Rogue planets.

It's been attempted. The distance to the other system goes to zero but it doesn't get loaded so there's nothing there. And you still need the same amount of fuel to jump into it as you did before you started (well, marginally less because your ship+fuel is now that much lighter)

I believe it's been attempted multiple times with the same result every time.
 
For a "planet" is NOT something you can jump to, it'd need a star...but that by definition means no Rogue Planet can be found just by the fact that there is a STAR there..."Rogue Planets" in theory can only exist "in between star systems".

Well, actually, we don't know this, since we don't know the hyperscientific theory behind how the FSD actually works. We know the FSD can't lock onto a planetary-mass object or even another stellar-mass object when it's too close to another star (i.e. in "another star system". But my theory behind "dark systems" is that a planet floating in deep space far away from any star has sufficient mass to be targettable by the FSD as an arrival point.

There is considerable overlap between the lightest Y-class dwarf stars and the heaviest gas giant planets: the lightest Y-class brown dwarf (which we can jump to) weighs only 0.0078 solar masses, or only 8.17 times the mass of Jupiter or 2597 Earth-masses; gas giant planets routinely grow heavier than this in ED.
 
That wouldn't make sense, to be honest. No planet moves that quickly that could be in a highly eccentric orbit on a system on Wednesday and then on another on Thursday. It's unrealistic that we can do that with our ships but that's the mechanic we must have for the game to playable. For the systems and bodies themselves, it would be far from the simulation intention put on the forge.
Indeed, for that to be possible you'd be looking at a planet with a continent sized FTL drive.

Which would explain nobody managing to find Raxxla, I suppose.... ;p
 
Then I don't understand how "rogue planets" can be a thing, if there's total nothingness "in between stars". Naturally, I am not surprised it's been attempted; every cool idea I come up with has been done by at least ten other players.

On a tangent, I have noticed "glowing stars", that show on the map with this unusual "glow". I'm not sure what reason they are separated from other star systems, though I assume they are high-density, or have some other stars or other interesting effects going on in those particular systems. I'm sure you can explain this to a newbie like myself.

Another little test to do internally: turn off all the different star types, and have the only filter being "Non Sequence Stars". I don't know what "Carbon Stars" or "Wolf-Rayet Stars" means, nor have I encountered any in the 3,000 systems I've been jumping through. I sent a galactic map screenshot of Sol to give a frame-of-reference for what that should look like. Good hunting.
Though that is ASSUMING you can jump to gas-giant "Rogue Planets" as if they are stars - though my theory disagrees with that.
 

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For a "planet" is NOT something you can jump to, it'd need a star...but that by definition means no Rogue Planet can be found just by the fact that there is a STAR there..."Rogue Planets" in theory can only exist "in between star systems".

The way rogue planets were envisioned being implemented back during the DDF days is like this:
  • Rogue planets would NOT show up on the galaxy map
  • HOWEVER, they WOULD show up in the left NAV panel if you happened to be within 40lys or so of one.
This way you actually could select a rogue planet as a nav target and jump to one, as long as you got close enough to it for the ship's sensors to detect a wayward gravity well nearby.

Lots of commanders have been searching for Raxxla with this very design in mind for years now. To date no rogue planets, nor Raxxla, have been found in game.
 
On a tangent, I have noticed "glowing stars", that show on the map with this unusual "glow". I'm not sure what reason they are separated from other star systems, though I assume they are high-density, or have some other stars or other interesting effects going on in those particular systems. I'm sure you can explain this to a newbie like myself.

They're tiny little nebulae that have been deliberately designed to remain visible at infinite distance. Their meaning and purpose are discussed in this thread.

Another little test to do internally: turn off all the different star types, and have the only filter being "Non Sequence Stars". I don't know what "Carbon Stars" or "Wolf-Rayet Stars" means, nor have I encountered any in the 3,000 systems I've been jumping through.

They are all real-universe star classes, but they're rare enough that you're not likely to just happen to jump into one at random. To find one, you really need to be looking for them.

Non-sequence stars are stellar remnants created by supernovae: neutron stars and black holes.

