Route Plotter enhancement

Pet's on board would be awesome, but only if they somehow are protected from canopy breaks and get in the escape pod when the ship explodes.

Doggy-remlock would be halarious :D
 
All space ship captains like otters:

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:)
 
It can already do this?

Look on left panel in your galaxy map.
Second tab, route.

You can adjust it accordingly.

That only allows neutron boosts to be part of the plotted route, FSD boosts as in Jumponium still have to be done individually.
 
Otters! What a magnificent, accidental suggestion! :D

I think simulated live pets aboard ship would give rise to some fairly horrifying YouTube videos, but - as I noted in a recent post elsewhere - there's no reason we can't have robot drones doing the AFMU's job, or somesuch. Cute would seem to be the right way to go, for easier coding, profitable skinnability and good taste. Sweet little robo-otters would seem to be a perfect fit - seeing them blown out into space would be quite funny, as well as sad. Potentially, we could even scoop them up again and reuse them, even if they're a bit crispy and stained with Thargoid goop. Win-win all round, I think. :)
 
the otter route is anotter possibility

but, if you have enough materials the rotterplotter will DO exactly what you want

you just need enough matters for the whole otter route to plot complete

have fun (or otters as you like)
 
The whole thing is starting to just sound otterly ridiculous.

I don't think we otter continue this discussion any longer, I'm out.

Unless someone can think of an otter reason to continue.
 
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That only allows neutron boosts to be part of the plotted route, FSD boosts as in Jumponium still have to be done individually.

And right below that is the boost?
Having not used it for ages, it might entirely be it only paths first jump, which well is because the stuff is consumable? but the moment you use them it will reflect?
 
And right below that is the boost?
Having not used it for ages, it might entirely be it only paths first jump, which well is because the stuff is consumable? but the moment you use them it will reflect?

No, you can't use the route plotter at all with Jumponium, you have to individually select the star you want to jump to, also you can only synthesise one jumponium load at a time, so once you have jumped you have to go into synthesis and make more jumponium for the next jump. If you try to synthesis two the first jumponium load will vanish and you will only have one. I suspect this is where the inability to use the route plotter comes from. It would indeed be nice to be able to store synthesised jumponium and have the route plotter use a stack until it runs out, but it can't.
 
No, you can't use the route plotter at all with Jumponium, you have to individually select the star you want to jump to, also you can only synthesise one jumponium load at a time, so once you have jumped you have to go into synthesis and make more jumponium for the next jump. If you try to synthesis two the first jumponium load will vanish and you will only have one. I suspect this is where the inability to use the route plotter comes from. It would indeed be nice to be able to store synthesised jumponium and have the route plotter use a stack until it runs out, but it can't.


wrong
it works, you have to have full load for ALL jumps of the route and voila it plots route with jumponium
 
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