Horizons Router Plotter fail for the win!

Your Route Plotter just dumped me into a system with four Tauri stars on an empty tank.

Apparently, if you flick over to "PowerPlay", it ignores your settings in "Map".

Thanks for nothing!

~Folly

If humankind went to the stars with FDev's tools, they would die.

Ask the mods to change your name to 'Game Error' I think is the best advice I can offer OP.....smh
 
This reminds me of a story I heard about these guys who took the seats and doors off of a Cessna (they were going to film from it) and then sued Cessna when they crashed.
 
There's also a warning on the HUD when you make the jump if this jump would take you to an unscoopable system either with insufficient fuel to reach the next system on the route, or if no further systems on the route have scoopable stars.
(It is a fairly subtle one)
 
PEBCAK
facepalm.png.5bfc323af7fc5e33881eedbf0149c545.png
 
Realistically the ship would tell you exactly when to scoop. But realistically it would probably do absolutely everything, which would make for a rather pointless game.

edit: see above that it does, not that I've noticed it (or managed to get stuck, but I have aborted a jump when I see the next start isn't scoopable).
 
Your Route Plotter just dumped me into a system with four Tauri stars on an empty tank.

Apparently, if you flick over to "PowerPlay", it ignores your settings in "Map".

Thanks for nothing!

~Folly

If humankind went to the stars with FDev's tools, they would die.

Use an escape pod. Dont launch. only hibernate.
Wait a billion years until those stars become main sequence. fuel up... come home!
 
Just how big a jump can you make on your "1 jump tank" - and how much do you lose with a standard one?
I too would have made the offer to jump my FC to you - but if your next jump didn't take you to a scoopable star would not offer to repeat the experience.
In this case I couldn't honestly blame the game design, it was completely avoidable.
 
Thanks for posting all the helpful information.

Also, Fun Fact, if you Plot Route from Internal Panel > Engineers > select an engineer > View On Galaxy Map, the route planner does not use the route plot filter settings from Map.

This also happened when plotting a route from a planetary base icon on the Planetary Map (from the System Map); might be a bug, or just a trap for new players.

~Folly
 
Thanks for posting all the helpful information.



This also happened when plotting a route from a planetary base icon on the Planetary Map (from the System Map); might be a bug, or just a trap for new players.

~Folly

Any beginning or end of a route plot that is in a system and not on the star itself will ignore the star filter.
 
Your Route Plotter just dumped me into a system with four Tauri stars on an empty tank.

Apparently, if you flick over to "PowerPlay", it ignores your settings in "Map".

Thanks for nothing!

~Folly

If humankind went to the stars with FDev's tools, they would die.
Can you define "empty"? You would have been very unlucky to be truly dry after the last jump. If there is still a few drops left, that are just not eough to jump to the closest system with a scoopable star, you might try a synthesis injected boost, and drop all your cargo.
 
Odd, if you were plotted to jump to refueling stars KGBFOAM - how did you run out? Did you skip re-fueling at the previous 3-8 jumps?
Even a scoopable filter will still plot through non-scoopables if there is no other way forward; not saying that is what happened here, but you should keep in mind that the system is not infallible.
 
If you are counting on being able to scoop, it's always worth checking the notification when you start charging your FSD as this shows the destination star's sequence.

TBH this is para 1, point 1 of 'Appendix A: Fuel scooping problems'
Suggest you also pay attention to para 2: 'carefree use of the neutron highway' before trying Spansh.co.uk
 
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