Sandbox Options still requested

Let's play nice please.

Huh? Was that for me? Why?
If you try to get albino-animals in sandbox, you have to breed at least 1600 to get just one albino. Either you sit watching your monitor for years (and gather (cobwebs) or you put some starting animals in a few habitats and let it run and do something else for an hour or two. When you come back, your entire message-history is blocked up. :D
 
Pretty sure that was directed at Markun/NZfanatic.

If you try to get albino-animals in sandbox, you have to breed at least 1600 to get just one albino. Either you sit watching your monitor for years (and gather (cobwebs) or you put some starting animals in a few habitats and let it run and do something else for an hour or two. When you come back, your entire message-history is blocked up

Getting your first albino in every mode can be tricky - only had 1 or 2 albinos from my zoo from normal parents (in Franchise).

From my understanding, breeding albinos (with 1 or 2 albino parents) in sandbox is far less effective than in franchise mode. They should be the same.
Seems logic and I don't think you can argue with this one.

With all the extra requested options. To me (and a lot of people) sandbox means you'll have full access to all features from the start. (everything unlocked and all building pieces accessable) In most games they add unlimited funds (or adjustable) and a few options. For me, it's not the game-mode in which you can tweak every aspect. In most games it's only 5 or 6 options.
I think the sandbox mode in PZ (after the January? update) is similar to a lot of games with sandbox mode.

Don't get me wrong, requesting options in suggestions is a very good thing. If there's a high demand for certain options, it's a great way to let the devs know.
Just want to point out, that sandbox is considered as an open world/full access mode and tweaking every aspect in a sandbox is very rare. Judging from some comments (also in other similar topics), people are expecting a "god-mode" to tweak the game to play the way you want it. Feels like an impossible task to me :D

That all being said, the animal market in sandbox is somewhat questionable to me. The frequency of "fresh" animals could be improved, somehow this doesn't feel a full feature in sandbox. And more albino animals on the market would help. I like the albino being rare but I understand people who want more albino in their zoo.
 
From my understanding, breeding albinos (with 1 or 2 albino parents) in sandbox is far less effective than in franchise mode. They should be the same.
Seems logic and I don't think you can argue with this one.
No, it is not "less effective" but "missing". It's the same chance to "breed" an albino, regardless if both parents are albinos or normal or one/one: it is 1:1600 (ca.)
 
No, it is not "less effective" but "missing". It's the same chance to "breed" an albino, regardless if both parents are albinos or normal or one/one: it is 1:1600 (ca.)

That's the part I disagree with. It's not missing. Recently this became a bigger issue because the jaguar was implemented.

Btw, the 1:1600 can only be tested with mainly non-albino animals. (some albino animals only get 3 or 4 offspring during their entire lifetime)
1:1600 for non-albino parents looks right. It's a rare thing.

What animal species did you use?
For some species I have failed attempts in albino offspring (in Franchise with 1 albino parent), while other species were just albino offspring all the time.

Franchise has the big benefit of albino because a lot people heavily focus on this - getting an albino on the user-market is not much trouble but some species haven't seen many albinos on the market at all (some are very rare).
 
I used bengal tigers (because that's the one I got my first albino in sandbox just like so - by chance one day. Imagine how happy I was! And imagine my dissappointment, when I realized, that albino-parents dont' get you albino babies.)

Because I tried albinos first time before the changes in sandbox (to turn off everything) - I used the conventional inbreeding method. I used several savefiles of my first albino (because of the lifetime and rather slow birthrate and to eliminate possible mistakes in the lines).I bred in line: I mated my male albino tiger to his mother, all his sisters, his daughters, granddaughters and great-granddaughters and even great-great-granddaughters. Always my male albino tiger the father. Shall I tell you, what I got? Some hundreds of normal coloured offspring. I was so dissappointed that I quitted playing planet zoo.

Now, that we can turn everything off regarding animal-wellfare and death, I gave it another try: I got me 5 albino-tigers (just from normal parents and by normal chances of 1:1600) by using 6 habitats and some hours time and risking a tendovaginits from deleting thousands of normal coloured tigers inbitween and in the end.
Then I mated these 5 albinos with each other for some years. Guess what I got? Yeah - hundreds of normal coloured offspring.

And now you come and tell me, that's the way it should be in sandbox?
1:1600 is ok for a chance with normal coloured parents - albinos are rare.
I think, we both agree that 2 albino-parents should at least have a 1:4 chance of an albino baby - not again 1:1600 (at least I hope, we agree there g)
 
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Yes, I agree, it is a bit childish - more so because I never thought of albinos before I got one. Playing only sandbox, I thought it was impossible to get them at all.
But you can't fake motivation. It is there - or it is gone.

