100km i think ^50km or something.
100km i think ^50km or something.
Kills are still a transaction as far as the BGS is concerned.
50km or something.
Thanks for the info.Radius for influence bubble is: 1Mm if station or outpost, 400Km if installation/planet port/settlement.
For me playing as a outlaw have more fun than lawful, because I have more fun with it and still discover new things, which normally didn't know.
However, now anarchy space is in danger on lockdown states, that I also know.
First time I hear that killing NPC in lawless space (of course in ship) have effect on BGS. I was thinking that killing NPC in anarchy space have no effect on influence.
It's a videogame. We need bad guys to play the good guys. There is no batman without the joker. Even though, in real life, everyone would be happier to see the joker gone, and batman to cease to exist.The march of progress and civilisation. Anarchy is naturally stymied by having no unifying direction from a central government, unlike other powers... until civilisation falls, of course.
Too disorganised to work together and develop them? Anarchies are more chaotic than directed efforts.Also remember that anarchy, like others civilisations have tendency to upgrades and develop new things for their own cause. This could be means for example easier piracy or smuggle. I'm thinking, why anarchy don't have here own things and ships ?
Don't go there. This ain't a discussion about politics in the year 3307. It's about BGS and the extermination of a government type due to an untested release.The march of progress and civilisation. Anarchy is naturally stymied by having no unifying direction from a central government, unlike other powers... until civilisation falls, of course.
Government type = politics. Anarchy = no government. That has consequences - chaotic = unproductive.Don't go there. This ain't a discussion about politics in the year 3307. It's about BGS and the extermination of a government type due to an untested release.
Given that Frontier have made a thread acknowledging the difficulties currently facing Anarchy factions and are asking for details, do you think there was a conscious decision to nerf Anarchy factions because of their organizational structure? While leaving every other type of government largely unchanged?Government type = politics. Anarchy = no government. That has consequences - chaotic = unproductive.
Yeah, look dude, I love to troll and derail threads as much as the next guy, but this isn't the place to do it.Government type = politics. Anarchy = no government. That has consequences - chaotic = unproductive.
Anarchy factions needs promotion! And how to promote then
It's not "mechanics". It's how Anarchies worked in the original Elite. They're dangerous systems full of criminals where trade is virtually impossible. They're not organised polities. Don't expect them to work like ones. IF they did before - THAT was broken.Yeah, look dude, I love to troll and derail threads as much as the next guy, but this isn't the place to do it.
People are trying to have a serious discussion about severely broken game mechanics.
elite 1986 isn't canon, get with the programIt's not "mechanics". It's how Anarchies worked in the original Elite. They're dangerous systems full of criminals where trade is virtually impossible. They're not organised polities. Don't expect them to work like ones. IF they did before - THAT was broken.