RNG Crafting: Poll

  • Thread starter Deleted member 110222
  • Start date

RNG Crafting: good or bad?

  • Good

    Votes: 266 51.9%
  • Bad

    Votes: 247 48.1%

  • Total voters
    513
  • Poll closed .
I believe that re-rolling a weapon multiple times over seeking a specific upgrade would be more of "grindfest".
Why not use what you get? especially if it is pool RNG? meaning you have a set number of points, and how they are set into what stats is the random element?
 
I feel old and stupid. What does RNG mean? Does is mean Random Number Generator?

I think frontier knows what they are doing. I think they want to make the crafting thing more like an adventure, like a long adventure. You seek the engineers and search for the materials, sometimes you get normal upgrades but with time you can make them better.

I dont want this thing to be that you find engineer, get materials and be over with this adventure in a hour.

You guys worry too much. Elite shouldnt be mmo where you max out your pvp build which is identical to every other maxxed out player. Elite is a long journey and now we really are going to have individual ships. No ship is the same and I think that sound awesome :)

This update sounds awesome!
 
I feel old and stupid. What does RNG mean? Does is mean Random Number Generator?

I think frontier knows what they are doing. I think they want to make the crafting thing more like an adventure, like a long adventure. You seek the engineers and search for the materials, sometimes you get normal upgrades but with time you can make them better.

I dont want this thing to be that you find engineer, get materials and be over with this adventure in a hour.

You guys worry too much. Elite shouldnt be mmo where you max out your pvp build which is identical to every other maxxed out player. Elite is a long journey and now we really are going to have individual ships. No ship is the same and I think that sound awesome :)

This update sounds awesome!

[up]

8char
 
Not at all, I believe that re-rolling a weapon multiple times over seeking a specific upgrade in mind, would be more of "grindfest".

Let's say you're super keen on a rack of Thermic Overcharged Multicannon Whatevers, and have a 80% chance to roll just Overcharged Multicannons. As opposed to being able to select the specific thing you're after and have it be maybe twice as expensive. Which is the bigger "grind" when you let the numbers play out?
Then your time is suitably wasted - may they all come out horrifically inaccurate and with a crazy power drain.

No one is making you play the game that way you know, you can't blame anyone else but yourself if you sit there for three days until you manage to roll six sixes in a row.
 
I feel old and stupid. What does RNG mean? Does is mean Random Number Generator?

I think frontier knows what they are doing. I think they want to make the crafting thing more like an adventure, like a long adventure. You seek the engineers and search for the materials, sometimes you get normal upgrades but with time you can make them better.

I dont want this thing to be that you find engineer, get materials and be over with this adventure in a hour.

You guys worry too much. Elite shouldnt be mmo where you max out your pvp build which is identical to every other maxxed out player. Elite is a long journey and now we really are going to have individual ships. No ship is the same and I think that sound awesome :)

This update sounds awesome!

I agree !!! Each ship will be unique !
 
I have mixed feelings about this, and it largely depends on what I'm upgrading.

Internal modules and one off weapons (thing FDL huge hard point), the RNG thing will be something I quite like. My ship will have a special FSD or shield generator, and that huge Multicanon on my FDL will feel "one of a kind".

The point where I suspect it will really start to grate is when I have the 4 pulse lasers on my FDL. By their nature I will want them to be the same - or at least matched pairs. With the RNG stuff getting 2 identical weapons for a pair of matched hard points will be a real PITA.

Although of course this all comes with the disclaimer that I haven't played with it yet. Maybe it will work really well.
Exactly my concern! I wish we could modify weapons in sets. Let's say modify 4 guns at once, so that outcome result is same for all of them.
 

Deleted member 38366

D
Although the requirements I've seen on the Screenshots looks "manageable", I'm not a big fan of "Trial & Error" when it comes to getting special gear.

If I for example want to up the DPS of a Weapon, then that's my Task for such an Engineer. And I expect him to "build to order" at least on my primary task.

Player - Engineer, make my Shields stronger!
Engineer - That'll be 10tons of rare stuff and 5 special Materials, plus a few Missions for me...
Player - Consider it done, will be back in 2 days

[...]

