Roadmap after release

I doubt we will see a road map made public especially when there is competition from other space games. Plus they seem to be using an agile release methodology which has a key strength of being able to change the direction a project or product takes very rapidly which kind of makes a road map redundant.
 
What i'd really love though is an upgrade to the mission/story system so it starts creating personalised "stories" for each player. Not the epic "fate of the universe" stuff, just little "eastenders" stuff. Petty feuds with underworld factions, smuggling, opportunistic piracy. That sort of thing.

+1 to that. I've been playing a bit of Sunless Sea in parallel with ED. It was partly inspired by Elite, and its beatifully written stories of smuggling, betrayal and consequences could offer some reverse inspiration to ED for procedurally generated missions. All of it could be player-save-local stuff, not requiring large amounts of database work or persistent, shared NPCs.
 
FD roadmap:

1. Sell ED
2. Fund other "core games"
3. Become EA type publisher
4. Laugh at stupid people
5. Enter cryogenic sleep state

We are half way there! :D
 
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FD roadmap:

1. Sell ED
2. Fund other "core games"
3. Become EA type publisher
4. Laugh at stupid people
5. Enter cryogenic sleep state

We are half way there! :D

EA is more Evil then this company. BF:Hardline they are selling guns as a package when you pre order. In Elite you can only buy paint. The only thing EA has is better at is support. FD has the worst ticket support ever.
 

ffr

Banned
They are ready to talk only about features ready for production. They won't talk about stuff which may or may not end in the game.

What, like offline mode, you mean??

Check the KS Dev diaries and updates for a ton of features still missing from the game.
 
EA is more Evil then this company. BF:Hardline they are selling guns as a package when you pre order. In Elite you can only buy paint. The only thing EA has is better at is support. FD has the worst ticket support ever.
thats just experience. EA has years of experience with broken stuff and complains ;)
Also FD does not sell day one DLCs that give you an advantage over other players, sell "patches" that are realy DLCs who are needed to play the game further, FD does not sell the same game every few months again with minor changes or a little bit more content...
 
thats just experience. EA has years of experience with broken stuff and complains ;)
Also FD does not sell day one DLCs that give you an advantage over other players, sell "patches" that are realy DLCs who are needed to play the game further, FD does not sell the same game every few months again with minor changes or a little bit more content...

yet......(insert evil laugh with mild smokers cough)
 

Harbinger

Volunteer Moderator
not talking about my personal taste. i would LOVE to go on planets and to the dinosaur hunting (that actually does sound very nice, ha). but it will not be great. you simply cannot have a freelancer type game and a cryis type game combined. not yet. i mean.. start with the engine... you'd have to build one that combines both ideals - which will likely kill even the higehst performing PCs out there.
and to the poster after who posted this 1984 or whatever pic of a planetary landing: i also didnt say that it is not possible to have both; i said I dont see it as a real possibility to have both being great.
GTA has been mentioned before - a game that combines walking, driving, flying, inside, outside, etc. - and it is a blast to play. but when it comes down to it: it isnt a racing game, because the physics are horrible, flying does feel anything but real, and even the walking around part is way behind any 3rd person shooter. sure, Rockstar found a very nice way to blend it all into a stroy and fun that those issues are not being perceived as issues... but then again it comes back to the question, what you want in a game. someone looking for a hardcore realistic racing game will not look for GTA. As will no one who looks for a sweet 3rd person shooter. oh and did i mention the HORRIBLE multiplayer piece of GTA? :)
so what is elite? well, based on the previous elite games, a rather simulation like approach isnt exactly surprising, is it?

FDEV was working on a third person GTA style game called The Outsider a few years back. It ultimately ended up being canned due to the publisher pulling the funding but it was being developed using the very same Cobra Engine that Elite: Dangerous is built upon. That game may have been cancelled but the Cobra Engine is already up to the task of third person at the very least:

[video=youtube;Glr71X-cr84]https://www.youtube.com/watch?v=Glr71X-cr84[/video]
 
FDEV was working on a third person GTA style game called The Outsider a few years back. It ultimately ended up being canned due to the publisher pulling the funding but it was being developed using the very same Cobra Engine that Elite: Dangerous is built upon. That game may have been cancelled but the Cobra Engine is already up to the task of third person at the very least:

https://www.youtube.com/watch?v=Glr71X-cr84

Also they have way better motion capture library than CIG at this point - you can say what you want about Zoo Tycoon, but NPCs move around there very nicely.
 
