Salt Mining Question.

pier to pier

Ahem, its peer to peer.

A pier is one of these.

North_Pier_aerial%2C_Blackpool.jpg
 
However the trend of the Human race is to slow down population growth with the move away from agrarian life styles and increases in the emancipation if women.
Agreed, but I think a even bigger factor in the Elite universe is going to be access to outdoor worlds. You can see from the populations of systems that even in the 34th century, any kind of big population (larger than around 50 million) is a no-no without a proper outdoor world. I guess maintaining an artificial shirt-sleeve environment is simply too expensive! The outposts and installations have always come across to me as more like an oil rig in space than a place where people live their entire lives and raise families.

Strangely, some worlds, all hand-crafted, like Azeban in the Eranin system, have very small populations despite being outdoor worlds.
 
Combat Logging Fix - If they could put that in, they already would have. It's a weakness of the pier to pier system but even with today's technology, a client-server replacement would have serious performance problems and probably cost so much that it would be impossible for the game to make a profit.

I can tell you first hand that I know of multiple solutions to adress clogging. Some of these are draconian such as if a DC happens during a combat scenario, you will face a rebuy. Period. Other methods involve the server, where the commander data is stored (after all FDev does have servers or rents the mvia AWS) to be manipulated by other users that are present in the same insatnce as the clogging user. Thus, all clients of the remaining users in the instance will check wheather the clogged user was in an event of combat or not and if most or all of the remaining clients state that it happened during a combat scenario, the server will be notified to create a rebuy screen event the next time the clogged user in question logs back in.

These are just two examples and doesn't go into detail as we don't know the implementation of the client-server architecture FDev is using after all. Problems sure would arise upon implementation but that's nothing you can't be fixing by principle as FDev portrais. They just don't want to fix it as it obviously requires dev time that doesn't directly mean financial income next to a giant community outcry because clogging has already been established within the community, is promoted and not punished accordingly in my eyes (you can legit clog 3 times in a row and get a one week exclusion from open play. Should be a month suspension after the second time for all modes as clogging is so not tied to open/PvP exlcusively, I've seen people clogging against NPCs multiple times in a row and that's another issue to be looked at).
 
As stated, the "i cannot describe in nice words" feature that bgs works in all modes. So remove all other modes and make the entire game open only.. the salt would be flowing non stop.

On a sidenote, frontier officially farms salt from the community as we have seen once mentioned. Allthough another similiar comment was never seen, which probably means somebody got a memo for that "clever" statement lol.
 
If my Mercedes is AMG tuned and gets crashed, I expect my insurance to pay me a new AMG-tuned Mercedes, not a vanilla one and tell me "go tune it yourself". I don't see any inconsistency here.

If you were using your AMG Mercedes to ram-raid a local supermarket or smash into another vehicle, when it was destroyed you'd find your insurance was completely void and you'd get nothing at all, aside from a court summons.

Put something like that in the game and it'd cause some tears.
 
Maybe engineered modules could be replaced at the same cost in materials that they originally took. That would also cause salt, but personally I wouldn't object. :D

And most people that do drive modified vehicles would ensure they had a policy to match. My bike policies cover modifications (though the policies themselves are generic, they weren't customised for me).
 
I don't think you understood the complaints then. They were about the introduction of a false digital "currency" used to obscure the true cost of in game items, and about the overall context of selling in game items modifying the games design ethos.

But yeah - people do get mad about silly things.

No, I understood those arguments, I was specifically talking about how the free ones were being earned. People were claiming that their activity (mining was one, ironically) yielded far lower ARX than general trade did, for example. They then said they were being punished for their game play choice. An astounding statement.
 
Am I the only one that misses the fact that your NPC crewman died if the ship was lost?

I'm glad it's been changed on the basis that almost nothing else in the game has consequences so it seemed a bit spiteful to negate the effort a player puts into training an SLF jockey.
That leaves,IIRC, exploration data as the only painful consequence in the game.

Overall, though, I'd prefer to see tougher consequences implemented for a whole heap of things in the game.
 
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