Engineer - Here, I made the modifications to your Shield Generator. It now draws 5.2% less Energy and rebuilds 1.1% faster
Player - Great... but it is stronger?
Engineer - Oh... now, it's actually 8.5% weaker
Engineer - Want me to try again? That'll be 10 tons or rare stuff, 5 special Materials and a few more Missions please...

[...]

Player - Alright, here's what you needed again... Stronger Shields please!
Engineer - Bingo! Look, I even found a trick to negate Heat from incoming Special Beam Lasers 5.2% better!
Player - Great - but it is stronger now?
Engineer - Yeah, it's 0.9% stronger, Power Draw increased by 32% though.
Engineer - Want me to try again? That'll be 10 tons or rare stuff, 5 special Materials and a few more Missions please...

Player - *deploys hardpoints*
 
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Then your time is suitably wasted - may they all come out horrifically inaccurate and with a crazy power drain.

No one is making you play the game that way you know, you can't blame anyone else but yourself if you sit there for three days until you manage to roll six sixes in a row.

I'm glad you understand now :).

So we agree in the current implementation if you're after a specific type of weapon (in any similar manner a Commander may currently outfit a particular type of ship for Exploration or some other role) time will be "suitably wasted" in the pursuit of it.

Or are you attempting to defend the mechanic by calling it a time sink, should a Commander engage with the mechanic?

That's seems rather dreadful doesn't it? Like if every station randomly rolled it's inventory of modules without rhyme or reason.

I think where perhaps I've previous envisioned Engineers - and been mistaken it turns out - is that you've got a rich array of weapon diversity and the fun is in deciding on a way to go. Making decisions to have diverse options available or specialize down with the costs associated with it. Y'know like we do now with Ships, some fly for function, some fly for taste, some fly because they can mix into whatever their current calling. Rather than just lucky dip of "Shooty Gun" +[5~12] damage which is ultimately just a pursuit of "better".
 
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Although the requirements I've seen on the Screenshots looks "manageable", I'm not a big fan of "Trial & Error" when it comes to getting special gear.

If I for example want to up the DPS of a Weapon, then that's my Task for such an Engineer. And I expect him to "build to order" at least on my primary task.

Player - Engineer, make my Shields stronger!
Engineer - That'll be 10tons of rare stuff and 5 special Materials, plus a few Missions for me...
Player - Consider it done, will be back in 2 days

[...]

Engineer - Here, I made the modifications to your Shield Generator. It now draws 5.2% less Energy and rebuilds 1.1% faster
Player - Great... but it is stronger?
Engineer - Oh... now, it's actually 8.5% weaker
Engineer - Want me to try again? That'll be 10 tons or rare stuff, 5 special Materials and a few more Missions please...

[...]

Player - Alright, here's what you needed again... Stronger Shields please!
Engineer - Bingo! Look, I even found a trick to negate Heat from incoming Special Beam Lasers 5.2% better!
Player - Great - but it is stronger now?
Engineer - Yeah, it's 0.9% stronger, Power Draw increased by 32% though.
Engineer - Want me to try again? That'll be 10 tons or rare stuff, 5 special Materials and a few more Missions please...

Player - *deploys hardpoints*

LOL Thanks for taking the time to type this up really made me laugh! Its basically my nightmare scenario if only we could deploy hardpoints on the engineers when they fail us ;)
 
LOL Thanks for taking the time to type this up really made me laugh! Its basically my nightmare scenario if only we could deploy hardpoints on the engineers when they fail us ;)

Well, we might not be able to shoot them, but we can drop biowaste on their outpost in protest. Think a full instance all dropping biowaste would send a clear enough message?
 
Why should one guy get to have what he wants more quickly just because a number generator says so?

Frankly I think it's a stupid idea.

I will think about this next time I buy a lotery ticket, I'd like to quote so I don't feel ashamed if people looks me weird. :)
 
Although the requirements I've seen on the Screenshots looks "manageable", I'm not a big fan of "Trial & Error" when it comes to getting special gear.

If I for example want to up the DPS of a Weapon, then that's my Task for such an Engineer. And I expect him to "build to order" at least on my primary task.

Player - Engineer, make my Shields stronger!
Engineer - That'll be 10tons of rare stuff and 5 special Materials, plus a few Missions for me...
Player - Consider it done, will be back in 2 days

[...]

