is this fixed in 1.4 beta?
I always try to stay really optimistic that good New-Stuff™ will be added for explorers, for example I'm hoping that the new 'treasure hunts', long-distance missions and 'things for explorers to find', will eventually lead to awesome things to do tens of Kylies outside the bubble. Especially after Horizons.
I'm also hoping that some passenger missions will come from space tourists and scientists who want to be taken to places
far-far away.
See I'm a really optimistic player, and I still absolutely love the game with all it's faults.
But even I'm not optimistic enough to wonder whether the core-navigation plotting problems will be fixed in the pew-pew-pew CQC release.
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Just joking, in all seriousness when you enter attempt a plot of the perfect distance in 1.3 it plots
instantly, whereas in 1.2 it used to take 3-4 seconds. And I also thought that some optimisation had gone on with plotting routes very close to 1000LY in the core in 1.3, as I could get instaplots at 995+LY which was a number that didn't fit into the multiples that I normally used. 995-999LY worked for me with a 36.54LY ranged Asp that was in the core at the start of 1.3, as well as a 37.23 / 37.32 LY ranged one that I took there later (I dropped off 1t of cargo at Sag A*, so had a longer range travelling home).
But when you enter the
wrong number in 1.3 it's a million times worse than 1.2, mainly because you can't just quit the GalMap screen. So in 1.4, if they fix the bit that they broke in 1.3 then it'll actually be quite an improvement on where it was in 1.2 - I haven't noticed anything in the patch notes that looks like a fix for this problem though.
It's so annoying though! 99.9999% of the time you'd probably be happy to go with the best route that it had calculated at the point that it sticks at 97-99%, so surely all they need to do is look for a big slowdown and if they see one just give the best route that's already calculated. It's more liekly to just cost you 0.1 tons more fuel rather than an extra jump anyway.