Carbon stars are a variety of red giant star, typically one that is on the verge of collapsing-disintegrating into a white dwarf / planetary nebula pair. The closest to Sol are secondary stars in the 171 Puppis and 53 Aquarii systems. In ED they're given a greenish-white or greenish-yellow colour.

Wolf-Rayet stars are the hottest, brightest stars; they are what large O-class stars turn into just before they explode as supernovae. In ED, they have a purplish colour. The only one in ED that's anywhere near Sol is a secondary star in the LAWD 26 system, not far from Sol. Note: the WR star in the LAWD 26 system is fictitious; the real-life star LAWD 26 has no known companion stars, and Wolf-Rayets aren't exactly stealthy. If there really was a Wolf-Rayet star just 22.5 LYs away, it would be bright enough to be visible in daylight.
 
And if there WERE a Wolf-Rayet star close enough to be "visible in daylight", combined with the fact that it's "what large O-class stars turn into just before they explode as supernovae," we'd be existentially screwed pretty soon, relative to the cosmic clock.
 
And if there WERE a Wolf-Rayet star close enough to be "visible in daylight", combined with the fact that it's "what large O-class stars turn into just before they explode as supernovae," we'd be existentially screwed pretty soon, relative to the cosmic clock.
And you can guarantee we'd be deluged with Wolf-Rayet "truthers" insisting that it's all a hoax perpetrated by "big astronomy" in order to get governments building giant space arks we don't really need, right up to the day the nova hit us.
 
And if there WERE a Wolf-Rayet star close enough to be "visible in daylight", combined with the fact that it's "what large O-class stars turn into just before they explode as supernovae," we'd be existentially screwed pretty soon, relative to the cosmic clock.

Indeed. The nearest WR star in real life is Gamma Velorum. You cannot visit Gamma Velorum in-game; it is at the centre of the permit-locked Regor Sector, about 1200 LY away from Sol. "Regor" is the Apollo-era nickname for Gamma Velorum, so Gamma Velorum is logically the reason for the existence of the sector and the permit. I highly suspect that the lore reason why the permit exists is specifically to prevent people from exploring or colonizing too close to an imminent supernova explosion.
 
And you can guarantee we'd be deluged with Wolf-Rayet "truthers" insisting that it's all a hoax perpetrated by "big astronomy" in order to get governments building giant space arks we don't really need, right up to the day the nova hit us.
Yes, I KNOW, humans are f'king stupid. I get enough reminders around the house.

Indeed. The nearest WR star in real life is Gamma Velorum. You cannot visit Gamma Velorum in-game; it is at the centre of the permit-locked Regor Sector, about 1200 LY away from Sol. "Regor" is the Apollo-era nickname for Gamma Velorum, so Gamma Velorum is logically the reason for the existence of the sector and the permit. I highly suspect that the lore reason why the permit exists is specifically to prevent people from exploring or colonizing too close to an imminent supernova explosion.
Usually, there's a way to unlock permits to certain systems.
I'm a little surprised no-one's cracked the mystery on this one yet: https://elite-dangerous.fandom.com/wiki/Permits/Region
 
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There is a dark system on the Galaxy Map less than a lightyear from Sol: Wregoe YK-P e5-83
It was mentioned on reddit briefly by someone else, so I have no idea how it was found. I can't jump there but I don't have a sol permit. Perhaps someone who does can give going there a try?
 
That''s not really a "dark system", that's a "test system". There are at least three "secret" star systems within 1 LY of Sol; they are invisible on the galaxy map but still visible on the skybox from neighbouring systems; one of them is a red giant star, so it's actually visible from quite far away. One of these systems is named "Singlelighttest", which gives some idea of the purpose of these systems: as a playground for FD to test stuff during the live game, far away from prying eyes. They can also use these systems as dumping grounds for "deleted" factions such as Emperor's Dawn, since apparently there can be no such thing as a "deleted faction" or a "homeless faction".