Engineer - Here, I made the modifications to your Shield Generator. It now draws 5.2% less Energy and rebuilds 1.1% faster
Player - Great... but it is stronger?
Engineer - Oh... now, it's actually 8.5% weaker
Engineer - Want me to try again? That'll be 10 tons or rare stuff, 5 special Materials and a few more Missions please...

[...]

Player - Alright, here's what you needed again... Stronger Shields please!
Engineer - Bingo! Look, I even found a trick to negate Heat from incoming Special Beam Lasers 5.2% better!
Player - Great - but it is stronger now?
Engineer - Yeah, it's 0.9% stronger, Power Draw increased by 32% though.
Engineer - Want me to try again? That'll be 10 tons or rare stuff, 5 special Materials and a few more Missions please...

Player - *deploys hardpoints*
I'm pretty sure what the enginers tells you what you get you will get. If he says you get stronger shields for this and that you will get stronger shields, with some factors around it that can vary like powerconsumption, or how much heat it generates and whatnot, maybe some special effect on top of it (good or bad). But if he says you get stronger shields, you get them.

Thats at least how I understand it, I'm sure you don't go to the guy that does the healing laser and when you give him the stuff he makes a chickencostume with it. He will make a healinglaser for sure.
 
I swear that if Braben announced "New Feature: Your ship may randomly explode upon entering/leaving SuperCruise!" half of you would respond "How are people complaining about a feature you haven't even PLAYED yet!?!?"

WEll if it was the introduction of Thargoids I'd be all for it!

[video=youtube;8kNQnIha_Nw]https://www.youtube.com/watch?v=8kNQnIha_Nw[/video]
 
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WEll if it was the introduction of Thargoids I'd be all for it!

People already loose their fraking minds when NPCs scan them and run into them, when police ships randomly appear near a base and collide with your ship (and possible die, and give you a murder charge if you were speeding). People freak out when a NPC follows you all over the universe breaking all game laws on distance and fuel, and have super-human abilities to interdict you, and they lose their 20 stacked missions and therefore don't get their battle Conda after a few hours in the game.

And people want Thargoids? It's going to be funny as hell watching all the new screaming. ;)
 
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I swear that if Braben announced "New Feature: Your ship may randomly explode upon entering/leaving SuperCruise!" half of you would respond "How are people complaining about a feature you haven't even PLAYED yet!?!?"

That was actually a feature of some of the '84 versions of the game (well the '85+ speccy versions to be precise). I still have nightmares about a red screen an the text 'Space pirates have boarded your ship! They show no mercy!'.
 
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I've reached triple elite months ago, have a fleet of A-rated FDL, FAS, Python, Anaconda, Corvette... and have thus ran out of things to do. This is finally adding some proper customization and depth to the game and I'm really excited to come back after several months, its possibly the best update so far. There's nothing wrong with a bit of RNG, I prefer some excitement of unknown rather than calculating how many hours of trade grinding will I need for a new ship.

Also, Diablo 3 haters, stop citing that game as an example of bad RNG, you're nothing but a vocal minority. Diablo series was always about RNG loot hunt and 3rd installment in the franchise is by far the best in every aspect.
I don't see any Diablo 3 haters. I play it a few times a week. It was fixed as soon as Blizzard dropped the RMAH. Which was my point. Bad RNG, no matter the reason, kills games.
 
I don't see any Diablo 3 haters. I play it a few times a week. It was fixed as soon as Blizzard dropped the RMAH. Which was my point. Bad RNG, no matter the reason, kills games.

Yeah really its an excellent example of RNG ruining a game if your talking about at release, gear requirements were something like 1/10000 for every piece for melee - trading was a necessity but both getting anything worthwhile or progressing took luck plain and simple. As a melee you also required the next tiers gear to do your current tier which was ridiculous :p

It was deliberately setup to facilitate the RMAH, the design was disastrous and it all resulted in them removing the entire thing. At least that was a good thing in the long run :) but god it was bad at release.

Sadly I can't +rep you again so have the honourary +rep of a post lol ;p
 
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What is sad, is that I know at least 5 people that bought E: D, on my recommendation, and stopped playing immediately upon hitting the USS's. I'm hoping they might come back once the missions are polished up this time.
 
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