To get albinos in sandbox and not being able to breed them is like giving sweets to a baby the first time in it's life and say the same time:"Eat slowly - you'll never get it again!"

Well, Frontier told us, we could play with genetics, with coat-colours, coat-patterns and so on. And now it seems to be all just publicity (at least in sandbox)?
 
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From my understanding, breeding albinos (with 1 or 2 albino parents) in sandbox is far less effective than in franchise mode.
It's a proven fact that you do not get an albino baby by breeding albino parents - in contrast to Franchise mode. Due to the 'Black Panther' obsession it has been proven by many 'content creators' within the last couple of days.
 
And now you come and tell me, that's the way it should be in sandbox?
1:1600 is ok for a chance with normal coloured parents - albinos are rare.
I think, we both agree that 2 albino-parents should at least have a 1:4 chance of an albino baby - not again 1:1600 (at least I hope, we agree there g)

Yeah, like I mentioned 1:1600 for non-albino parents looks right to me. (In RL the chances are even worse - but a right ratio for this game)
The 25% chance for both albino parents to have albino offspring is actually pretty accurate.
A few days ago looked up wiki for a similar discussion about this and gorilla Snowflake (used to be a famous albino gorilla in Barcelona) - and they actually mentioned this. With only 1 albino parent IRL the chances are very poor. So the chances of that are really good in PZ.

It's a proven fact that you do not get an albino baby by breeding albino parents - in contrast to Franchise mode. Due to the 'Black Panther' obsession it has been proven by many 'content creators' within the last couple of days.
Seen too many posts mostly claiming 2 things: Extremely rare albino offspring (assuming the same ratio for non-albino) or no albino offspring from 2 albino parents.
Which one is the fact?

Mentioned this in a different topic as well (and many times before), features/game-mechanics should be the same in all modes. Which also means the albino feature.

Btw, Content creators are just gamers, like everyone else. I don't value their opinion over anyone on this forum.
 
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  • Albinos and other color mutations on the market
  • Turn off specific plant need
  • turn off habitat size need (looking at you, polar bear, ardvaark etc.) (no, turning off wellfare is not the same)
  • ability to toggle if I want to have - animals - building pieces, -illnesses researched or not
  • slower fence detiriorration
 
And bugfix to albino/melanistic breeding in sandbox (because if the game-mechanics should be the same in all modi, then there is a bug to it in sandbox)
And bugfix on the tradecenter-charpic of the albionistic/melanistic animal (which is now a normal coloured one) (the pic in the zoo-menu is ok btw)
 
  • Turn off specific plant need
  • turn off habitat size need (looking at you, polar bear, ardvaark etc.) (no, turning off wellfare is not the same)
  • slower fence detiriorration

These are all already possible in Sandbox. Turning off welfare is exactly the same as switching off specific plant needs and habitat size needs. There were issues with it in the past, but they seem to have fixed most of them, so it actually works properly now (I should know - I only play in this mode. In my temperate zoo I'm only using temperate foliage, and making the exhibit sizes smaller than the game recommends, and I'm getting zero protestors, no negative inspections, and all my animals are breeding like crazy).

Really the only thing wrong with the welfare system is the temperature range, if they got rid of that under the same umbrella as turning off welfare then it'd be a perfect game mode in order to build realistic zoos.
 
These are all already possible in Sandbox. Turning off welfare is exactly the same as switching off specific plant needs and habitat size needs.

For me it's not the same, as the animals also are happy with their enrichment all the time stresslevel etc and just act dead, basically. Even less real than they do anyway. And tbh, the size thing I only need for those animals where Frontier got weird ideas and the inconsequenz in sorces is pretty visible. Like polar bears, Okapis and such.
 
For me it's not the same, as the animals also are happy with their enrichment all the time stresslevel etc and just act dead, basically. Even less real than they do anyway. And tbh, the size thing I only need for those animals where Frontier got weird ideas and the inconsequenz in sorces is pretty visible. Like polar bears, Okapis and such.

Fair enough, but IMO the animals don't exactly have much personality anyway and turning off welfare just means I don't have to concern myself over the annoying details.

That said, the last update did wonders to make them all more dynamic, even without welfare - I've been noticing all over the place that the animals are interacting with each other more.
 
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