Interesting back to back demo comments by a couple of tech guys at CES in another thread...
Interesting that they're playing ED on the Vive at 00:38.
Muddled nonsensical review imho. They love the "walking around" of the vive, but then go on about how most gamers do FPS etc when comparing controllers - there's no way you'll be able to "walk" through an FPS with a vive on without an aircraft hangar. Then the bit about "some guy put a chair in front of me and I could sit in it" - that's not going to happen in a single player at-home experience. And then the bit about cables - most gamers at home, are seated - it's not an issue.
The bits they like are the bits that can't be done by consumers, outside of a managed experience in a large space, but they see that as better? Odd. They use the walking around with the vive as a reason to choose it over the better resolution of the rift for example.
Strange comments. I think they miss the point, especially as it's the "Consumer" Electronics Show, not the "Theme park" new ideas show.
The camera on the Vive seems like something they've added to solve the space when walking problem, which is a problem they've created for themselves via their tracking method (nobody plays computer games at home walking around or even standing), and which to my mind has very very limited applications in a consumers home. (Do you really want to jump off a platform into lava in a game, because there's a coffee table in your way in your real living room?).
I'll get a Vive, for sure, as I'm a VR evangelist, but it seems like the kind of thing you'd use in an aircraft hanger for team based/corporate entertainment events, rather than something you can use in your home - walking around is a non-starter in my office in my house, as it's about 3m square and with the computer desk/files, I can do 5-7 paces in one direction at most.