Whilst i would love a roadmap, i can fully understand why FD wouldn't want to publish one.
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unfortunately this community has shown it can't have nice things. there have been countless examples (wings and drive slaving being a classic) where FD have published a plan (in this case the DDF on drive slaving) then decided that, in the light of new information (in this case play patterns), to change the plan and then received massive flack for doing so.
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A lot people on this forum have a massive sense of entitlement plus an inadequate understanding of software development and any kind of engineering project in general.
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They fail to understand that sometimes feature sets have to change. Sometimes the feature that looked easy at the start ends up being impossible and compromises have to be made.
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They fail to grasp that, without a through understanding of the work flow and code, saying "adding feature X would be trivial, why haven't they done it" makes you look like an idiot. It's like shouting at Lewis Hamilton "All you had to do was turn the steering wheel the correct amount to get around the corner".
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FD, wisely, now focus on the near future. What is beyond 1.2? I have no idea, hopefully some improvements to mining, some more ships and lots of bug fixes.
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What i'd really love though is an upgrade to the mission/story system so it starts creating personalised "stories" for each player. Not the epic "fate of the universe" stuff, just little "eastenders" stuff. Petty feuds with underworld factions, smuggling, opportunistic piracy. That sort of thing.