Route Plotting in the Core: an explanation

At this moment, around 3,000 LY away from SagA, it takes about 2 minutes to plot a 2 jump route (75 LY with 33 LY range). Is this normal? I can't even dream of plotting 900 LY routes at this point, as I'm struggling to plot 2 jumps.

Is there something I'm doing wrong?
 
33 LY means a 75 LY journey has to be made in 3 hops. That means the navcomputer has to calculate with 99-75 = 24 Ly of wiggleroom, so it has to take into account a lot of systems

Try a 95ish journey instead.

And you may find a 970-980 Ly route will be quite plottable.
 
I don't know if there is anything special in it but i found plotting 999.99 or close as possible seems to work instantly. I was struggling to plot 200ly jumps went to max range and was pleasently suprised. Got me from 16k to 4k to sag A.

Hopefully will arrive this evening
 
That's amazing! I'm near Sag A* and was struggling to plot route (to be honest I couldn' do it). Then I used your equation and changed destination for about 10 ly - route in 2 seconds.
+rep
 
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The important thing to remember: if you don't have a route within about 15 seconds, you probably won't have one for a very long time. In this case, exit the Galaxy Map, go back in, and try at a different distance.
EDIT: Now 1.3 has landed, exiting the Galaxy Map and going back in may not have the intended effect - the game may continue to try to calculate the previous route and lag your game. If it's manageable enough to try and select a different route until one works, go for it - if not, exit to main menu and go back in. Very sad that it's got worse... :(

1.3 behavior is annoying. However, exiting to main menu is not necessary. If the calculation does not end quickly then create a new route to a star where you can navigate in one jump. The game finds the solution immediately and stops calculating. Using the Galaxy Map while the game is calculating is painful though.
 
I did not understand one thing. I need 40 jumps to cross 1000 LY. What do I do now?

Let's say you are 1000 Ly from Sagittarius A. If your jump range is actually 25 Ly, your calculation looks like this:

40*25 - 40/4 - 1*2 = 1000 - 10 - 2 = 988

988 light years - This is your sweet spot for your current location and jump range.

Go to your Galaxy map and scroll in the direction you want to go. The numbering on the grid will help you find the area where you are about 1000 Ly away from your current location. Then, find a star that is as close as possible to 988 Ly away from you. Select it, and click Plot Course. If everything works out as it should, your route should plot in seconds.
 
+ rep to OP.
I'm in the core now, but at +1500ly on y plane. I'm 7k from Sag and the route planner behaves as usual, but the star density is not that bigger than outside the core. My plan is not to go upper to avoid low star density, that in my experience makes routes convoluted and longer, and to dive toward Sag from above, then dive again the -1500 y and continue my travel.
OFC not if, but when I'll encounter lag I'll use your formula.

Gal Map is a mess right now, and got way worse with 1.3. Let's hope they are planning some fix before horizon.
 
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1.3 behavior is annoying. However, exiting to main menu is not necessary. If the calculation does not end quickly then create a new route to a star where you can navigate in one jump. The game finds the solution immediately and stops calculating. Using the Galaxy Map while the game is calculating is painful though.

My method - know how to operate the galaxy map without the mouse. Get to your target star at the distance suggested by your formula of choice. Position the mouse over the economy mode tickbox but leave fast selected. Navigate without mouse to calculate the route. If the route plotter seems to pause at 99% mash the mouse on economy mode to cancel the calculation, reselect fast, and try a different star a bit nearer or further (if you deliberately overestimate a touch first time you'll probably know which way to go). Repeat until you get a fast calculation.
 
is this fixed in 1.4 beta?
I always try to stay really optimistic that good New-Stuff™ will be added for explorers, for example I'm hoping that the new 'treasure hunts', long-distance missions and 'things for explorers to find', will eventually lead to awesome things to do tens of Kylies outside the bubble. Especially after Horizons.

I'm also hoping that some passenger missions will come from space tourists and scientists who want to be taken to places far-far away.

See I'm a really optimistic player, and I still absolutely love the game with all it's faults.

