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As it stands... factions currently are 5C-proof right?
Only thing I can think of is when a faction owned by a smaller player group (and possibly infiltrated by a 5c) starts trying to take over a larger player groups area, and then gets utterly stomped out of existence.

I mention this while remembering a certain very small player group (like 5 members) who did an amazing job of controlling 20-30 systems with a faction that had an alignment that was against its superpower status. This weakened the PP groups in that region, and when the superpower aligned player groups reached out to ask why, they ignored all contacts. Eventually, the larger groups started restoring the area to other factions with better superpower alignment, and well, lets just say things kicked off.

Theoretically a 5c movement could precipitate a similar incident, by invading a larger groups territory. The non-5c players would deny any attempts, while the larger groups would see ongoing evidence of those attempts.
 
Only thing I can think of is when a faction owned by a smaller player group (and possibly infiltrated by a 5c) starts trying to take over a larger player groups area, and then gets utterly stomped out of existence.
Except players don't own factions. I get what you mean, but that's not a valid start position, ref: my comment "...and any player machinations which assume control of a faction is foolhardy" ... underpinning that statement is the since there's no actual player control or ownership, you can't really 5C it, since that's predicated by being part of or having control over something.
 
underpinning that statement is the since there's no actual player control or ownership, you can't really 5C it, since that's predicated by being part of or having control over something.
Though by that line of argument Powerplay can't be 5C'd either, as the organised player groups certainly don't own the power and only control it to the extent that (as with the BGS) their in-game actions form part of a wider aggregate.

In the looser sense of "players can take actions nominally favourable towards an NPC entity which have the result of harming the long-term standing of the entity" then I'd say both Powerplay and BGS fit, though the BGS cases are certainly a lot more subtle (and often more arguable as the metrics for "BGS success" are more user-defined than in Powerplay)

I wouldn't count "taking actions which make the NPC entity into a target for another player group" as 5C in either system, in that you could do that entirely out-of-game too regardless of the system design.
 
I know some might feel me overly harsh on the broccoli. I just prefer cauliflower. But I got de-escalation suggestion and that is gratin. You put your beloved broccoli in and I stack cheese on it. Many layers of cheese. And maybe some soft cheese at the bottom so the broccoli gets it from all sides.
 
Though by that line of argument Powerplay can't be 5C'd either, as the organised player groups certainly don't own the power and only control it to the extent that (as with the BGS) their in-game actions form part of a wider aggregate.
Nah... Powerplay is different, because pledging is reciprocal and affords access to levers that you wouldn't otherwise have access. Classic insider threat stuff. Sure, there's minimal gates to that access, but nonetheless... you can't give Torval bung expansions, when pledged to Aisling, and vice versa. Basically, if you aren't pledged, you can't sabotage expansion.

As opposed to BGS, which are public levers. Sure, you can achieve potentially similar effects, but it's the fact it's an internal threat is part of what makes it 5C. So you can 5C a player groups motives, but not a faction.
 
The Krait Expectations for PowerPlay expedition continues.

Assuming I get to play tonight, I'll be one week in this system. Six sessions, seven worlds, and ten biological entities sampled. :)

A bit of last second perseverance netted me my final samples of Fundgoida on the most biodiverse world in this system, nearly sixteen kilometers from the first patch I found. I was about to abandon the search, but I decided take a quick peek over a last hill before rocketing away.


The other patch was mercifully nearby, within easy walking distance.

All the other works with life are single biosigns, most likely bacterium. The first two were low-contrast colonies, but so far the other three I've landed on have high contrast, which makes spotting them from my ship so much easier! Just two more worlds to go, and I'll be leaving this system behind. :)
 
... Six sessions, seven worlds, and ten biological entities sampled. :)
gasp I can't even put this excess into English words anymore.

A bit of last second perseverance netted me my final samples of Fundgoida on the most biodiverse world in this system, nearly sixteen kilometers from the first patch I found. I was about to abandon the search, but I decided take a quick peek over a last hill before rocketing away.


...
I do like it partly, but I feel the light destroys it. I'd prefer the monochromous, high resolution... can we still call that wireframe? Controls and gauges and UI elements I don't mind, but the viewscreen should never be mixed, imo.
I especially like that you run around with a can opener. It's kinda anarchic.
 
Nah... Powerplay is different, because pledging is reciprocal and affords access to levers that you wouldn't otherwise have access. Classic insider threat stuff. Sure, there's minimal gates to that access, but nonetheless... you can't give Torval bung expansions, when pledged to Aisling, and vice versa. Basically, if you aren't pledged, you can't sabotage expansion.

As opposed to BGS, which are public levers. Sure, you can achieve potentially similar effects, but it's the fact it's an internal threat is part of what makes it 5C. So you can 5C a player groups motives, but not a faction.

On some extent, BGS might be sabotaged as well... but 5C needs to know the plan in advance, so I'd say that's even more deceiful as 5C has to infiltrate to achieve its objective.

That's not really needed for PP, as deep damage may occur from external parties and at very high level (i.e. triggering turmoil etc) without being aware of the current power's plan.

Last but not least: if they'll get rid of held-but-not-redeemed merits even sniping could become a memory of the past.
 
On some extent, BGS might be sabotaged as well... but 5C needs to know the plan in advance, so I'd say that's even more deceiful as 5C has to infiltrate to achieve its objective.

That's not really needed for PP, as deep damage may occur from external parties and at very high level (i.e. triggering turmoil etc) without being aware of the current power's plan.

Last but not least: if they'll get rid of held-but-not-redeemed merits even sniping could become a memory of the past.
One saving grace being that the BGS (if kept) has at least some sensible mechanisms to keep 5C like stuff at bay. You have reputation hits to failing missions (like deliberate passenger fails) but the main danger will / would be from trade exploits which can be used without in game penalty, en masse and is my only real alarm bell.

You also have an interesting point re sniping- without it PP V2 will be slowed down since you can't hoard and drop, and that attacks can be 'seen' far earlier. Saying that though it also removes (potentially) absolute fortification, so keeping a system happy is ongoing and not a '100% and done' thing.
 
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