You'll never see a roadmap because FD do not know themselves.

They lurch from one fix to another. Whoever screams loudest in the forums gets the next patch. Community goals (content) and Wings (multiplayer) are evidence of this.
 
You'll never see a roadmap because FD do not know themselves.

They lurch from one fix to another. Whoever screams loudest in the forums gets the next patch. Community goals (content) and Wings (multiplayer) are evidence of this.

That can't be true, If it was, we'd have fuzzy dice, pink huds and darth vader bobbleheads already :D
 
sorry mate, but i wholeheartedly think that this whole planetary landings and walking around stations thing would kill the game entirely.
elite is after all a space sim. if you try to build such things in, you make the game something it is not. and it adds to the complexity to such a vast degree that i strongly believe it will end up in everything being just a little better than bad (if we are lucky) rather than the core piece being great.

if I am looking for a FPS, i go for a game that has its entire focus on that piece - and what comes out is a great and enjoyable game such as BF, UT, HalfLife, you name it.
But when I am looking for a space sim... I want the developers to focus all their attention on THAT.

i know your feeling - wanting the ultimate do-it-all-in-one game, but as things stand at this point in time (2015), this is an unrealistic hope.

hell naw, elite staying a space sim is only going ot kill it.
space sim is very boring and it has been done before but people dont just want to fly around in a space ship.

i do agree that FPS is not the most important part about planetary landings. that would suck.
but planetary landings and ship interiors is needed. its the only thing they can hope for to make this game even bigger.
i mean people were saying the same thing about gta 3 because thats when flight simulator was big but everyone was asking "can you get out and drive the jeep" (example) and the answer was "no its only 2001 we just cant provide the tech" and long be hold gta 3 came out with airplanes, cars, motorcycles and....walking
that and i 100% believe that it can be done with the current tech.
 
Why?

I didn't enjoy running back and forth in the ship in the Mass Effect(s) so why do you think it would it would be any different in ED?

Speak for yourself. Ship interiors are a critical part of what I want from a spacegame. As gamers we've been strapped into the seats of stuff for so long that I want to see the rest of the ride. First Person Spaceman is the game I want, that requires working legs and a place to walk with them. Ships are the first step into many more steps with our spacelegs.

Plus, it'd be YOUR ship, not just A ship or THE ship. It's the ship you bought, kitted, and killed boarding parties on.
 
Speak for yourself. Ship interiors are a critical part of what I want from a spacegame. As gamers we've been strapped into the seats of stuff for so long that I want to see the rest of the ride. First Person Spaceman is the game I want, that requires working legs and a place to walk with them. Ships are the first step into many more steps with our spacelegs.

Plus, it'd be YOUR ship, not just A ship or THE ship. It's the ship you bought, kitted, and killed boarding parties on.

Unless there's something meaningful and engaging to do, first person IMHO will be a complete waste of time. That said, I guess with the current approach to much of the gameplay in ED, if first person is introduced, we could carry something up some stairs... and then bring something down the stairs... and then carry seomthing up the stairs... and then bring something down the stairs... ;)
 
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It's all about immersion for me. Freelancer was immersive because even if you couldnt walk around, you could still go into bars and stuf fons tatiosn and there was a variety to what a lot of them looked like. It made it interesting to me to land on new planets and stations and cities, wondering what they' d look like .


I mean thats something they shoul probably do first. there's a real lack of variety there. I think there should have been at least a dozen different types of stations. I mean i know there's SOME variations to outposts and stations but it's essentially the same thing. I think this might be where SC comes out on top for me. I know Roberts cares about that sort of things. To me this type of game is not just about flying a ship. It's the little details around. I
 
Unless there's something meaningful and engaging to do, first person IMHO will be a complete waste of time. That said, I guess with the current approach to much of the gameplay in ED, if first person is introduced, we could carry something up some stairs... and then bring something down the stairs... and then carry seomthing up the stairs... and then bring something down the stairs... ;)

Elite: Dangerous 1.3. The Stairs free enhancement
 
BTw does anyone know if outside views of your ships are planned? I mean i dont get it...that's like a no brainer...a staple of a space or flight sim..you have to be ablr to rotate around your ship and look at it and take screenshots. I cant understand WHY that is not in game. I went through the controls menu like 3 times the first time cause i just refused to believe they didn't have this option in the game.

It for one make buying paint jobs seem a lot more pointless. TO see my ship in space i ha to have my brother take shots of it from his ship...that's...not normal.
 
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