For some further discussion and pictures of these "test systems", check out this old thread. Doing a forum search for "Singlelighttest" also dregs up all sorts of discussion from the early days of the game, including that the co-ordinates of Singlelighttest are (-0.25, 0.25, 0.25); the co-ords of Wregoe YK-P e5-83 appear to be (-0.5, 0, 0.5), so it's not another name for the same star system. Several other Test systems were also spotted and reported back in those early days: Test, Test2, Test3, and TestRender. I don't know if all of these test systems are all very close to Sol. "Singlelighttest" attracted more attention in the forums because it is inhabited, with a commodity market, and for quite a long time after game launch was still listed in the commodity source/destination lists in the commodity markets around Sol.

Having the Sol permit won't help you get there, since, as already noted, it is forbidden to travel from one star system to another in Supercruise. It's a "Sol permit", not a "Wregoe YK-P e5-83 permit".
 
I just looked on the Galactic Map, and putting in "Wregoe YK-P e5-83" does lead to a spot not too far from Sol, even though it's all invisible and won't lock on or anything. Since Sapyx seems to be the expert, I'm going to assume that this particular anomaly does not count because it's where the developers hang out to do their work. :( In other words, that's probably where canonical Heaven exists...if not also Raxxla. Now THAT would be cruel.


Either way, I think all the expert players have exhausted all my ideas on how to attempt searching for "Rogue Planets", and apparently the developers are staying totally mum about the specifics, outside of confirming that they ARE a thing.
 
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I'm currently +18kly from Sol and i cannot test access to this system either.

But im in a very low star density region and i can keep an eye for weird systems displayed at the nav pannel (since there is almost none being displayed, but the ones i tag). By the way, why havent we tried this method to find possible rogue systems before?
 
I did some small checks...
...i checked 1 planetary nebula 400ly away from bubble - 2 blue stars there only. If you scan all stars around, at distance 22-26ly some of them have inclinated planets or even whole star. Furthermore, chemical/rings match to like those planets were orbiting original blues. Like there is gas giant with metal rings last on small M star.
If you put marks on it - those marks will draw almost perfect orbit.
So ..that means that exposition made rogue planets and they were got by near by stars.

Also I checked some T-stars (tauri, young). You can find empty star and then somebody near by will have inclineted planet.

True rogues on left pane was not met yet.

I would suggest to look around T stars (young) and some cataclysm remains, like nebulas. Maybe far +/- plane.
 
I did some small checks...
...i checked 1 planetary nebula 400ly away from bubble - 2 blue stars there only. If you scan all stars around, at distance 22-26ly some of them have inclinated planets or even whole star. Furthermore, chemical/rings match to like those planets were orbiting original blues. Like there is gas giant with metal rings last on small M star.
If you put marks on it - those marks will draw almost perfect orbit.
So ..that means that exposition made rogue planets and they were got by near by stars.

Also I checked some T-stars (tauri, young). You can find empty star and then somebody near by will have inclineted planet.

True rogues on left pane was not met yet.

I would suggest to look around T stars (young) and some cataclysm remains, like nebulas. Maybe far +/- plane.

Unfortunately, any such findings are purely coincidence. Dr Ross said in the Discovery Scanner video that that isn't how the Stellar Forge works. The only thing shared by the galaxy as a whole is the primordial mass cloud. The history of each star system is calculated independently of all other star systems. This means that you cannot find a disrupted system, then go looking on the galaxy map for the star which caused the disruption. You can do that out there in the real-world galaxy, but not in the ED galaxy; it simply isn't modelled to that much detail. Stellar motion, for example, is not modelled at all - all stars in the ED galaxy are created fixed in place, never moving ever - so there's no way for the game to know which stars might have moved close to each other in the past.
 
Stellar motion, for example, is not modelled at all - all stars in the ED galaxy are created fixed in place, never moving ever - so there's no way for the game to know which stars might have moved close to each other in the past.
Which does explain why the Galaxy 2300 years in the future has the stars in their positions as of circa 2015, even fast-moving ones like Kapteyn's Star. I once did an Excel spreadsheet that calculated the different positions for stars in the Traveller era of c.5500AD, which could easily be altered for any year just by changing one constant. It used the space velocity data from some online star catalogues.
 
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