Same old song about cheaters

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PvP piracy and bounty hunting are specificly advertised as part of the game and should be expected to work properly most of the time and not every now and then.

There is a pretty huge difference, between PvP Piracy on a CMDR ferrying Cargo, after you scanned it's cargo, hunting a wanted CMDR and shooting up unarmed Explorers. The first two are okay, if you do it as RPG and so on. The latter thing is just not funny. I play along, while getting interdicted in a freighter or even an ASP rigged for Cargo. Most of the times, the CMDR interdicting gives you warnings, choices and interacts with you. In this case there is even a third possibillity: Blow yourself up deliberately. For me, i don't care about the insurance in such cases, it's about the role play. Which isn't happening, when an engineer blows up an unarmed explorer within 4 Seconds.
 
Yes, if everyone involved wants to partake. PvP is still no profession though...

Anyway, I don't have an issue with a fix for combat logging:

- add a PvE mode
- put players to PvE or Solo for one week if they combat log

It doesn't even matter to me if it's intentional or not, if someone has a poor connection he shouldn't be in the PvP mode.

In the meantime just create a private group and ban everyone who gets reported for combat logging, quite simple.

PS

It's still unimportant and all the emotions are ridiculous.

Which they do when they press open. I've never heard of someone buying a game where say one thing is constant (like you're often getting shot at in a shooter) then say they didn't consent to get shot at. No matter what mode you play in you consent to NPCs interacting with you (unless you are exploring I guess) and if you choose open you consent to open interaction with other players within the rules.

The PvP varients of professions definitely are playstyles just as much as doing it through PvE or else I don't think people nor marketing would be differentiating between the two. But still, whatever you want to call the PvP variants of professions it is still marketet as playable options and again should work properly.

Are other bugs that would make it so that some other professions only work properly half the time important?
 
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People who want to play with you, will.

Those that don't, won't. Just pick the players you want to play with carefully - and there will never be cries of griefing or accusations of combat logging. Unfortunately - many people expect to be able to force other people into their game for Reason X, and get upset when Player B is only interested in making them suffer with Method 2.

If you fly in Open, you've chosen to play with everyone else who is also in open.
 
Which they do when they press open. I've never heard of someone buying a game where say one thing is constant (like you're often getting shot at in a shooter) then say they didn't consent to get shot at. No matter what mode you play in you consent to NPCs interacting with you (unless you are exploring I guess) and if you choose open you consent to open interaction with other players within the rules.

Most people didn't buy the game to participate in PvP. As said above, I am fine with a fix for Combat Logging, as long as it includes an official PvE mode.

The PvP varients of professions definitely are playstyles just as much as doing it through PvE or else I don't think people nor marketing would be differentiating between the two. But still, whatever you want to call the PvP variants of professions it is still marketet as playable options and again should work properly.
As long as everyone involved wants to play PvP.

Are other bugs that would make it so that some other professions only work properly half the time important?
1. It's not a bug.
2. PvP is not a profession.
3. You can pirate NPCs just fine.
4. If you want PvP, play PvP with people who want to play PvP.
5. It's still unimportant...
6. ...and ridiculous.

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What are they doing in open then? Not that I support griefing but it can happen in open.
Coop?
 
As a pirate im fed up off people logging like come on as error said if you go into open your accepting player interaction but its the ones that turn around to fight you that are really pathetic for example I interdicted a federal corvette and told him to stop he turned around and starting shooting I brought his shields down and proceeded to take out his drives yet he logs but if he was winning he would expect me to die and not log.

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Coop?[/QUOTE]

Private group
 
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If you fly in Open, you've chosen to play with everyone else who is also in open.

Exactly. And if one of those players delights in the bandwidth metagame and makes you their plaything until you are squealing in impotent frustration - well, that's what happens when you find a certain type of player in Open who likes to min/max :D
 
Most people didn't buy the game to participate in PvP. As said above, I am fine with a fix for Combat Logging, as long as it includes an official PvE mode.


As long as everyone involved wants to play PvP.


1. It's not a bug.
2. PvP is not a profession.
3. You can pirate NPCs just fine.
4. If you want PvP, play PvP with people who want to play PvP.
5. It's still unimportant...
6. ...and ridiculous.

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Coop?

"I didn't buy Titanfall for the PvP!"

Maybe not but that's what you possibly are going to get if you press MULTIPLAYER/OPEN.

Which you do if you pressed open.

No you're right it's an exploit. If I did an exploit that ruined exploration possibly cleared all the scanned planets of an explorer who just came home would that be an important problem?
No, PvP is a varient of piracy and bounty hunting.
But can I pirate players as advertised just fine?
I am, I play in open and people who pressed open accepted there could be PvP.
So is an open PvE mode.
Lol. Uh.. Uh.. You're ridiculous! [uhh]

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Yes, PvP players should just create a private group.

Why should that be necessary to avoid cheating?
 
It's equally possible that a PVP player buys Elite for the pew-pew, eagerly clicks Open, and will never see any other players as his college campus restricts traffic.
 
"I didn't buy Titanfall for the PvP!"

Maybe not but that's what you possibly are going to get if you press MULTIPLAYER/OPEN.

Yes, as said above, I'd support a PvE mode. In the meantime you could just create a private group against Combat Logging. BTW, the vast majority of the playerbase isn't interested in PvP.

Which you do if you pressed open.
As said above, I am not against a fix for combat logging and banning players into PvE.

No you're right it's an exploit. If I did an exploit that ruined exploration possibly cleared all the scanned planets of an explorer who just came home would that be an important problem?
Which isn't even remotely comparable to someone not wanting to play with you.
No, PvP is a varient of piracy and bounty hunting.
Yes.... So what?
But can I pirate players as advertised just fine?
Yes, if those players LOVE to get pirated.
I am, I play in open and people who pressed open accepted there could be PvP.
Again, I have no problem with a fix for combat logging. I just wanted to tell you how ridiculous and unimportant this topic is.
BTW how about "if you pressed open you accepted that there might be players who don't want to play with you"?
So is an open PvE mode.
Yes, I agree, PvE and PvP are equally unimportant.


Why should that be necessary to avoid cheating?

It seems to be necessary to make you stop whining.

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No ppl who dont want to deal with pvp should go to private group
Why? PvP is clearly in the minority in this game. Why should the majority play in the smaller mode (user cap)?
 
Exactly. And if one of those players delights in the bandwidth metagame and makes you their plaything until you are squealing in impotent frustration - well, that's what happens when you find a certain type of player in Open who likes to min/max :D
Having Australian internet, I actually rely on the bandwidth indicator to ensure that I'm properly instanced with people (namely my wingmates). Sometimes the instancing process can take over an hour.

Yes, PvP players should just create a private group.
We already have, and it's hosted by CMDR Open Play
 
Having Australian internet, I actually rely on the bandwidth indicator to ensure that I'm properly instanced with people (namely my wingmates). Sometimes the instancing process can take over an hour.


We already have, and it's hosted by CMDR Open Play

Lmao rep
 
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