Tricky one for Frontier, I think.Do we actually know this? I've been assuming that it’ll be like Engineering 2.0 and BGS 2.0: not a complete rework, but a refinement of the existing system.
There are so many problems with the Powerplay design that I'm not sure there's much productive space between "some subset of the tweaks from Sandro Sammarco's thread" (probably fairly quick to implement, improvement for the existing players, but doesn't really address any of the fundamental reasons to ignore it for everyone else) and "ground-up rewrite".
Given how long it's taking them to put together I'm assuming it has to be closer to the latter.