sunday and saw the warping problem. I was on the main screen with the SRV and Eagle in the Hangar. I was looking around, remembering how cool VR is, when I noticed some warping in the SRV cockpit bubble. Then I looked over to the left at the strut/shock absorber and it appeared to be bowing or twisting. What the heck was that! I'm sure I never saw that before.

Then I was trying to fix some binding issues, and maybe changed the graphics settings, and etc. The next time I saw the hangar screen everything was fine again. Then later it was warping again. So I assume this has something to do with ASW kicking in and out? I see you're supposed to use ctrl+numpad to cycle through ASW settings. Well, I don't have a numpad or a numlock key! I have a small keyboard to fit between throttle and joystick. Is there some other way to change the ASW settings?

Also, to check FPS, do you still need to use ctrl+f and peek at the monitor screen, or use the performance HUD, or is there a better way? Thanks.
 
Hello,


I'm also getting the same color banding issue. It's really game breaking for me because it completely kill any sense of presence. It was doing it a bit before but no where this intense. Now the whole "space" is just a complete color mess. It feels like my Rift is only showing 256 color and it's ugly af. I've also notice that the colors in general are all washed out, like I have to play with Gamma 0 otherwise everything is way to bright.

Here's an example of what I'm seeing, it's really bad --> http://i.imgur.com/kpjsTks.jpg
 
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Hello,


I'm also getting the same color banding issue. It's really game breaking for me because it completely kill any sense of presence. It was doing it a bit before but no where this intense. Now the whole "space" is just a complete color mess. It feels like my Rift is only showing 256 color and it's ugly af. I've also notice that the colors in general are all washed out, like I have to play with Gamma 0 otherwise everything is way to bright.

Here's an example of what I'm seeing, it's really bad --> http://i.imgur.com/kpjsTks.jpg

Yes I beleive this is the single biggest bug of the rift compared to the VIVE which apparantly does not have this issue. Please get together with us and add feedback here (the more people complain maybe oculus will stop ignoring the issue): https://forums.oculus.com/community/profile/Frontier_Support

Thank you
 
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