This is a proposal to revamp the current salvage system in use within Elite.
- New Currency - Scrap Salvage:
- Scrap salvage can only be obtained through direct salvage or salvage missions.
- Processing salvaged modules/ships yields Scrap Salvage as a byproduct, while still returning other items like engineering materials and commodities.
- The better the quality/state of the module/ship, the higher the Scrap Salvage/commodities yield.
- The idea of this addition is to try and bypass the current inflation of the in-game credits and give the player something new to acquire through gameplay.
- Scrap salvage will be used for repair of salvaged ship/modules.
- Salvage Drone Controller (for normal ships):
- Drones can cut open ships to extract specific modules or access cargo racks full of intact cargo. This can be done by any ship equipped with a Drone Controller in its optional internals.
- Drones can also cut sections of the ship and transport them to the mother ship for processing. However, this can only be done by ships with fighter bay capabilities, as the ship pieces are larger than the cargo hatches.
- Salvage Processing Unit (for normal ships):
- This module processes pieces of ships into commodities like Titanium, Gold, Platinum, Osmium, etc, which can be sold in markets.
- The module can also perform a more precise processing of the ship piece to recover modules (both unengineered and engineered) that can be sold or used by the player in their own ships.
- Salvage Yard (for fleet carriers):
- If you have a fleet carrier equipped with one of these modules, you can request a pickup of the wreck. The carrier will arrive at the location (without using fuel to move within the system) and, with the help of a “tugship”, it will bring the wreck inside.
- Recovered wrecks can be processed for commodities/materials, modules and, if the ship is in a good enough state, the carrier can repair the necessary modules to make the ship semi-functional. The ship can then be taken to a station for full repair and be used by the player or sold to the market. – This can also be acomplished by the carrier shipyard if you have one installed.
- Engineered Modules:
- Engineered modules should be worth more than their unengineered counterparts, making the recovery of an engineered module an interesting method of income.
- We should be able to sell ships with engineered/modified loadouts/modules to other commanders via fleet carriers. This would give those who don’t want to deal with the grind to engineer a ship a chance to experience this part of Elite for a premium cost.
- Legacy ships:
- Sometimes, players will find wrecks of ships that have been lost for hundreds of years.
- These ships are the ones found in Elite, Frontier, and Frontier First Encounters.
- These kinds of ships can only be recovered by carriers.
- Legacy ships cannot be flown by players before going through a process of “modernization”, where obsolete modules must be replaced with new ones.
- After modernization, the ship can be used as a normal ship. However, legacy ships will always perform worse than their modern counterparts for obvious reasons.
- These ships can be collected by players, sold at stations, or to other players through the fleet carrier.
- New missions can be found at some stations where NPCs are looking to acquire a certain legacy ship model in exchange for a good sum of credits.
- The legacy ship models could be recreated in Elite Dangerous in the same way the Commander Jameson Cobra was recreated, with a more bulky/low poly look to it.
- Salvage yards - by Markov Chaney:
- Salvage yards could be used by players who don’t own carriers.
- These players could request wreck pickup services at a certain cost, and the ship processing could also incur additional charges, since the facility isn’t player-owned.
- Costs could be reduced if the player holds a higher rank with the local dominant faction.
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