Rift CV1 2015 Released Date Inadvertantly Released???

Of course you are right. DK2 is still best VR on the market.

I think we need more powerful GPU and better (4K) screens. We do not get destination solution in 2015 in my opinion, but 2016-2017 is possible.
4K must be more popular in standard use (monitors/tv/screens) and then VR will be natural matter.

4K flat screen is just screen. It would not give much better experience than 1080p (24") because it similar. In VR you are beyond that, immersion is totally different. However if we need to use it for comfortable gaming, if we need to be able to read text in games, then we need better screen in VR solution.
 
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CV1 at 4K 90Hz is not going to happen. HDMI can't handle the bandwidth, maybe DisplayPort 1.3 but that would require everyone to buy new GPUs since DisplayPort 1.3 was released on September 15, 2014. Also to play 4K at 90Hz, you'd need something much faster than current GPUs can handle. It will take a few years before we are at that level.

For now, 2.5K 90Hz is as much as you can expect. Even then it will need a massive GPU. My advice would be to reserve +1000$ for CV1 and a new GPU (or two).
 
No, because i dont need to.

This is like a virgin talking about sex based on reading a sex ed text book.

I've had lots of wow thank you.

CV1 at 4K 90Hz is not going to happen. HDMI can't handle the bandwidth, maybe DisplayPort 1.3 but that would require everyone to buy new GPUs since DisplayPort 1.3 was released on September 15, 2014. Also to play 4K at 90Hz, you'd need something much faster than current GPUs can handle. It will take a few years before we are at that level.

For now, 2.5K 90Hz is as much as you can expect. Even then it will need a massive GPU. My advice would be to reserve +1000$ for CV1 and a new GPU (or two).

Yea, my thoughts too. I'm the kinda guy who has no problem upgrading frequently and such but the average consumer, not so much. Its going to be a LONG time before we will see 4k I think.
 
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Yea, my thoughts too. I'm the kinda guy who has no problem upgrading frequently and such but the average consumer, not so much. Its going to be a LONG time before we will see 4k I think.

You and me will upgrade frequently. The masses won't and (sadly for us) that is where Oculus needs to focus. I'll be happy with 2.5K CV1, upgrade once again to CV2 and after that again and again. Such is the reality of computer tech, it will always be better next year. Focus on the now and have some fun :) Pew pew!
 
CV1 at 4K 90Hz is not going to happen. HDMI can't handle the bandwidth, maybe DisplayPort 1.3 but that would require everyone to buy new GPUs since DisplayPort 1.3 was released on September 15, 2014. Also to play 4K at 90Hz, you'd need something much faster than current GPUs can handle. It will take a few years before we are at that level.

For now, 2.5K 90Hz is as much as you can expect. Even then it will need a massive GPU. My advice would be to reserve +1000$ for CV1 and a new GPU (or two).

I fully expect the CV to be 2.5K in res. It does not, however means that you will need a massive GPU to handle, unless you want all the baubles at max resolutions. What a 2.5K will enable is much reduced SDE at the same resolution that the current DK (1080p), and with better optics will also reduce distortions and colour separations of things further away from the focus point. This will result in a clearer display and also a display where reading text is also easier than current.
 
I fully expect the CV to be 2.5K in res. It does not, however means that you will need a massive GPU to handle, unless you want all the baubles at max resolutions. What a 2.5K will enable is much reduced SDE at the same resolution that the current DK (1080p), and with better optics will also reduce distortions and colour separations of things further away from the focus point. This will result in a clearer display and also a display where reading text is also easier than current.

I'm talking 2.5K at 90Hz (or 90 FPS if you like). At 1920x1080 that alone will require a 20% increase in FPS over 75Hz. To render 2560x1440 at 90Hz that percentage will increase again. A GTX 980 will not do, at least not with maxed out settings. CV1 is next gen and imho you'll need a massive GPU to hit that 90 frames per second.
 
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I'm talking 2.5K at 90Hz (or 90 FPS if you like). At 1920x1080 that alone will require a 20% increase in FPS over 75Hz. To render 2560x1440 at 90Hz that percentage will increase again. A GTX 980 will not do, at least not with maxed out settings. CV1 is next gen and imho you'll need a massive GPU to hit that 90 frames per second.

I believe the Crescent Bay prototypes were running single 980s. They were definitely running 90hz, and probably at 1440p. Oculus stated, they're happy with the Crescent Bay resolution, so we can probably expect 90hz 1440p in CV1, which was running on a 980.

