I know this would require some game mechanics changes but I really wish we could attack ships and stations in a way that could allow you to destroy them or put them out of commission for a while. Make use of torpedoes for bombing runs, and have real battles with capital ships. All that could be worked into power play by attacking strategic areas of manufacturing or resource extraction.
Space combat with 90s games like X-wing, tie fighter, freespace, was always great with including ships and stations of all different sizes.
Directly attacking (as in, pew pew-ing stations) will never work just due to instancing alone.
The
only mechanism that could work, and one I've floated before, would be indirectly via BGS mechanisms. Specifically, this would look like:
- Unlocking system population to allow them to be varied (within reason), and
- Undertaking actions which may directly or indirectly lead to variances in population.
The "lower limit" would be 1,000 people occupying the capital station. Upper limit would be however many the maximum capacity of stations can facilitate. Target states to lower population are Famine, Outbreak, Natural Disaster... target states to increase might be Investment, Civil Liberty, maybe a new "Migration" state? Happiness could also affect.
Maybe individual actions could affect in a minor way, would start to get really tricky to track and disproportionately affect controlling factions.
Whether stations are depopulated one after the other based on some ladder, for the factions which own them and are affected, dunno... but basically you would have four "states" for a station, based on their population:
Overcrowded (95-100% full): Basically has negative economic/security effects.
Normal (35-95%): Status quo
Underpopulated (1-35%): Maybe restricted services, basically a "damaged" port, but without the damage[1]
Abandoned(0%): Just like it is in the Thargoid War.
Reasons to do this are pretty simple; higher populations = more goods on the market, harder to cause BGS changes... lower population = the opposite. Depopulating wouldn't need to be a "bad" thing either... like everything else should be with the BGS, it's just different, creates new challenges and new opportunities.
There's a bunch of gotchas... but yeah, not fleshing out the entire system here. It would have to be through those mechanisms though... for the same reasons that whatever is coming for the Titans, it won't be a "Look, you destroyed a titan!" moment... it'll be "You hurt it, but <rinse-repeat> and it might have an effect at the weekly tick".... current instancing just doesn't allow for anything else.
In the context of PP, it could help or hinder systems under the influence
[1] noting Infrastructure Failure, Terror Attack, Natural Disaster should cause damaged stations, much like the Thargoid war does too.