ruling about relative mouse is out

until now i've been against nerfing 'relative mode' on the grounds that its alleged 'opness' is likely more touted than real, much depending on a specific flight style which any opponent has the option to (try to) negate, and that flexibility and choice in control methods is a good thing.

on further reflection, though, 'relative mouse' also negates the need of compensating input which is one of the fundamental characteristics of fa-off in the first place. this makes no sense.

so 'relative mouse' has to go. frontier please fix.
 
OP you still need to provide opposite input to halt your motion.

Relative mouse is just like self centering joystick like someone else mentioned. Unless I'm doing it wrong...

The sensitivity curve for relative mouse is just way better than joystick. I'm currently experimenting with joystick curves to try to change that.
 
OP you still need to provide opposite input to halt your motion.

Relative mouse is just like self centering joystick like someone else mentioned. Unless I'm doing it wrong...

The sensitivity curve for relative mouse is just way better than joystick. I'm currently experimenting with joystick curves to try to change that.

That is correct. Seems like OP needs further reflection again.
 
So if joysticks and mice self center in FA OFF, I want this with X-Box controllers, too. That's the real disadvantage here! ;)
 
Doubtful, because of the walled garden.

You can connect a X-Box controller to a PC (should have mentioned what I'm playing on). I can see how this could be a software setting for joysticks, but it works for mice too. I assume Elite does this through software then? If so, I see no reason they couldn't have done that for controllers as well.

Reason why I don't use keyboard + mouse personally:

a) It feels awkward
b) Controllers are more comfortable in VR
 
You can connect a X-Box controller to a PC (should have mentioned what I'm playing on). I can see how this could be a software setting for joysticks, but it works for mice too. I assume Elite does this through software then? If so, I see no reason they couldn't have done that for controllers as well.

Reason why I don't use keyboard + mouse personally:

a) It feels awkward
b) Controllers are more comfortable in VR
On the flipside, I cannot get used to controllers, the major reason my PS4 is a paperweight.
Those using controllers have an adv over me!
Ban controllers.
 
By your logic, analogue flight sticks, which automatically self-centre after each movement (i.e. HOTAS), need to go too.
Or just force mouse players to centre themselves. This is mechanical on a HOTAS. Why should it not be so if playing with a mouse? Oh, that's right - it's convenient. Moreover, the auto-centre with a high-dpi sensor controlled by the fingers rather than the wrist and arm is a further advantage.

Do you have a HOTAS? If so, throw it away!
Also, you cannot fix what is not broken.
It is broken, and the solution is disabling relative mouse. Actually, mouse input should be removed entirely.
 
If you drop soap on the floor, is the soap dirty or is the floor clean?

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Or just force mouse players to centre themselves. This is mechanical on a HOTAS. Why should it not be so if playing with a mouse? Oh, that's right - it's convenient. Moreover, the auto-centre with a high-dpi sensor controlled by the fingers rather than the wrist and arm is a further advantage.

Correct me if I'm wrong, but is it not really easy to know where the centre of the flight stick is in a HOTAS setup? Do most flight sticks not auto-centre? If you're OK with flight sticks being able to auto-centre (or manually returned to the centre with ease), why are you against this being implemented for mouse controllers?

Have you ever even tried FA-OFF on the mouse without relative mouse control being enabled?

It is broken, and the solution is disabling relative mouse.
Please define what, exactly, is "broken" here?

Actually, mouse input should be removed entirely.
Yea, nah.
 
Can someone explain this relative mouse thing? Never used the mouse to fly. So when I fly FA-OFF with my HOTAS, I put a roll command in, release the stick, as expected the ship will keep rolling at the rate I commanded (until I manually stabilise the ship)

How does it work with the mouse? Also trying to understand what nanite2000 is on about, yes the stick returns to centre in pitch and roll, also my pedals return to centre when released, however none of the axis provide automatic stabilisation. what are the similarities that he is describing between relative mouse and using a HOTAS?

Cheers
 
If you drop soap on the floor, is the soap dirty or is the floor clean?

Whenever visit the restroom, always wash hand first.

If hands clean, won't get germs on junk. If don't get germs on junk, won't get germs on hand. No need to wash hand again. You can back to kitchin to make dinner and your childs will safe.

What were we talking about?
 
By your logic, analogue flight sticks, which automatically self-centre after each movement (i.e. HOTAS), need to go too.

...

Test results by me show that calibrated analog sticks (with contemporary round ranges of motion) have a 19% multi-axes throw/maneuverability handicap in this game, though the theoretical handicap is even higher. Results may vary.
 
Can someone explain this relative mouse thing? Never used the mouse to fly. So when I fly FA-OFF with my HOTAS, I put a roll command in, release the stick, as expected the ship will keep rolling at the rate I commanded (until I manually stabilise the ship)

When you release the stick, does it return to the centre, or stay where you left it?
Do you have to manually stabilise the ship by returning the stick to the centre? Or do you have to move it past the centre to precisely the opposite direction and location to counteract your current thrust?

Also trying to understand what nanite2000 is on about, yes the stick returns to centre in pitch and roll, also my pedals return to centre when released, however none of the axis provide automatic stabilisation. what are the similarities that he is describing between relative mouse and using a HOTAS?

The main difference is that by always returning the stick to the centre, you always have a fixed point of reference from which all relative controls are based off. That fixed point of reference does not exist for a mouse, and it is virtually impossible to manually return it to the exact point of origin. So you always have to compensate your mouse control based on it's new point of reference, which is virtually impossible, and you end up over-compensating every movement resulting in a total loss of control.

The 'Relative mouse movement' option simulates the auto-centre mechanism of a flight stick by assuming the last resting place of the mouse is the new centre, and basing all new movements from there.

Think of it this way - imagine you had a very sensitive flight stick that *didn't* return to the exact centre. How would you manage flight then? Every tiny flight stick movement would generate thrust in the direction you specified, and you would never know exactly how much counter-thrust to apply to stabilise your ship.

How does it work with the mouse?
Do you play on PC or X-Box? If you play on a PC, it would be very easy to check and see firsthand what I'm referring to. I only have a PC with keyboard and mouse, so cannot test the flight stick setup without spending a decent amount of money first.
 
Test results by me show that calibrated analog sticks (with contemporary round ranges of motion) have a 19% multi-axes throw/maneuverability handicap in this game, though the theoretical handicap is even higher. Results may vary.

I'm sorry, but I've never used a flight stick setup, so I don't understand what you're saying here. Can you explain what you just said in layman's terms? :S
 
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