Some advice to Kyokushin, use Elite Display Switcher to change the HUD to Green text (I use Void's settings). It makes the text readable.

http://forums.frontier.co.uk/showthread.php?t=65258
 
I'm talking 2.5K at 90Hz (or 90 FPS if you like). At 1920x1080 that alone will require a 20% increase in FPS over 75Hz. To render 2560x1440 at 90Hz that percentage will increase again. A GTX 980 will not do, at least not with maxed out settings. CV1 is next gen and imho you'll need a massive GPU to hit that 90 frames per second.

That's perfectly true; there are currently no mainstream solutions that can provide 2.5k@90hz on Elite Dangerous at max settings, and likely not for another couple of years. What the CV will bring to the table, however is a better platform if used at the same resolution than the dk2 - if simply because the screen pixels will be relatively smaller along with the gaps between them (even if you need to light 4 versus one currently). I fully suspect that if used at the same resolution and settings than the DK2 is currently the experience will still be better.

GPUs will eventually catch up and make things even better, but it still will be a worthwhile upgrade over the current DK. ;)
 
That's perfectly true; there are currently no mainstream solutions that can provide 2.5k@90hz on Elite Dangerous at max settings, and likely not for another couple of years. What the CV will bring to the table, however is a better platform if used at the same resolution than the dk2 - if simply because the screen pixels will be relatively smaller along with the gaps between them (even if you need to light 4 versus one currently). I fully suspect that if used at the same resolution and settings than the DK2 is currently the experience will still be better.

GPUs will eventually catch up and make things even better, but it still will be a worthwhile upgrade over the current DK. ;)

2.5K is not a doubling in horizontal and vertical pixels though, upscaling will look blurred. I'm sure you're right about it being better than DK2, just make sure you upscale on your GPU and not on the Rift for best results.

About that blurring, China snailmail just delivered matte screen protectors that supposedly fix the screen door effect in DK2. Going to mod my DK2 tonight. The mod should fix the SDE but it also introduces some blur. I suspect it somewhat compares to upscaling 1080 to 1440.

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Good point. Damn, will I need to get 2x 980s?

Probably a 1080 ;)
 
Good point. Damn, will I need to get 2x 980s?

I got two 980's and even using a regular 120hz monitor you can find places where the FPS drops below 60 for a few moments (which space the most). I think in Elites case its the game not the graphics though causing the slow down.
 
About that blurring, China snailmail just delivered matte screen protectors that supposedly fix the screen door effect in DK2. Going to mod my DK2 tonight. The mod should fix the SDE but it also introduces some blur. I suspect it somewhat compares to upscaling

I carried out this mod and whilst it does not completely eliminate SDE it certainly helps and is an improvement. I also modded the lenses so they could be pushed outwards a bit since my IPD is about 68 and that also helps.

With regards to pixel pushing power, I also believe that optimised low level APIs such as ATI's mantle and dx12 will have a large role to play. i think the software side of VR is far from optimised and Elite's engine or core code has a few little niggles which doesnt help.

The amazing thing though is this....anyone who has played Elite on a well configured dk2 is blown away, even with all the issues, SDE, low res etc. the feeling of actually being inside your ship is astounding. Now imagine how good that will be when they improve those issues. I thought my gaming days had come to end around about battlefield 2 era. I'm happy to say the next few years are going to be very exciting indeed!
 
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I got two 980's and even using a regular 120hz monitor you can find places where the FPS drops below 60 for a few moments (which space the most). I think in Elites case its the game not the graphics though causing the slow down.

I think this may be a limitation of the screen you're linked with. I run a 780 superclocked, no overclocking, with an i7 2700k 3.5gh. I'm linked with my tv which has a refresh rate of 240hz & things run like butter. I get steady fps both in space and in every dock. I have all my graphics settings at medium or higher.
 
Kyokushin you are wrong in about everything you say.

You tried a "mobile" VR solution, if it was the Oculus mobile solution you had a good impression of resolution and it should not have been a "bad experience".
However, every mobile solution completely lacks the position checking.
You basically had a DK1 experience (last generation) with high res screen.

In addition, what is your IPD ? If your IPD is more than 2-3mm off from 64.5mm or your eyes are too asymmetrical then you need a hardware modification to get proper 3d vision.

The "wow" does not come from resolution or image quality. If you did not feel a wow you had a bad experience (see above).
Wow comes from the brain being tricked to be somewhere else, you obviously did not feel that so something was wrong.
VR was never about image quality and for the next 5 years the quality of a screen will always be far superior to VR.
VR is about brain manipulation.
 
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