But even I'm not optimistic enough to wonder whether the core-navigation plotting problems will be fixed in the pew-pew-pew CQC release. ;)

---------

Just joking, in all seriousness when you enter attempt a plot of the perfect distance in 1.3 it plots instantly, whereas in 1.2 it used to take 3-4 seconds. And I also thought that some optimisation had gone on with plotting routes very close to 1000LY in the core in 1.3, as I could get instaplots at 995+LY which was a number that didn't fit into the multiples that I normally used. 995-999LY worked for me with a 36.54LY ranged Asp that was in the core at the start of 1.3, as well as a 37.23 / 37.32 LY ranged one that I took there later (I dropped off 1t of cargo at Sag A*, so had a longer range travelling home).

But when you enter the wrong number in 1.3 it's a million times worse than 1.2, mainly because you can't just quit the GalMap screen. So in 1.4, if they fix the bit that they broke in 1.3 then it'll actually be quite an improvement on where it was in 1.2 - I haven't noticed anything in the patch notes that looks like a fix for this problem though.

It's so annoying though! 99.9999% of the time you'd probably be happy to go with the best route that it had calculated at the point that it sticks at 97-99%, so surely all they need to do is look for a big slowdown and if they see one just give the best route that's already calculated. It's more liekly to just cost you 0.1 tons more fuel rather than an extra jump anyway. :rolleyes:
 
Op is the one!!!!!! His method works like charm!!!! It's completly Amazing!!!!!!
I was trying with multiples of my jump range, and it either used 5 minutes or get struck.
I applied OP formula and bang, insta plotted, even faster than outside the core.
Cannot give enough rep.
And cannot understand why devs don't fix this issue that is super annoying.
 
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I was 14,000 LY coreward when FD duplicated the game world for Beta 1.4, in the middle plane (ie. in line with Sag A*).

First thing I did was choose a few stars just under 1000 LY away, back towards the core, and attempt to plot a route.

It plotted within a few seconds every time.


Granted I wasn't right in the centre, but in late 1.3 it was still pretty terrible at that point.


So the part in the 1.4 Beta Release Notes about a more efficient route plotter algorithm... seems to be kosher.
 
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Granted I wasn't right in the centre, but in late 1.3 it was still pretty terrible at that point.

So the part in the 1.4 Beta Release Notes about a more efficient route plotter algorithm... seems to be kosher.
Oh really? That's promising... I was a bit worried about what they'd done, because plotting within inhabited space seemed to be significantly slower in 1.4 (up to 10-20 seconds at worst case for 1000Ly plots).
I guess they may have produced something which is slightly worse for the best case, but massively better for the worst case.

If you don't mind me asking, what's the jump range of the ship you're flying? I had it worst with really long jump ranges, but if you said it was bad in 1.3 doing similar things then maybe they're onto a winner!
I hope you don't mind if I keep my hype level at "tentatively optimistic" rather than "hooray!" for now :D

I'm quite tempted to ask FD if they can move me to A* in the beta galaxy to do more testing..
 
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Oh really? That's promising... I was a bit worried about what they'd done, because plotting within inhabited space seemed to be significantly slower in 1.4 (up to 10-20 seconds at worst case for 1000Ly plots).
I guess they may have produced something which is slightly worse for the best case, but massively better for the worst case.

If you don't mind me asking, what's the jump range of the ship you're flying? I had it worst with really long jump ranges, but if you said it was bad in 1.3 doing similar things then maybe they're onto a winner!
I hope you don't mind if I keep my hype level at "tentatively optimistic" rather than "hooray!" for now :D

I'm quite tempted to ask FD if they can move me to A* in the beta galaxy to do more testing..

31.92 LY jump range. Was a DBX.
 
I only had longer plots from roughly 1400 ly out of the core to Sag A. So I chose to get in in 2 legs, the first being 750 ly and the second 650 ly. Both plotted within 3-4 minutes.
I tried the OP's method but it didn't work as intended in most dense core.
Now heading out of the core - will try again...
Fly safe!
Eisen
 
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A simpler formula:

(Max distanse you can go without refuel) * (Any multiple of this) - 1

Resolves with in 3 secs anywhere in the core.
 
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