I agree I have to say no to the idea. At least you are using Common Sense game play.For a start. I have 3 clippers, 3 pythons. Why cry for a save when I can build a different ship for every use.
Fd has better uses for their time.
Hulls are cheap. Engineered modules cost a lot.
A lot like the peeps crying for 1000 slots to save in storage. A waste of time for the devs and the players.
I agree with this idea, any level of loadouts would be appreciated.Please let me save and apply module loadouts for my ships, including firegroups and power priorities.
Give me the option to design a loadout and buy all the [avaliable] items for that loadout, while storing or exchanging the items in their places.
If by "experts" in this case you mean Frontier, then I have to agree.I'll leave any considerations about priorities and developer resources to the experts.